Chandler Cox
|
2e996c8e91
|
Remove redundant call to scene. Fixes error in prefab node filtering.
|
2025-05-23 17:11:45 -05:00 |
|
Chandler Cox
|
2452face38
|
Add set order in parent for spawning actor with a parent in editor.
|
2025-04-07 21:10:36 -05:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
xxSeys1
|
862c2db11a
|
fix some typos
|
2025-03-11 21:18:23 +01:00 |
|
Chandler Cox
|
7a83bce996
|
Add using c: in search filtering to find control types.
|
2025-03-10 12:46:30 -05:00 |
|
Wojtek Figat
|
fc4b79239b
|
Refactor new scene tree double click feature to support both prefab and scene editing
#1502
|
2025-02-23 21:23:09 +01:00 |
|
Chandler Cox
|
f9e125f795
|
Select dropped actors that are reparented.
|
2024-12-03 17:59:30 -06:00 |
|
Chandler Cox
|
0d42b6d7ee
|
Add actor type and script type to search filters.
|
2024-07-30 21:41:50 -05:00 |
|
Chandler Cox
|
f22105c2c3
|
Allow adding script via drag drop
|
2024-05-10 16:58:40 -05:00 |
|
Chandler Cox
|
3c487dff47
|
Trim actor name on rename.
|
2024-05-01 12:01:01 -05:00 |
|
Chandler Cox
|
18660140b0
|
Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
|
2024-04-27 15:55:25 -05:00 |
|
Wojtek Figat
|
2c1b2d2b7c
|
Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
|
2024-04-25 18:01:06 +02:00 |
|
|
|
4dcdd8b5f7
|
Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
|
Wojtek Figat
|
c561d684eb
|
Refactor undo logic for actors reparenting in Editor
#1741
|
2024-03-06 19:01:36 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
9a21cfd092
|
Fix transform scaling applying to nested objects when drawing
#1796 #1350
|
2024-02-20 23:55:06 +01:00 |
|
Wojtek Figat
|
85c7357b25
|
Merge branch 'fix-prefab-trans' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-prefab-trans
|
2024-02-20 10:53:47 +01:00 |
|
Wojtek Figat
|
b2d0afd4ef
|
Simplify code in #2202 for script type searching
|
2024-02-06 11:09:08 +01:00 |
|
Chandler Cox
|
b85f471fcb
|
Add drag cleanup on destroy.
|
2024-01-23 08:59:27 -06:00 |
|
Chandler Cox
|
f306d34a6e
|
Add drag drop for actor script items into scenes and prefabs.
|
2024-01-23 08:34:15 -06:00 |
|
Chandler Cox
|
0eb4e0205e
|
Better fix
|
2024-01-12 19:43:58 -06:00 |
|
Chandler Cox
|
2935b8ba10
|
Fix prefab transform on drag drop with parent. #1749
|
2024-01-12 19:12:48 -06:00 |
|
Wojtek Figat
|
b297b9f185
|
Fix not supported dragging prefab actors between windows
#2065
|
2023-12-12 18:59:52 +01:00 |
|
Wojtek Figat
|
5575917c4b
|
Fix prefab window performance with large hierarchies
|
2023-12-05 23:44:45 +01:00 |
|
Wojtek Figat
|
585b6bacad
|
Simplify #1807
|
2023-11-04 19:26:46 +01:00 |
|
Chandler Cox
|
8c6ced4bb9
|
Limit the scene tree and prefab tree rename popup to only go to panel right edge.
|
2023-10-25 11:38:14 -05:00 |
|
MineBill
|
2f3685c161
|
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
|
2023-10-19 18:43:13 +03:00 |
|
Wojtek Figat
|
5cf1d2b46e
|
Code format
|
2023-10-06 17:06:17 +02:00 |
|
Wojtek Figat
|
716e643f2a
|
Fix applying prefab changes to nesting prefab instances
#1256
|
2023-09-10 21:07:41 +02:00 |
|
Wojtek Figat
|
8f7da81621
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
|
Wojtek Figat
|
37bf4bb34f
|
Unify all GetActorsTree usages in Editor
|
2023-06-12 18:25:44 +02:00 |
|
Wojtek Figat
|
1dd8aa3db8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-12 18:43:03 +02:00 |
|
Wojtek Figat
|
1af69421fa
|
Fix actor scene tree dragging regression from d813078e91
#1104
|
2023-05-12 18:41:58 +02:00 |
|
Wojtek Figat
|
5a66e90b56
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
|
2023-05-07 19:46:29 +02:00 |
|
Wojtek Figat
|
3a3e8e2ad5
|
Fix actors spawning in prefab editor
|
2023-05-05 14:18:32 +02:00 |
|
Wojtek Figat
|
390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
|
2023-04-22 18:59:41 +02:00 |
|
Chandler Cox
|
be204fd2f5
|
Ensure prefab actors static flags match parent flags or keeps it's own.
|
2023-04-19 14:05:51 -05:00 |
|
Chandler Cox
|
3792aa1984
|
Add select actor on script drop, Fix dragging asset into scene tree between nodes.
|
2023-04-17 17:31:21 -05:00 |
|
Wojtek Figat
|
67b373c6df
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-04-17 13:18:08 +02:00 |
|
Chandler Cox
|
62a335fab0
|
Fix bug of re-parenting actors if children and parent actors are selected
|
2023-04-14 13:34:43 -05:00 |
|
Chandler Cox
|
d813078e91
|
Made it so the visuals of dragging an actor will only show between the nodes and on the node.
|
2023-04-14 12:55:40 -05:00 |
|
Wojtek Figat
|
4755c42d70
|
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
|
2023-03-27 17:30:48 +02:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Chandler Cox
|
ad0aadbf29
|
Changed location of renaming box for ActorTreeNodes to start at the label for better UX.
|
2022-12-08 16:06:39 -06:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojciech Figat
|
996d38b61d
|
Add scripts dragging support to scene tree for reparenting
|
2022-11-04 12:49:46 +01:00 |
|
Chandler Cox
|
40a04bc5d6
|
Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
|
2022-10-29 09:14:08 -05:00 |
|
Wojtek Figat
|
b0f4f8d636
|
Code style fix
|
2022-10-12 18:55:24 +02:00 |
|