Wojtek Figat
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843abca8ca
|
Fix error when opening shader asset if it's not visible in Content window
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2023-07-14 10:59:04 +02:00 |
|
Wojtek Figat
|
81ae687238
|
Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-28 16:34:38 +02:00 |
|
Chandler Cox
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c9d48d00e7
|
Change default script name to MyScript and make the name invalid if it is called Script.
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2023-05-27 11:15:54 -05:00 |
|
Wojtek Figat
|
22239bc2d1
|
Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-05 11:41:32 +02:00 |
|
Wojtek Figat
|
65a68131cc
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Improve name construction in #1038
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2023-05-05 11:38:28 +02:00 |
|
Wojtek Figat
|
71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
|
Ruan Lucas
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309302c212
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improv: set new material instance name to parent material name
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2023-04-23 13:27:32 -04:00 |
|
Wojtek Figat
|
67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
|
Wojtek Figat
|
2eea7abc27
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Add Create collision data action to be performed for each model selected in the Content Window
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2023-04-17 12:20:02 +02:00 |
|
Wojtek Figat
|
4755c42d70
|
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
|
2023-03-27 17:30:48 +02:00 |
|
Chandler Cox
|
4265ba12d7
|
Fixed the Generic Json Proxy not showing up in the content cm.
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2023-03-05 12:04:45 -06:00 |
|
Wojtek Figat
|
50fb39d238
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Merge remote-tracking branch 'origin/master' into 1.5
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2023-01-15 12:44:45 +01:00 |
|
Wojciech Figat
|
0fa58531e8
|
Merge branch 'fix-missing-scene-animation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-scene-animation
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2023-01-13 12:03:41 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
59568fb5c8
|
Minor editor tweaks
|
2023-01-01 23:17:23 +01:00 |
|
Chandler Cox
|
6a46efcf45
|
Fixed missing the scene animation proxy from the content context menu.
|
2022-12-30 18:40:11 -06:00 |
|
Chandler Cox
|
2dca30305f
|
added shader source and removed unused variables/includes
|
2022-11-03 08:12:40 -05:00 |
|
Chandler Cox
|
a1e4400994
|
changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
|
2022-11-02 17:57:40 -05:00 |
|
Chandler Cox
|
050635b2cd
|
changed way that the the new menu is generated. Added category name to proxies
|
2022-10-30 14:30:32 -05:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
|
2022-07-31 15:53:09 +02:00 |
|
Wojciech Figat
|
e4079f011d
|
Improve initial name for static model collision data asset
|
2022-07-22 10:20:13 +02:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
27a1dc8966
|
Improve property names displaying in UI and add Unit Test for it
|
2022-04-27 14:12:27 +02:00 |
|
Wojciech Figat
|
4c98e0a335
|
Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
|
2022-04-04 17:11:01 +02:00 |
|
Wojciech Figat
|
52bb5803b3
|
Cleanup asset previews setup for Editors thumbnails rendering
|
2022-04-04 17:09:13 +02:00 |
|
Wojtek Figat
|
9cfc638ce0
|
Fix for editor
|
2022-02-06 14:11:31 +01:00 |
|
Wojtek Figat
|
748d69a3cb
|
Add CollisionMeshesPrefix option to import collision data from model asset
|
2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
1e83518c71
|
Add support for custom settings asset creation
|
2022-01-29 17:56:02 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
e92c22585a
|
Add support for using interfaces in Visual Scripting
|
2021-10-04 12:26:35 +02:00 |
|
Wojtek Figat
|
8816e4403d
|
Remove UI Controls from Json Asset picker dialog
|
2021-06-15 16:38:21 +02:00 |
|
Wojtek Figat
|
2c7d62bb8e
|
Add support for custom drag&drop into level/prefab viewports from custom asset items
|
2021-05-24 18:34:19 +02:00 |
|
Wojtek Figat
|
5745e4e522
|
Refactor settings assets proxies
|
2021-05-14 18:48:35 +02:00 |
|
Wojtek Figat
|
11704740fe
|
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
|
2021-05-14 10:48:18 +02:00 |
|
Wojtek Figat
|
255255e45c
|
Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name
|
2021-05-14 10:42:28 +02:00 |
|
Jean-Baptiste Perrier
|
41447d4ba0
|
Add name restriction for scripts, no digits at start.
|
2021-05-13 17:55:15 +02:00 |
|
Jean-Baptiste Perrier
|
2065b949b0
|
Add IsFileNameValid in ContentProxy.
|
2021-05-13 17:54:23 +02:00 |
|
W2.Wizard
|
887b52c18a
|
Merge branch '1.2' into IconOverhaul
|
2021-05-13 15:21:36 +02:00 |
|
Wojtek Figat
|
9195e37a23
|
Refactor cpp script templates after new features
|
2021-05-12 12:42:24 +02:00 |
|
LcrW
|
f9e1dc3ffb
|
New Features
|
2021-05-10 21:04:52 +01:00 |
|
Wojtek Figat
|
04836f037d
|
Fix json proxy regression for Generic json assets
|
2021-04-22 10:58:52 +02:00 |
|
Wojtek Figat
|
cca8200794
|
Fix JsonAssetProxy.IsProxyFor
|
2021-04-16 15:47:01 +02:00 |
|
Wojtek Figat
|
7448383079
|
Add LocalizedStringTable
|
2021-04-16 15:39:31 +02:00 |
|
Wojtek Figat
|
e9215c1a9e
|
Tweaks
|
2021-04-16 11:34:10 +02:00 |
|
W2.Wizard
|
325433aaf8
|
Add GameSettings icon
|
2021-04-13 16:09:35 +02:00 |
|
W2.Wizard
|
1e2a15d6c1
|
Initial Setup
Expose all settings as individual items and overhaul all icons.
Sorted all SpriteHandle fields alphabetically.
|
2021-04-12 20:07:47 +02:00 |
|
Wojtek Figat
|
81f3a65a5f
|
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
|
2021-03-08 20:50:31 +01:00 |
|