Wojtek Figat
|
4e9a739a52
|
Update GPU particle emitter graph version after recent changes
|
2023-10-20 00:28:13 +02:00 |
|
Wojtek Figat
|
770d21566a
|
Add macOS disk image notarization
|
2023-10-19 23:13:05 +02:00 |
|
Wojtek Figat
|
418e220c00
|
Add proper codesigning for the Editor app for macOS
|
2023-10-19 22:40:42 +02:00 |
|
Wojtek Figat
|
9f98a5304f
|
Merge remote-tracking branch 'origin/master'
|
2023-10-19 19:13:18 +02:00 |
|
Wojtek Figat
|
a8f961c438
|
Add cook&run support for macOS and Linux
|
2023-10-19 19:09:32 +02:00 |
|
Wojtek Figat
|
2bb8c82329
|
Add support for packaging editor with bundled platform data
|
2023-10-19 19:09:06 +02:00 |
|
Wojtek Figat
|
0ea00a09ca
|
Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
|
2023-10-19 15:29:26 +02:00 |
|
Wojtek Figat
|
a989173e2d
|
Fix UnitsToText to properly print string with 2 decimal places
|
2023-10-19 15:16:14 +02:00 |
|
Wojtek Figat
|
6f60218bec
|
Optimize various rendering stages to skip loading shader when effect is disables
|
2023-10-19 15:07:03 +02:00 |
|
Wojtek Figat
|
c0fa858dd0
|
Fix warning on missing windows layout file when loading default layout
|
2023-10-19 14:25:37 +02:00 |
|
Wojtek Figat
|
6c45141ef9
|
Add dmg file building for macOS Editor deployment
|
2023-10-18 22:10:46 +02:00 |
|
Wojtek Figat
|
f373c867a7
|
Improve Game Cooker label text when platform data is missing
|
2023-10-18 21:57:35 +02:00 |
|
Wojtek Figat
|
5181db8a0e
|
Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS)
|
2023-10-18 21:51:36 +02:00 |
|
Wojtek Figat
|
55ad5ae367
|
Build Editor bindings only when generating editor project files
#1734 #1569
|
2023-10-18 16:17:19 +02:00 |
|
Wojtek Figat
|
24790b18ce
|
Fix typo in shader
|
2023-10-18 12:56:48 +02:00 |
|
Wojtek Figat
|
8b096a9286
|
Fixes
|
2023-10-18 10:52:36 +02:00 |
|
Wojtek Figat
|
2d0eabc8be
|
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
|
2023-10-17 23:20:30 +02:00 |
|
Wojtek Figat
|
387e30a1dc
|
Fix compilation regression
|
2023-10-17 23:13:05 +02:00 |
|
Wojtek Figat
|
52a621de42
|
Add color, emissive and opacity parameters setup for auto-imported material instances
|
2023-10-17 22:45:22 +02:00 |
|
Wojtek Figat
|
c457087612
|
Optimize memory allocation when using Sprite size during 2D rendering
|
2023-10-17 22:44:15 +02:00 |
|
Wojtek Figat
|
1cbf867fc7
|
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
#1731
|
2023-10-17 22:43:43 +02:00 |
|
Wojtek Figat
|
8d9f4d72f5
|
Various stability improvements for Editor
|
2023-10-17 22:42:47 +02:00 |
|
Wojtek Figat
|
90427da42f
|
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
|
2023-10-17 09:59:21 +02:00 |
|
Wojtek Figat
|
cebae5c4e1
|
Add foreach loop support to Span type
|
2023-10-17 09:53:48 +02:00 |
|
Wojtek Figat
|
d92c7af2cf
|
Fix debug file access race-conditions when importing many materials at once
|
2023-10-17 09:53:06 +02:00 |
|
Wojtek Figat
|
582cf94198
|
Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
|
2023-10-16 16:37:44 +02:00 |
|
Wojtek Figat
|
3e7368b1cb
|
Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
|
2023-10-16 16:36:52 +02:00 |
|
Wojtek Figat
|
30d510f073
|
Fix models in toolbox
|
2023-10-16 16:34:55 +02:00 |
|
Wojtek Figat
|
50d47fe801
|
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
|
2023-10-16 16:10:57 +02:00 |
|
Wojtek Figat
|
036ad570cd
|
Fix warning when dotnet cache file is missing
|
2023-10-16 11:20:49 +02:00 |
|
Wojtek Figat
|
d25954725f
|
Add excluding GPU swapchain present time from CPU draw time in profiling tool
|
2023-10-16 10:58:07 +02:00 |
|
Wojtek Figat
|
db6b98ecd1
|
Add ProfilerGPU.Enabled to manually toggle GPU timings
|
2023-10-16 10:29:44 +02:00 |
|
Wojtek Figat
|
ad2bd2ce51
|
Merge branch 'nothingTVatYT-master'
|
2023-10-16 10:03:23 +02:00 |
|
Wojtek Figat
|
0c6e2935d1
|
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
|
2023-10-16 10:03:16 +02:00 |
|
nothingTVatYT
|
48a5fe54e8
|
keep auto-close for non-Linux platforms
|
2023-10-16 01:13:06 +02:00 |
|
nothingTVatYT
|
c42a264944
|
removed a left over debug statement
|
2023-10-16 01:08:47 +02:00 |
|
nothingTVatYT
|
d1b2b64cd1
|
fix color picker (signal handler + alpha channel)
|
2023-10-15 21:43:15 +02:00 |
|
Wojtek Figat
|
88f718709b
|
Add data sent/receive rate charts to the network profiler in Editor
|
2023-10-15 20:13:34 +02:00 |
|
Wojtek Figat
|
148ced5a55
|
Fix compilation
|
2023-10-15 19:04:35 +02:00 |
|
Wojtek Figat
|
e4941e5b00
|
Add asset loading task state check on fail
|
2023-10-15 18:46:15 +02:00 |
|
Wojtek Figat
|
8f941c3679
|
Merge branch 'Vizepi-master'
|
2023-10-15 18:08:35 +02:00 |
|
Wojtek Figat
|
c511ea6d23
|
Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
|
2023-10-15 18:08:20 +02:00 |
|
Vizepi
|
00dc5d44d4
|
#1716 Do not rebuild contexts twice in a row
|
2023-10-15 12:24:25 +02:00 |
|
Wojtek Figat
|
f8f1a66ab9
|
Fix multi-line logs on Windows regression from cf94cd937a
|
2023-10-15 10:12:33 +02:00 |
|
Wojtek Figat
|
22395ce9c3
|
Merge branch 'GoaLitiuM-delay_dirty_rebuild'
|
2023-10-15 09:57:56 +02:00 |
|
Wojtek Figat
|
ab6acbc759
|
Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild
|
2023-10-15 09:57:47 +02:00 |
|
|
|
660c0660e2
|
Delay compiler and project generation after large file operations
|
2023-10-14 20:52:56 +03:00 |
|
Wojtek Figat
|
2f3929efe0
|
Fix Height Layer Blend material node codegen when alpha is constant
#1705
|
2023-10-14 18:03:51 +02:00 |
|
Wojtek Figat
|
e51aab0c56
|
Minor improvements
|
2023-10-14 18:03:21 +02:00 |
|
Wojtek Figat
|
eb430b05be
|
Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue
|
2023-10-14 18:00:53 +02:00 |
|