Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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Wojtek Figat
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eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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b4547ec4d2
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Minor fixes
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2024-04-10 11:03:33 +02:00 |
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Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
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3efd1e4e84
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Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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13a04c2941
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Add stencilValue for stencil buffer clearing
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2024-04-02 14:56:26 +02:00 |
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Wojtek Figat
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e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
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369c19bd5d
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Add statically disabled tessellation on macOS/iOS
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2024-03-30 18:46:37 +01:00 |
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Wojtek Figat
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0b0115aa10
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Fix missing scripting api
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2024-03-29 18:46:00 +01:00 |
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Wojtek Figat
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24e56a825e
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Fix streaming astc 6x6 textures that have higher block size
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2024-03-28 18:07:53 +01:00 |
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Wojtek Figat
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f7470af42d
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Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
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Wojtek Figat
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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01d91bf102
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Optimize decals rendering
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2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
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2dfb1058b2
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Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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Wojtek Figat
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cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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cf3145273f
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Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
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2024-03-19 16:02:50 +01:00 |
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Wojtek Figat
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eb8db60ead
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Revert eye adaptation back to original value (in favor of #2023)
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2024-03-18 21:12:54 +01:00 |
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Wojtek Figat
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2d71a7a45d
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Merge branch 'ppsettings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ppsettings
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2024-03-18 21:12:00 +01:00 |
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Wojtek Figat
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34f35ebaac
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Fix loading shader cache when opened with different engine version
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2024-03-18 17:38:24 +01:00 |
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Wojtek Figat
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901b043909
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Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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01d123b099
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Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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fa606ce5f6
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Fix render view panning when bug when no camera is active
#1997
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2024-02-21 22:05:08 +01:00 |
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Wojtek Figat
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d7dbc0fbdc
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Fix opening projects with PostFx material assigned in Graphics Settings
#1993
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2024-02-21 20:21:45 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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1cb88bdc63
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Fix crash when using invalid GPUTextureDescription
#2261
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2024-02-20 11:44:49 +01:00 |
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Wojtek Figat
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10180de9c6
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
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2024-02-19 22:26:16 +01:00 |
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Wojtek Figat
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2de890ca6a
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Codecleanup for #1482
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2024-02-19 17:33:21 +01:00 |
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Wojtek Figat
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a2b8312fba
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Cleanup stuff in #2019
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2024-02-18 19:48:43 +01:00 |
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Wojtek Figat
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45aa0e1b65
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Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2024-02-18 16:11:31 +01:00 |
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Wojtek Figat
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f04f1cc90e
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Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
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2024-02-16 12:46:35 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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8488a8d387
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Add support for stencil buffer on Vulkan and D3D11/D3D12
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2024-02-01 14:47:17 +01:00 |
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Wojtek Figat
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320024399d
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Add support for overriding some defaults for GPU per-platform
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2024-01-30 15:43:39 +01:00 |
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Wojtek Figat
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1b33a2aa0d
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Optimize render targets freeing on the start of the game
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2024-01-28 23:11:24 +01:00 |
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Wojtek Figat
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1da803c5fb
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Fix compilation without GPU resources naming enabled
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2024-01-11 17:59:34 +01:00 |
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Wojtek Figat
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0075184a99
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Merge branch 'master' into 1.8
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2024-01-05 17:13:51 +01:00 |
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Wojtek Figat
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a3b3fd2efe
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Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings
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2024-01-05 10:42:09 +01:00 |
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Wojtek Figat
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df33de7176
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Add ASTC texture compression on Android
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2024-01-03 23:01:33 +01:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
|
2023-12-31 15:09:07 -05:00 |
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Wojtek Figat
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b275ffc146
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Fix PostFx Materials blending for duplicated entries
#1991
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2023-12-27 21:18:28 +01:00 |
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Wojtek Figat
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b2f9b9e14d
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Add texture quality option for iOS
|
2023-12-20 15:12:48 +01:00 |
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Wojtek Figat
|
53a2ebbd17
|
Add more ASTC texture formats with larger block sizes
|
2023-12-20 15:12:12 +01:00 |
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ExMatics HydrogenC
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ac090d690e
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Merge remote-tracking branch 'upstream/master'
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2023-12-19 12:33:13 +08:00 |
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