Wojtek Figat
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5cf52d879e
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Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw
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2024-08-05 18:20:59 +02:00 |
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Wojtek Figat
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117178f547
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Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
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2024-08-05 18:18:02 +02:00 |
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Wojtek Figat
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0be26fbb51
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Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle
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2024-08-05 14:37:49 +02:00 |
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Wojtek Figat
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979ab9f6ee
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Fix World Triplanar Texture node to support displacement and float4 value
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2024-08-05 14:37:31 +02:00 |
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Wojtek Figat
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a49751c31d
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Fix regression
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2024-08-05 10:54:46 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
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5171c33b72
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Add shared memory cache for fbx importer mesh processing
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2024-08-04 20:20:26 +02:00 |
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Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
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Chandler Cox
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649559a917
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Fix missing debug draw from prefabs
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2024-07-28 13:48:54 -05:00 |
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Wojtek Figat
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1843606074
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Minor tweaks
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2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
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7a89e78f43
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Fix incorrect JsonAssetReference<T> serialization
#2774
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2024-07-26 01:13:52 +02:00 |
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Wojtek Figat
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9f078a6e3c
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Fix crash when using and saving scene with Visual Script object instance which asset was deleted
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2024-07-25 17:17:28 +02:00 |
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Wojtek Figat
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d14a4f1f66
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Minor codestyle fixes
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2024-07-25 16:50:16 +02:00 |
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Wojtek Figat
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1e43b031ba
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Fix unpacking marshaled field value
#2790
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2024-07-25 16:50:01 +02:00 |
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Wojtek Figat
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41fd7b724e
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Fix test build regression
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2024-07-25 15:32:05 +02:00 |
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Wojtek Figat
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2a1706decb
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Fix vehicles simulation instability when physics substepping is enabled
#2796
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2024-07-25 14:19:01 +02:00 |
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Wojtek Figat
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ab7de52531
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Fix compilation regression
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2024-07-25 13:51:41 +02:00 |
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Wojtek Figat
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1891b9e367
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Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
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2024-07-25 13:51:32 +02:00 |
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Wojtek Figat
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013dab4ba7
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Fix codestyle and apply pr feedback
#2730
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2024-07-25 10:52:54 +02:00 |
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Wojtek Figat
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cf501945a3
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Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics
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2024-07-25 10:47:31 +02:00 |
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Wojtek Figat
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91a8a670d5
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Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes
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2024-07-25 09:25:15 +02:00 |
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Wojtek Figat
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ad2d4a2626
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Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children
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2024-07-25 09:24:12 +02:00 |
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Wojtek Figat
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7a635e2896
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Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions
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2024-07-25 09:16:16 +02:00 |
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8b22ffe007
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Fix warnings about upcoming C# reserved keywords
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2024-07-20 20:46:32 +03:00 |
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|
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4d0dda19b9
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Improve engine responsiveness when not focused
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2024-07-20 15:39:11 +03:00 |
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|
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Chandler Cox
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305f725394
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Ensure to add all scene objects of injected actors.
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2024-07-19 08:19:34 -05:00 |
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Chandler Cox
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8a297a6fd4
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Clean up code more.
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2024-07-19 07:59:57 -05:00 |
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Chandler Cox
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d717430256
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Clean up code
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2024-07-19 07:48:01 -05:00 |
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Chandler Cox
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8804738193
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Allow for Initializing children injected via scene loading.
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2024-07-19 07:42:57 -05:00 |
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Wojtek Figat
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d879b8e064
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Add utility GetInstance method to Json Asset refs in csharp
#2774
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2024-07-18 15:14:26 +02:00 |
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Wojtek Figat
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5259c41b40
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Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down
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2024-07-18 12:40:00 +02:00 |
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Wojtek Figat
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529de24da4
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Cache DisableCCD locally in physics backend
#2768
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2024-07-18 12:39:15 +02:00 |
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Wojtek Figat
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fc3d15c544
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Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
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2024-07-18 12:27:33 +02:00 |
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Wojtek Figat
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ccd619f659
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Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity
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2024-07-18 12:26:06 +02:00 |
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Wojtek Figat
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ea45aa9b19
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Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix
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2024-07-18 11:54:46 +02:00 |
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Wojtek Figat
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5498cbf3bf
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Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed
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2024-07-18 11:50:46 +02:00 |
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Wojtek Figat
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b2faad9634
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Merge branch 'mesh-collider-neg-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-mesh-collider-neg-scale-fix
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2024-07-18 11:47:39 +02:00 |
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Wojtek Figat
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d41d153cff
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Merge branch 'pref-layout-splitter' of https://github.com/Tryibion/FlaxEngine into Tryibion-pref-layout-splitter
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2024-07-18 11:45:53 +02:00 |
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Wojtek Figat
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900a96938b
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Merge branch 'layer-resize-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-resize-fix
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2024-07-18 08:44:45 +02:00 |
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Chandler Cox
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85a04f8e81
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Perform layout of splitter panel once splitter is done being dragged.
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2024-07-16 20:36:27 -05:00 |
|
Olly Rybak
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e5e1f945ea
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Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD
|
2024-07-17 10:04:14 +10:00 |
|
Zode
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e1cf41b94b
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Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector
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2024-07-17 01:12:17 +03:00 |
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Chandler Cox
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6588a71879
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Dont allow resize of layers array.
|
2024-07-15 18:19:14 -05:00 |
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Chandler Cox
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d700df6afb
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Add PhysX option for enabling enhanced determinism
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2024-07-15 16:23:49 -05:00 |
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35d46e23a8
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Fix CharacterController::SimpleMove gravity displacement handling
|
2024-07-13 16:39:22 +03:00 |
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f1fc086612
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Fix CharacterController to not process hits against removed actors
|
2024-07-13 16:39:06 +03:00 |
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