Commit Graph

107 Commits

Author SHA1 Message Date
70edfbb146 _gchandle 2024-05-01 18:53:07 +03:00
Wojtek Figat
f4033578c3 Refactor UI Control linkage in the prefab previews to prevent bugs 2024-03-12 17:48:51 +01:00
Wojtek Figat
f1b133bd60 Add prefab link breaking to preserve nested prefabs links
#1752
2024-02-27 10:55:58 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
318b00c617 Fix editor exit with error code when game cooking CL fails
#2248
2024-02-21 23:18:09 +01:00
Wojtek Figat
636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
Wojtek Figat
64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
Wojtek Figat
3ac7c4e0ee Codestyle fix 2023-10-09 23:21:02 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
b56447bae4 Refactor code in #1423 to be cleaner 2023-10-08 15:14:35 +02:00
Wojtek Figat
e29d3d02a2 Refactor audio clip import settings to use auto-generated bindings via AudioTool 2023-10-06 14:08:48 +02:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
8ed57863b8 Add Editor input bindings for Tools menu items 2023-09-23 15:23:09 +03:00
Wojtek Figat
f088f2b61d Merge remote-tracking branch 'origin/master' into 1.7 2023-08-18 10:33:51 +02:00
Wojtek Figat
18b47257fd Add **Behavior Tree** asset type and editing 2023-08-16 13:26:33 +02:00
envision3d
b9ffb950f3 Refactor and more appropriately organize logic
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
2023-08-06 13:11:45 -05:00
Wojtek Figat
c0d32a99b0 Refactor Visject surface nodes cache to reuse between graphs 2023-08-03 15:44:02 +02:00
Wojtek Figat
8dc98174cf Minor tweaks 2023-08-01 14:14:27 +02:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
80e6853f44 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
8edc154501 Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
2023-05-08 19:22:23 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
dee445c32c Fix compilation warnings 2023-05-05 16:27:57 +02:00
Wojtek Figat
404340b02e Improve #1025 2023-05-05 15:58:18 +02:00
Chandler Cox
6fd636b421 Change to serialize list as array 2023-04-28 09:33:24 -05:00
Chandler Cox
918140bc6d Change List<Guid> to Guid[] when deserializing. 2023-04-22 12:04:57 -05:00
Chandler Cox
c93b41a88d Small Cleanup 2023-04-21 10:34:40 -05:00
Chandler Cox
76c6696ead Add saving and re-opening all active scenes between editor sessions. 2023-04-21 08:36:56 -05:00
Wojtek Figat
a25eae5d10 Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace 2023-03-28 13:20:18 +02:00
Wojtek Figat
7d4bf8356e Update to the latest Platform::CreateProcess 2023-03-22 14:18:52 +01:00
Wojtek Figat
1647fff024 Code style fix 2023-03-01 19:48:48 +01:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
bf7af8fa2c Merge branch 'fix-editor-viewport-size-getting' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-editor-viewport-size-getting 2023-02-15 11:11:11 +01:00
Wojtek Figat
0270772463 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-06 10:02:13 +01:00
Chandler Cox
4b9bbfb663 Change GetGameWindowSize to return game viewport size. 2023-02-05 20:22:54 -06:00
Wojtek Figat
e09ad39161 Fix exception on editor closing, cleanup code style
#920
2023-02-05 23:58:14 +01:00
Chandler Cox
f4da984399 Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly. 2023-02-03 13:27:53 -06:00
Chandler Cox
56c16c7078 Delete auto save popup and utilize regular status bar text and button. 2023-01-29 16:32:06 -06:00
Wojciech Figat
798b950046 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2023-01-24 09:30:38 +01:00
Wojciech Figat
f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
3ca0ea2e50 Fix unfreed managed string handles 2023-01-22 17:29:34 +02:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojciech Figat
26c7d3dadc Merge branch 'auto-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-save-popup 2023-01-13 11:39:07 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
Wojtek Figat
084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00