Wojtek Figat
|
82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
|
Wojciech Figat
|
831fc80971
|
Fix game build
|
2023-01-16 11:14:13 +01:00 |
|
Wojtek Figat
|
a2af46845d
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
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2023-01-15 18:27:49 +01:00 |
|
Wojtek Figat
|
b89f2e39c9
|
Expose RandomUtil to Visual Scripting and cleanup codestyle
#843
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2023-01-15 13:47:06 +01:00 |
|
Wojtek Figat
|
3622b77034
|
Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
|
2023-01-15 13:38:10 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
c38eda5799
|
Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojciech Figat
|
0f19fc64fd
|
Add SceneReference to C++ scripting API
|
2022-12-02 10:05:07 +01:00 |
|
Wiktor Kocielski
|
2968399f2d
|
Core classes Random & RandomStream port to C#
|
2022-12-01 19:54:57 +03:00 |
|
Wojtek Figat
|
6a61b692aa
|
Refactor PostProcessEffect to support C++ scripting
|
2022-11-02 20:29:59 +01:00 |
|
Wojtek Figat
|
e1836a222c
|
Fix bug with Screen.CursorVisible set in script OnStart
#799
|
2022-10-29 19:33:34 +02:00 |
|
Wojciech Figat
|
7953f6cb83
|
Add Engine.FocusGameViewport to implement game menu with camera focus gather
|
2022-08-01 16:17:34 +02:00 |
|
Wojtek Figat
|
bbb5b68e91
|
Refactor FlaxTests to run as Editor with all engine services initialized
|
2022-07-26 23:10:02 +02:00 |
|
Wojtek Figat
|
74e3d1ad8f
|
Fix removing Gameplay Globals
|
2022-07-23 16:58:16 +02:00 |
|
Wojtek Figat
|
1633d8ebb6
|
Minor fixes
|
2022-07-23 01:27:40 +02:00 |
|
Wojtek Figat
|
7f3a32a69b
|
Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
|
2022-07-17 00:09:59 +02:00 |
|
Wojtek Figat
|
1f1c3adaf1
|
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
|
2022-07-16 09:03:47 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
|
2022-03-27 23:57:36 +02:00 |
|
Scott Longley
|
1fa06546f4
|
add CursorLockMode.Clipped
|
2022-02-18 22:44:16 +10:00 |
|
Wojtek Figat
|
ba2f58df6a
|
Revert
|
2022-01-26 20:14:18 +01:00 |
|
Wojciech Figat
|
33eb3d8540
|
Add Online system base
|
2022-01-26 17:01:30 +01:00 |
|
Wojciech Figat
|
18b156ad44
|
Fixes and tweaks
|
2022-01-26 16:55:22 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojtek Figat
|
35d9016053
|
Add options for game window on macOS
|
2022-01-17 21:14:41 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
|
2022-01-10 20:13:55 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
|
Wojciech Figat
|
d017dd14ca
|
Add Mac platform
|
2021-12-27 14:04:16 +01:00 |
|
Wojciech Figat
|
36a18a0b56
|
Add profile events for Editor startup
|
2021-12-22 16:23:53 +01:00 |
|
Wojciech Figat
|
71c8fa2638
|
Merge branch 'tick_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tick_fix
|
2021-12-09 10:36:10 +01:00 |
|
Wojciech Figat
|
c35465b274
|
Fix minor issues
|
2021-12-08 16:53:44 +01:00 |
|
GoaLitiuM
|
17311e7c9e
|
Add some tolerance in checks against zero floating point values
|
2021-12-05 16:43:24 +02:00 |
|
GoaLitiuM
|
d7d8eca9c8
|
Fix engine ticking to catch up faster when falling behind
|
2021-12-05 16:39:59 +02:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
48a867ef16
|
Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
782d29f427
|
Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
|
2021-08-26 12:44:53 +02:00 |
|
Wojtek Figat
|
dee4537f23
|
Add -new command line arg to create a new project
|
2021-08-16 22:50:11 +02:00 |
|
Wojtek Figat
|
e4bd5c7251
|
Add Engine.HasGameViewportFocus to C# API
|
2021-08-09 15:24:39 +02:00 |
|
stefnotch
|
970456da91
|
Update Time.h
|
2021-07-23 14:27:07 +02:00 |
|
honzapatCZ
|
c17d86a134
|
removal of old XboxOneStuff
|
2021-07-21 15:10:39 +02:00 |
|
Wojtek Figat
|
16f7194f62
|
Fix crash when opening project fails
|
2021-07-13 11:50:01 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
9f9e5b49cc
|
Add more profile events
|
2021-07-06 16:17:11 +02:00 |
|
Damian Korczowski
|
93838b4f25
|
Fix Switch runtime setup
|
2021-07-03 19:13:41 +02:00 |
|