Commit Graph

32 Commits

Author SHA1 Message Date
Wojtek Figat
5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
Wojtek Figat
698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
Wojtek Figat
7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
Wojtek Figat
835127ac21 Add **Animation Instance Data node to Anim Graph** for caching value per-model 2023-02-14 12:39:58 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8694bd6af9 Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:43 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojtek Figat
3a39dad30f Fix invoking anim events for multi blend animations 2022-07-29 20:25:13 +02:00
Wojtek Figat
3925c6221c Fix Multi Blend 2D node if all blend points are on the same line
#719
2022-06-14 20:46:55 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation 2022-04-14 23:18:37 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
Wojtek Figat
3c3f2ae075 Add **Animation Slot** node for playing animations from code in Anim Graph 2021-12-16 18:57:33 +01:00
Wojciech Figat
c23ec9935f Fix Multi Blend 1D/2D root motion extraction with blending
#678
2021-12-10 12:48:37 +01:00
Wojciech Figat
2b1e5e4958 Fix various issues with Multi Blend 2D node 2021-12-09 17:09:31 +01:00
Wojciech Figat
af2c5b3429 Add batching the same function inputs in Anim Graph for better usability 2021-12-03 15:38:21 +01:00
Wojciech Figat
583b39fe6b Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection 2021-12-03 15:37:33 +01:00
Wojciech Figat
136b1fc421 Fix anim graph crash regression 2021-11-23 17:25:40 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojtek Figat
2e5491604b Add more profiler events and naming for particles/animations jobs events 2021-08-30 20:24:38 +02:00
Wojtek Figat
9e3d7cbbc9 Fix Blend Space 2D to use corrected additive blending
#561
2021-07-01 12:39:26 +02:00
Wojtek Figat
d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
Wojtek Figat
41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00
Wojtek Figat
389eee22e3 Add support for using animated model with anim graph using different skinned model 2021-05-13 11:59:47 +02:00
Wojtek Figat
0b4408bc78 Fix Transform Node/Bone in replace mode when transform is identity 2021-04-01 14:16:16 +02:00
Wojtek Figat
922201d1c0 Fix bug with Vector Parameters in Animation Graph
#272
2021-03-18 14:18:40 +01:00
intolerantape
75d197cb84 Spelling fixes. 2021-01-19 23:02:33 -08:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00