Wojtek Figat
7737dbc77f
Various minor fixes
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#3866
2026-04-01 15:58:31 +02:00
Wojtek Figat
a88e3265cd
Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible
2026-03-31 15:16:55 +02:00
Wojtek Figat
b2d1d0f1d9
Fix sending replication message to newly connected clients for objects that were not spawned
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#4029
2026-03-31 13:13:33 +02:00
Wojtek Figat
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
Wojtek Figat
7b695bf6bf
Fix compilation regression
2026-03-30 22:44:38 +02:00
Wojtek Figat
327547a895
Rename FlaxStorage::AllowDataModifications to IsReadOnly
2026-03-30 22:40:37 +02:00
Wojtek Figat
e2fbd83086
Optimize VariantType name allocs to use static type when possible
2026-03-30 21:56:01 +02:00
Wojtek Figat
d96e1297f7
Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag
2026-03-30 19:56:32 +02:00
Wojtek Figat
b2457b6ee6
Fix Variant array element typename
2026-03-30 19:55:13 +02:00
Wojtek Figat
bf20f5d2bf
Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
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#3649
2026-03-30 19:54:47 +02:00
Wojtek Figat
408c6d96b1
Minor imporvements
2026-03-30 10:14:25 +02:00
Wojtek Figat
039407b6ee
Fix broken prefab linkage when duplicating nested prefab instance root
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#3945
2026-03-30 10:14:07 +02:00
Wojtek Figat
71ff0c6362
Fix root linkage for prefab instances copy pasted in Editor
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#3945
2026-03-30 10:13:25 +02:00
Wojtek Figat
b3aeab777f
Fix invalid CanRenderer when canvas actor is gone
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#3945
2026-03-30 00:13:49 +02:00
Wojtek Figat
b8110e9db3
Add = to text box separators
2026-03-30 00:13:24 +02:00
Wojtek Figat
f500fcd6fd
Optimize actors copy/paste data to use a single JSON for all objects
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#3945
2026-03-28 23:39:43 +01:00
Wojtek Figat
095f7277e2
Minor fixes
2026-03-28 15:13:52 +01:00
Wojtek Figat
c12948c6cc
Fix crash when applying prefab changes using default instance (invalid)
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#3754
2026-03-28 00:04:03 +01:00
Wojtek Figat
258ba233d5
Attempt to fix time precision issue in long game run
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#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
8f50d9faec
Fix terrain collision geometry order to match heights buffer
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#3844
2026-03-27 11:06:11 +01:00
Wojtek Figat
58586ca4f0
Add small improvement to terrain normals
2026-03-26 17:17:13 +01:00
Wojtek Figat
09a0573932
Fix MeshAccessor.Stream count for items not aligned to buffer start
2026-03-26 17:14:14 +01:00
Wojtek Figat
b6789ee523
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
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https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
Wojtek Figat
f1b6c13ba9
Fix PixelFormatSampler.Write` in C# to actually work
2026-03-26 15:33:55 +01:00
Wojtek Figat
ccc8d209da
Fix MeshAccessor to validate buffer existence in C# API
2026-03-26 15:33:14 +01:00
Wojtek Figat
e624e1ba69
Fix missing Custom Global Code code generation in Defines stage
2026-03-26 14:14:15 +01:00
Wojtek Figat
a48ce78733
Fix crash when loading CollisionData before physics init
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#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
f92ec30e1b
Fix crash when using convex mesh collider with negative scale
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#3853
2026-03-26 09:26:42 +01:00
Wojtek Figat
c12553812c
Update Terrain scripting API
2026-03-25 22:31:36 +01:00
Wojtek Figat
a84109df2c
Add UnusedStorageLifetime for asset file TTL
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#3931
2026-03-25 21:30:07 +01:00
Wojtek Figat
2c742bee41
Fix typo from #3914
2026-03-25 17:22:38 +01:00
Wojtek Figat
0f332e331d
Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements
2026-03-25 17:21:20 +01:00
Wojtek Figat
5e6723aa22
Fix missing init and serialization #2977
2026-03-25 17:16:01 +01:00
Wojtek Figat
c7449c8f95
Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
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# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
Wojtek Figat
0fe297c390
Minor fixes to #3669
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Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
Wojtek Figat
b10303cd8d
Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
2026-03-25 16:22:05 +01:00
Wojtek Figat
d06be3d1d6
Fix crash on invalid prefab data size
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#3979
2026-03-25 13:45:21 +01:00
Wojtek Figat
7c5b1942e6
Fix MaterialBase::GetParameterValue when parameter is not overridden
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#3965
2026-03-25 12:44:42 +01:00
Wojtek Figat
9850761b5c
Fix crash when cloth sim is still active
2026-03-25 12:27:50 +01:00
Wojtek Figat
3a3b997e97
Fix compilation regression
2026-03-24 23:46:21 +01:00
Wojtek Figat
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
Wojtek Figat
7b3cfd989f
Add memory profiler category for Cloth
2026-03-24 23:01:09 +01:00
Wojtek Figat
13f5222ec7
Fix MeshAccessor to properly reference model asset data during the usage
2026-03-24 23:00:51 +01:00
Wojtek Figat
29abfbcdc9
Fix Cloth with models that use compressed vertex buffer
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#4017
2026-03-24 22:59:21 +01:00
Wojtek Figat
d2ef0671e3
Fix incorrect terrain debug buffers disposing
2026-03-24 19:32:17 +01:00
Wojtek Figat
956a9b8fab
Merge branch 'PhysicsSphereCullFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PhysicsSphereCullFix
2026-03-24 18:34:30 +01:00
Wojtek Figat
601b40dd86
Merge branch 'Fix-Dropdown' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-Fix-Dropdown
2026-03-24 18:33:56 +01:00
Wojtek Figat
7f1add4bdd
Fix missing Length in Vector4
2026-03-24 18:26:45 +01:00
Wojtek Figat
99d3da467e
Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
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#3942
2026-03-24 17:45:06 +01:00