Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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62acae10a5
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Fix compile error
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2021-02-11 16:48:21 +01:00 |
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Wojtek Figat
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cad7887957
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-09 22:58:36 +01:00 |
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Vizepi
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6673d70d0a
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[C++] Add missing header forcing client code to include two headers instead of one
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2021-02-09 18:20:20 +01:00 |
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Vizepi
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cb6b96dea6
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[C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker
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2021-02-09 18:08:50 +01:00 |
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Wojtek Figat
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2da9ed4556
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Fix crash when using Find/FindLast on empty String
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2021-02-05 11:55:21 +01:00 |
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Wojtek Figat
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81cc8cf69c
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Add Matrix3x4
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2021-02-02 15:44:14 +01:00 |
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stefnotch
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62f2ccb942
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Fix conversion to degrees in Vector3.Angle
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2021-02-01 22:40:19 +01:00 |
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Wojtek Figat
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e2cefc7407
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Fix Quaternion comparison epsilon to reduce error rate
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2021-02-01 16:58:01 +01:00 |
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Wojtek Figat
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5a402df3ff
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Add Add/Subtract methods to Transform
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2021-01-27 15:07:02 +01:00 |
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Wojtek Figat
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1d19d38c38
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
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2021-01-27 10:39:44 +01:00 |
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Wojtek Figat
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dda5f26d89
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Add Transform.LocalToWorldVector and Transform.WorldToLocalVector
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2021-01-26 12:11:41 +01:00 |
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Wojtek Figat
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fe78fa7575
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Add Spline
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2021-01-25 10:41:53 +01:00 |
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Wojtek Figat
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f1819ee35c
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Fix code style
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2021-01-24 14:01:42 +01:00 |
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intolerantape
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54e544a0f2
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In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
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2021-01-23 03:47:01 -08:00 |
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intolerantape
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f3f25836e2
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Added 3D version of CollisionsHelper::ClosestPointPointLine().
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2021-01-23 03:46:34 -08:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
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178f0b9e3a
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Fix Dictionary to call ctor/dtor for Buckets when needed
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2021-01-21 14:27:26 +01:00 |
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Wojtek Figat
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c02faf51a0
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Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
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2021-01-18 21:07:49 +01:00 |
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W2.Wizard
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8fd0af3f39
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Fixed Typos and padding
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2021-01-17 10:18:30 +01:00 |
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Wojtek Figat
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29c3e2d54b
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Fix Color doc comments
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2021-01-13 14:28:58 +01:00 |
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Wojtek Figat
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9e3c413c91
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Fix crash when using Byte, Int16 or UInt16 as VS parameters
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2021-01-13 00:22:52 +01:00 |
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Wojtek Figat
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a3fa8ff9f0
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Optimize some includes
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2021-01-12 19:17:08 +01:00 |
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Wojtek Figat
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d7696c4765
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Split VectorInt into separate files for Int2, Int3 and Int4
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2021-01-12 19:09:22 +01:00 |
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Wojtek Figat
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89f25516fc
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Add inline for float16 compression and add code reference note
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2021-01-12 19:05:17 +01:00 |
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Wojtek Figat
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fd268f4e15
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Add missing FLAXENGINE_API expose macro to engine math types
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2021-01-12 19:00:54 +01:00 |
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Wojtek Figat
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ba1a246a90
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Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
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2021-01-11 15:33:45 +01:00 |
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W2.Wizard
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2d2d45f568
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Increased precision by 5 digits
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2021-01-08 23:14:09 +01:00 |
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W2.Wizard
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0d0340e11a
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Added golden ratio value
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2021-01-08 12:06:17 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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VNC
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6ab300025b
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Fixed a ton of typos
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2021-01-05 02:13:15 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Wojtek Figat
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c5568c8eae
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Add support for loading JsonAsset instance objects if they implement ISerializable interface
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2021-01-04 14:19:51 +01:00 |
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Wojtek Figat
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8dc5b11f51
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Add API_INTERFACE to scripting API bindings for implementing interfaces
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2021-01-04 14:18:59 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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66e8560b51
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Fix comparing String with StringView
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2020-12-31 16:55:42 +01:00 |
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Wojtek Figat
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d94e777feb
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Add support for using unsigned integer input fields in Visject Surface editor
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2020-12-31 15:36:07 +01:00 |
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Wojtek Figat
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05790ab9a1
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Fix code style
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2020-12-30 22:56:17 +01:00 |
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Wojtek Figat
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4c205be617
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Fix code style
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2020-12-30 11:20:37 +01:00 |
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Wojtek Figat
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5e239f5d87
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Fix code style
(cherry picked from commit 16cd75d179)
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2020-12-22 12:59:27 +01:00 |
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Wojtek Figat
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16cd75d179
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Fix code style
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2020-12-22 12:57:00 +01:00 |
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Wojtek Figat
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cea1a67749
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Refactor game settings to support using API bindings
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2020-12-21 14:53:27 +01:00 |
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Wojtek Figat
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60d4712680
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Add inlined function call in Delegate invoke
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2020-12-09 16:34:03 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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