Wojtek Figat
|
c67385ef80
|
Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw
|
2024-08-15 15:26:19 +02:00 |
|
|
|
f759f94cfa
|
Use CHECK_DEBUG over ASSERT in normalized direction checks
|
2024-08-07 21:18:09 +03:00 |
|
Chandler Cox
|
3140865780
|
Add physics and lights debug drawing in prefabs when enabled.
|
2024-08-06 17:06:23 -05:00 |
|
|
|
00960bad36
|
Remove zero clamping from HingeJointDrive in Editor
|
2024-07-30 20:50:54 +03:00 |
|
Wojtek Figat
|
2a1706decb
|
Fix vehicles simulation instability when physics substepping is enabled
#2796
|
2024-07-25 14:19:01 +02:00 |
|
Wojtek Figat
|
1891b9e367
|
Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
|
2024-07-25 13:51:32 +02:00 |
|
|
|
55d55212c3
|
Add assertions for checking against un-normalized direction vectors
|
2024-07-20 15:34:11 +03:00 |
|
Wojtek Figat
|
529de24da4
|
Cache DisableCCD locally in physics backend
#2768
|
2024-07-18 12:39:15 +02:00 |
|
Wojtek Figat
|
fc3d15c544
|
Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
|
2024-07-18 12:27:33 +02:00 |
|
Wojtek Figat
|
ccd619f659
|
Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity
|
2024-07-18 12:26:06 +02:00 |
|
Wojtek Figat
|
ea45aa9b19
|
Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix
|
2024-07-18 11:54:46 +02:00 |
|
Wojtek Figat
|
5498cbf3bf
|
Merge branch 'phyx-ed' of https://github.com/Tryibion/FlaxEngine into Tryibion-phyx-ed
|
2024-07-18 11:50:46 +02:00 |
|
Olly Rybak
|
e5e1f945ea
|
Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD
|
2024-07-17 10:04:14 +10:00 |
|
Chandler Cox
|
d700df6afb
|
Add PhysX option for enabling enhanced determinism
|
2024-07-15 16:23:49 -05:00 |
|
|
|
35d46e23a8
|
Fix CharacterController::SimpleMove gravity displacement handling
|
2024-07-13 16:39:22 +03:00 |
|
|
|
f1fc086612
|
Fix CharacterController to not process hits against removed actors
|
2024-07-13 16:39:06 +03:00 |
|
Chandler Cox
|
7b4e509140
|
Fix mesh collider not rotating correctly due to negative scale.
|
2024-07-11 18:44:55 -05:00 |
|
Wojtek Figat
|
d1e54b821b
|
Fix asset to be soft when transformation is nan or inf
#2742
|
2024-07-04 18:05:47 +02:00 |
|
MrCapy0
|
8899e3ebb7
|
clean code
|
2024-06-15 12:11:08 -03:00 |
|
MrCapy0
|
727ff8be95
|
Fix crash on add new drive steer vs speed
|
2024-06-15 12:09:19 -03:00 |
|
|
|
7614481d78
|
Fix PhysicsMaterial not updating in Colliders after asset reload
|
2024-06-08 19:24:13 +03:00 |
|
|
|
07371ddfdf
|
Fix crash when PhysicsMaterial asset is reloaded in editor
|
2024-06-08 19:24:10 +03:00 |
|
Wojtek Figat
|
44006dd533
|
Various code improvements
|
2024-05-09 18:59:09 +02:00 |
|
Wojtek Figat
|
f6aabf2d14
|
Optimize navmesh building and reduce scene lock time
|
2024-05-09 18:58:47 +02:00 |
|
Wojtek Figat
|
6b35c0a161
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-03-19 20:23:34 +01:00 |
|
Wojtek Figat
|
9e54827cb3
|
Cleanup code #2213
|
2024-03-19 20:13:41 +01:00 |
|
Wojtek Figat
|
911251cb20
|
Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
|
2024-03-19 18:04:01 +01:00 |
|
Wojtek Figat
|
d719c381ea
|
Merge remote-tracking branch 'origin/master' into 1.8
|
2024-03-11 23:49:33 +01:00 |
|
|
|
92c109c003
|
Fix PhysicsScene change not working in physics actors
|
2024-03-10 00:01:39 +02:00 |
|
Wojtek Figat
|
41cff47ca3
|
Revert "Merge branch 'Tryibion-rot-colliders'" (#1141)
This reverts commit 73cb792989, reversing
changes made to b4fe3a44aa.
|
2024-03-07 23:24:40 +01:00 |
|
Wojtek Figat
|
e20ddc83d8
|
Fix vehicle center of mass rotation used in wheels setup
#2171
|
2024-03-04 21:53:28 +01:00 |
|
Wojtek Figat
|
b4fe3a44aa
|
Merge branch 'rot-colliders' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-colliders
# Conflicts:
# Source/Engine/Physics/Colliders/CapsuleCollider.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
|
2024-03-04 20:12:32 +01:00 |
|
Wojtek Figat
|
53bd576ade
|
Fix game settings serialization bug
|
2024-02-28 02:05:26 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
eb12c630a7
|
Fix incorrect vehicle wheels collisions inside trigger volumes
#2132
|
2024-02-23 19:27:50 +01:00 |
|
Wojtek Figat
|
8351a75676
|
Codestyle fixes #2192
|
2024-02-23 14:43:14 +01:00 |
|
Wojtek Figat
|
387f84d9d7
|
Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics
|
2024-02-22 23:22:09 +01:00 |
|
Wojtek Figat
|
9a21cfd092
|
Fix transform scaling applying to nested objects when drawing
#1796 #1350
|
2024-02-20 23:55:06 +01:00 |
|
Wojtek Figat
|
621281ab3a
|
Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient
|
2024-02-20 11:07:12 +01:00 |
|
Wojtek Figat
|
056deb58ad
|
Fix compilation in #2257
|
2024-02-19 17:48:18 +01:00 |
|
envision3d
|
a5a16c3192
|
Fix issue with CharacterController initialization
|
2024-02-18 20:32:32 -06:00 |
|
Wojtek Figat
|
45241d63bd
|
Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment
|
2024-02-18 10:39:16 +01:00 |
|
Wojtek Figat
|
37dfdad7e2
|
Minor improvements to character controller
#1935
|
2024-02-17 20:22:40 +01:00 |
|
Wojtek Figat
|
c140cc4e7c
|
Add Material to RayCastHit for surface detection logic
|
2024-02-16 17:39:35 +01:00 |
|
Wojtek Figat
|
85f2910718
|
Move collider shape raycasting utilities to the PhysicsColliderActor class
|
2024-02-16 17:19:51 +01:00 |
|
Wojtek Figat
|
42b4443e14
|
Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
|
2024-02-16 17:11:40 +01:00 |
|
Wojtek Figat
|
7538296775
|
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
|
2024-02-15 11:45:50 +01:00 |
|
Wojtek Figat
|
42363e411e
|
Various tweaks
|
2024-02-14 18:21:30 +01:00 |
|
Wojtek Figat
|
3958a4740f
|
Add option to enable Depth Test on cloth painting debug preview (enabled by default)
|
2024-02-14 12:36:04 +01:00 |
|
Wojtek Figat
|
8441726da7
|
Improve support for fixed-arrays in api fields
|
2024-02-07 18:43:48 +01:00 |
|