Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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835127ac21
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Add **Animation Instance Data node to Anim Graph** for caching value per-model
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2023-02-14 12:39:58 +01:00 |
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Wojtek Figat
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0709288eac
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Revert Depth Offset (wrong impl, can be done later)
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2023-01-31 14:22:37 +01:00 |
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Wojtek Figat
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a219a3d2eb
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Add **Depth Offset to materials**
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2023-01-29 22:09:51 +01:00 |
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Wojciech Figat
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojtek Figat
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50fb39d238
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Merge remote-tracking branch 'origin/master' into 1.5
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2023-01-15 12:44:45 +01:00 |
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Wojciech Figat
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8e354cc36e
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Merge branch 'visject-cm-search-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-visject-cm-search-fix
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2023-01-13 12:01:20 +01:00 |
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Wojciech Figat
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986fa13585
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Reuse texture sampling code for procedural sampling node #872
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2023-01-13 11:37:53 +01:00 |
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Wojciech Figat
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2d44ae3a4d
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Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
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2023-01-13 10:40:16 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Chandler Cox
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0cd562c528
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Fix in visject cm sometimes not populating all options once search box is cleared.
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2023-01-08 16:04:55 -06:00 |
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Wojciech Figat
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d3cdca6b33
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-02 10:37:04 +01:00 |
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Wojciech Figat
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9acb597d5d
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Adjust scripting types visibility in editor
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2023-01-02 10:36:24 +01:00 |
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Wojtek Figat
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9554636971
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Add bigger input value boxes to Visject Surface
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2023-01-01 18:30:15 +01:00 |
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Wojtek Figat
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c48a81a068
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
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2022-12-28 18:49:14 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojciech Figat
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3e8e839cd1
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Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
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2022-12-27 13:54:53 +01:00 |
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Olly Rybak
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9099197a88
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Added ability to change sample method
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2022-12-27 22:26:01 +11:00 |
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Olly Rybak
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a2f52edd47
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Updated description & comments
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2022-12-26 20:44:53 +11:00 |
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Olly Rybak
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5022e05c25
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Added Stochastic Sampling material node
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2022-12-23 21:04:13 +11:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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Chandler Cox
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e725533ba7
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Changed all search boxes to new class.
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2022-12-15 21:18:49 -06:00 |
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Wojciech Figat
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516e3fbc65
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Fix Visject surface input box color for missing connection type but with type hint
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2022-12-12 12:17:30 +01:00 |
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Wojtek Figat
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a3a001633b
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Fix Custom Editors groups regression
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2022-11-30 17:47:56 +01:00 |
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|
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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PrecisionRender
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748c58d52e
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Initial commit
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2022-10-24 19:36:16 -05:00 |
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Ruan Lucas
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37c8aacd8b
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Fix math node size
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2022-10-14 15:20:57 -04:00 |
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Chandler Cox
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21db53e232
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Added scaling towards mouse position in Visject surfaces
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2022-09-17 11:43:51 -05:00 |
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Wojtek Figat
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a1dea6a756
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Adjust triplanar texture sample node #735
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2022-08-31 17:39:01 +02:00 |
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PrecisionRender
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8f8df34342
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Add World Triplanar Texture node to shader editor
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2022-08-25 11:27:40 -05:00 |
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Wojciech Figat
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49df15c021
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Fix Surface parameter attributes editor popup location
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2022-08-09 12:37:27 +02:00 |
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Wojciech Figat
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b23cf5f1d8
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Fix displaying multiple structure parameters in Visject Surface parameters panel
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2022-08-05 13:27:32 +02:00 |
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Wojciech Figat
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ce1465ae98
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Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
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2022-08-05 11:27:37 +02:00 |
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Wojciech Figat
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f16372efad
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Add utility for parsing Color from text (hex or named color)
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2022-08-02 16:53:06 +02:00 |
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Wojtek Figat
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20572c53af
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Add Noise sampling nodes to graphs
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2022-07-31 23:43:35 +02:00 |
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Wojtek Figat
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1fdc43699c
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Fix rare exception in Visject after recent Surface context menu groups display refactor
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2022-07-31 19:06:15 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojtek Figat
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2a3316ac5e
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Marge Visual Script groups for structures (eg. double ActionConfig group)
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2022-07-23 00:53:57 +02:00 |
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Wojtek Figat
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f90808749e
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Add batching undo actions for Surface editing to prevent undo actions spam during a single edit
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2022-07-19 23:07:18 +02:00 |
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Wojtek Figat
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d77a7921b0
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Refactor Visject reroute node to support reconnecting and have more usability
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2022-07-19 23:06:24 +02:00 |
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Wojtek Figat
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543c7efc0f
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Improve reroute node layout and add tooltip
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2022-07-19 16:39:34 +02:00 |
|
Wojtek Figat
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9f7f764359
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Format code
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2022-07-18 22:38:01 +02:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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5f6d2b175d
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Minor adjustments to smoothstep and step nodes #729
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2022-07-15 20:33:52 +02:00 |
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Wojtek Figat
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12558567ec
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Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes
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2022-07-15 20:25:05 +02:00 |
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Wojciech Figat
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bd90280da7
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Missing improvement from 9192375ddb into Material Instance parameters editor
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2022-07-05 16:00:39 +02:00 |
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Wojciech Figat
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9192375ddb
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Improve properties display (group all parameters from the same group together)
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2022-07-05 10:36:36 +02:00 |
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Wojtek Figat
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85fe22d7a7
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Fix typos
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2022-07-01 17:05:17 +02:00 |
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