Commit Graph

6553 Commits

Author SHA1 Message Date
Wojtek Figat
30d7588d9c Fix UI panel controls missing in Editor 2026-03-12 08:53:30 +01:00
Wojtek Figat
895dcf4aa6 Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
2026-03-12 00:00:28 +01:00
Wojtek Figat
ace84ae29f Add limit to max DDGI cascade updates per-frame to 2
#3963
2026-03-11 23:31:44 +01:00
Wojtek Figat
22c88eb59d Fix blocky terrain SDF
#3975
2026-03-11 19:25:18 +01:00
Wojtek Figat
96bbae8e28 Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter

#3949
2026-03-11 16:01:56 +01:00
Wojtek Figat
479c5f896c Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
2026-03-11 13:43:26 +01:00
Wojtek Figat
e47e1998a1 Merge branch 'text-box-allow-char' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-allow-char 2026-03-11 09:39:10 +01:00
Wojtek Figat
62492c7607 Fix importing file when target location already exists
#3579
2026-03-11 09:38:49 +01:00
Chandler Cox
c3aecc1a11 Add allowable characters enum to text box 2026-03-10 19:47:09 -05:00
Wojtek Figat
05aaf0dc99 Merge branch 'lastproject' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lastproject 2026-03-10 22:49:46 +01:00
Wojtek Figat
394dc31bb0 Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix 2026-03-10 22:03:07 +01:00
Wojtek Figat
a6c6be9c2e Merge branch 'loop-behavior' of https://github.com/Tryibion/FlaxEngine into Tryibion-loop-behavior 2026-03-10 21:53:41 +01:00
Wojtek Figat
8cdb6d77ab Merge branch 'req-actor-inherited-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-actor-inherited-type 2026-03-10 20:01:37 +01:00
Wojtek Figat
afc4d0f3d3 Add Dead Zone to virtual input action for better usage with gamepad sticks/triggers
#3660
2026-03-10 19:58:50 +01:00
Wojtek Figat
3bbaa7025a Fix crash when destroying actor that was left in enabled state
#3880
2026-03-10 17:01:57 +01:00
Wojtek Figat
5509bc4989 Add option to render Canvas into GPUTexture
#3601
2026-03-10 16:29:39 +01:00
Chandler Cox
4d4571ee55 Allow -1 for Max textbox length
Allow -1 to be "no" length or max length. add bottom limit of -1.
2026-03-06 20:02:24 -06:00
Wojtek Figat
cee1b72f2f Fix regression from 7b7a92758f
#3932
2026-03-04 00:02:06 +01:00
Wojtek Figat
836e1d4f39 Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call 2026-03-03 23:41:41 +01:00
Wojtek Figat
66be7ebc50 Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak 2026-03-03 23:32:10 +01:00
Wojtek Figat
10bcf9c9a3 Fix Vulkan timeout to be larger (5s)
#3967
2026-03-03 23:29:10 +01:00
Chandler Cox
f7e2f3a4d5 Only set kinematic target if rigid body has kinematic flag. 2026-03-02 19:20:15 -06:00
Saas
db46050b16 tweak caret blink speed 2026-03-01 11:01:55 +01:00
Wojtek Figat
ff81d339ef Fix missing doppler factor in cooked game with OpenAL backend
#3959
2026-02-23 17:24:59 +01:00
Wojtek Figat
7858225565 Update docs for #3948 2026-02-23 17:19:14 +01:00
Wojtek Figat
83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
Wojtek Figat
ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
Wojtek Figat
6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
Wojtek Figat
1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
Wojtek Figat
55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
Wojtek Figat
0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
Wojtek Figat
d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
Wojtek Figat
a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
Wojtek Figat
7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Wojtek Figat
bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
Wojtek Figat
a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
Wojtek Figat
3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
Wojtek Figat
9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
Wojtek Figat
ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
Wojtek Figat
ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
Wojtek Figat
a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
Wojtek Figat
27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
Wojtek Figat
4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
Wojtek Figat
73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00
Wojtek Figat
b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
Wojtek Figat
4a7f1a5fde Fix various issues 2026-02-06 10:37:52 +01:00
Wojtek Figat
70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
Wojtek Figat
20516bb8bc Fix foliage dithered LOD transitions when using shadows 2026-02-06 09:11:45 +01:00
Wojtek Figat
c18b9163ca Refactor Job System to reduce mutex usage with more atomic operations
#3917
2026-02-06 09:11:12 +01:00
Menotdan
db5b65beac Merge branch 'FlaxEngine:master' into network-replication-fix-1 2026-02-05 19:19:45 -05:00