Wojtek Figat
4e65b76b8c
Optimize BoundingSphere.Intersects to be inlined by the compiler
2024-04-11 15:58:34 +02:00
Wojtek Figat
890b2da108
Add **shadows caching for static geometry**
2024-04-11 15:35:18 +02:00
Wojtek Figat
eac1d19a09
Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
2024-04-11 10:21:13 +02:00
Wojtek Figat
c4949de28f
Add new Static Flag Shadow for cached shadow maps
2024-04-11 10:20:21 +02:00
Wojtek Figat
340ef194d3
Add grey out to obsolete/deprecated members in properties panel
2024-04-10 13:36:59 +02:00
Wojtek Figat
b4547ec4d2
Minor fixes
2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7
Fix point light seams due to missing shadow map borders
2024-04-10 11:03:18 +02:00
Wojtek Figat
e7bef5e880
Bring back Optimized PCF sampling for shadow maps
...
61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
ff7c986fb1
Add better stability to Cascaded Shadow Maps projection
2024-04-09 16:58:22 +02:00
Wojtek Figat
708fba5136
Add variable rate update for shadow maps atlas based on distance to light
2024-04-08 00:04:57 +02:00
Wojtek Figat
7d92779e99
Merge remote-tracking branch 'origin/master' into 1.9
2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113
Fix default diffuse color value when importing material
2024-04-05 16:54:10 +02:00
Wojtek Figat
a83b589e12
Fix error when applying prefab changes with Spline
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#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7578e1dbe3
Fix errors on using spline editor in Prefab window
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#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
f164626c41
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
2024-04-05 15:49:20 +02:00
Wojtek Figat
082733cb97
Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master
2024-04-05 15:46:30 +02:00
Wojtek Figat
97bd90d4be
Change default collision type to ConvexMesh from TriangleMesh
2024-04-05 15:23:09 +02:00
Wojtek Figat
4c8528dcae
Remove branch macro as it's just texture sample in lights shader
2024-04-05 12:48:34 +02:00
Wojtek Figat
3efd1e4e84
Optimize local lights sphere mesh rendering to match the area better
2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd
Reimplement cascaded shadow maps blending via dithering
2024-04-05 10:59:34 +02:00
Wojtek Figat
afd56974ef
Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix
2024-04-04 18:35:31 +02:00
Wojtek Figat
84e04de23d
Add more improvements to optional tess/geo shaders
2024-04-04 18:35:26 +02:00
Wojtek Figat
8bd409e95d
DIsable certain shader features in Volumetric Fog shader
2024-04-04 14:35:22 +02:00
Wojtek Figat
3d0d41ebff
Add reducing shadows quality for smaller local lights
2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
017def29d4
Rename ShadowSamplerPCF to ShadowSamplerLinear
2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941
Add stencilValue for stencil buffer clearing
2024-04-02 14:56:26 +02:00
e25448e10e
Trade minor optimizations in MSVC Development builds for compile speed
...
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
Wojtek Figat
d12630d815
Fix
2024-03-31 00:03:45 +01:00
Wojtek Figat
fb0d70d555
Fix
2024-03-30 23:58:50 +01:00
Wojtek Figat
c5e1abb08c
Add setter for crword agent position and velocity
2024-03-30 22:29:43 +01:00
Wojtek Figat
294b4c4006
Add CPU profiler events for UI drawing
2024-03-30 22:20:41 +01:00
Wojtek Figat
e1944bce96
Add statically disabled geometry shaders on mobile
2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d
Add statically disabled tessellation on macOS/iOS
2024-03-30 18:46:37 +01:00
Zode
55383c3fa4
Patch numpad enter to normal enter on Linux
2024-03-30 02:35:11 +02:00
rkrahn
d331e6b848
Merge remote-tracking branch 'upstream/master'
2024-03-29 13:38:38 -07:00
Wojtek Figat
ce07edd1ec
Fix packaging for macOS
2024-03-29 21:08:43 +01:00
Wojtek Figat
0b0115aa10
Fix missing scripting api
2024-03-29 18:46:00 +01:00
Wojtek Figat
3696501050
Fix invalid shader codegen when using ddx/ddy in material vertex shader
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#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
08e88587e6
Add safe check for LinkedLabel to prevent errors
2024-03-29 17:27:00 +01:00
Wojtek Figat
f8a845f813
Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene
2024-03-29 17:23:28 +01:00
Wojtek Figat
551337f7a0
Minor improvement in spline editor
2024-03-29 17:14:35 +01:00
Wojtek Figat
6929a91312
Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
2024-03-29 13:03:38 +01:00
Wojtek Figat
069445b94e
Fix bug in NetworkReplicator::RemoveObject
2024-03-29 13:03:11 +01:00
Wojtek Figat
09f5ac0ed6
Fix networked objects dirtying for replication
2024-03-29 13:02:23 +01:00
Chandler Cox
9e962dcb89
Add focus selection lock input to scene tree window.
2024-03-28 17:04:55 -05:00
Wojtek Figat
5525e895cf
Fix codesign on Windows with the latest SDK
2024-03-28 18:55:05 +01:00
Wojtek Figat
21d5e63b93
Fix cooking small textures for Android/iOS with ASTC enabled
2024-03-28 18:24:37 +01:00
Wojtek Figat
b8a287c4d5
Fix Vulkan swapchain init on Android device with more surfaces reported by the driver
2024-03-28 18:08:22 +01:00
Wojtek Figat
24e56a825e
Fix streaming astc 6x6 textures that have higher block size
2024-03-28 18:07:53 +01:00