Wojtek Figat
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73a3e147ca
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Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix
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2023-12-08 10:26:34 +01:00 |
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Chandler Cox
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a6a94d5f77
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2nd pass on additive blend math.
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2023-12-08 00:59:41 -06:00 |
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Chandler Cox
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91033a6468
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Simplify
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2023-12-07 20:51:24 -06:00 |
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Chandler Cox
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73074b6e44
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Enable Transform Lerp
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2023-12-07 20:31:18 -06:00 |
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Chandler Cox
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e9285410e2
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Fix blending additive animations.
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2023-12-07 20:27:24 -06:00 |
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Wojtek Figat
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526edb83de
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Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
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2023-12-07 15:21:03 +01:00 |
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Wojtek Figat
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ea81ac6a71
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Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
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2023-11-21 11:10:05 +01:00 |
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Chandler Cox
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b72849eafe
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Fix anim slot from playing animations more than 1 time based on speed.
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2023-11-06 19:52:19 -06:00 |
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Wojtek Figat
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0175186c27
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Improve #1627 to return proper anim length
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2023-10-12 12:17:55 +02:00 |
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Chandler Cox
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8eb9df9a18
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Change new anim port to TryGetBox.
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2023-10-11 15:57:02 -05:00 |
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Wojtek Figat
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3ac7c4e0ee
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Codestyle fix
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2023-10-09 23:21:02 +02:00 |
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Wojtek Figat
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dafc8a61c1
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Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort
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2023-10-09 22:24:57 +02:00 |
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Nils Hausfeld
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63d57151d0
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- Minor cleanup
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2023-10-06 17:50:19 +02:00 |
|
Nils Hausfeld
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e07ae33040
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- Added input box to animation sample node to receive animation assets
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
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2023-10-06 15:23:43 +02:00 |
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MineBill
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618b1bfd39
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Evaluate transition data before executing the transition rule.
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2023-10-01 16:13:49 +03:00 |
|
Wojtek Figat
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595bb2b7fa
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Fix nested animation playrate when the framerate is different
#1258
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2023-08-18 00:17:27 +02:00 |
|
Wojtek Figat
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543433440e
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Fix nested animation playrate when the framerate is different
#1258
|
2023-07-24 19:21:03 +02:00 |
|
Wojtek Figat
|
84c99ea1c3
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Fix nested animation sampling bug
#1244
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2023-07-14 13:10:20 +02:00 |
|
Wojtek Figat
|
ab2cfe89ce
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Fix looping animation in Anim Graph when using start position offset
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2023-05-10 12:47:59 +02:00 |
|
Wojtek Figat
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aab3d494ff
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Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position
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2023-05-10 12:27:10 +02:00 |
|
Wojtek Figat
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c91bc0d8c6
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Improve Root Motion extraction and playback
|
2023-05-04 15:10:55 +02:00 |
|
Wojtek Figat
|
a889d888ff
|
Refactor RootMotionData into Transform to simplify code
|
2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
|
05ffaf7cef
|
Add **skeleton retargeting** to play animations on different skeletons
|
2023-05-04 11:54:17 +02:00 |
|
Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
|
2023-04-26 14:27:01 +02:00 |
|
Wojtek Figat
|
698a9f1938
|
Add **Interruption options** to State Machine transition
|
2023-04-25 10:47:10 +02:00 |
|
Wojtek Figat
|
7158cfb5bf
|
Add **Any State to Anim Graph state machines**
|
2023-04-24 20:20:27 +02:00 |
|
Wojtek Figat
|
835127ac21
|
Add **Animation Instance Data node to Anim Graph** for caching value per-model
|
2023-02-14 12:39:58 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8694bd6af9
|
Fix crash on root motion extraction if source animation has no valid root node animated
#746
|
2022-09-12 14:48:43 +02:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
|
2022-07-31 15:53:09 +02:00 |
|
Wojtek Figat
|
3a39dad30f
|
Fix invoking anim events for multi blend animations
|
2022-07-29 20:25:13 +02:00 |
|
Wojtek Figat
|
3925c6221c
|
Fix Multi Blend 2D node if all blend points are on the same line
#719
|
2022-06-14 20:46:55 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
82a43dea28
|
Add **Animation Events**
|
2022-01-08 15:06:25 +01:00 |
|
Wojtek Figat
|
3c3f2ae075
|
Add **Animation Slot** node for playing animations from code in Anim Graph
|
2021-12-16 18:57:33 +01:00 |
|
Wojciech Figat
|
c23ec9935f
|
Fix Multi Blend 1D/2D root motion extraction with blending
#678
|
2021-12-10 12:48:37 +01:00 |
|
Wojciech Figat
|
2b1e5e4958
|
Fix various issues with Multi Blend 2D node
|
2021-12-09 17:09:31 +01:00 |
|
Wojciech Figat
|
af2c5b3429
|
Add batching the same function inputs in Anim Graph for better usability
|
2021-12-03 15:38:21 +01:00 |
|
Wojciech Figat
|
583b39fe6b
|
Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection
|
2021-12-03 15:37:33 +01:00 |
|
Wojciech Figat
|
136b1fc421
|
Fix anim graph crash regression
|
2021-11-23 17:25:40 +01:00 |
|
Wojciech Figat
|
cdcb2f8f7a
|
Fixes and improvements
|
2021-11-18 16:35:46 +01:00 |
|
Wojtek Figat
|
2e5491604b
|
Add more profiler events and naming for particles/animations jobs events
|
2021-08-30 20:24:38 +02:00 |
|
Wojtek Figat
|
9e3d7cbbc9
|
Fix Blend Space 2D to use corrected additive blending
#561
|
2021-07-01 12:39:26 +02:00 |
|
Wojtek Figat
|
d2d8a83461
|
Add support for multi-threaded CPU particles simulation
|
2021-06-15 23:49:43 +02:00 |
|
Wojtek Figat
|
41ad835d86
|
Refactor AnimGraph to support asynchronous execution
|
2021-06-12 23:20:08 +02:00 |
|
Wojtek Figat
|
389eee22e3
|
Add support for using animated model with anim graph using different skinned model
|
2021-05-13 11:59:47 +02:00 |
|