Commit Graph

5019 Commits

Author SHA1 Message Date
Wojtek Figat
78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
Wojtek Figat
138e17508b Add profile event to hardware instancing building and insert draw count into profiler zone data 2024-06-27 21:03:52 +02:00
Wojtek Figat
7b5edc363a Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data 2024-06-27 09:29:09 +02:00
Wojtek Figat
8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
Wojtek Figat
91d3216a00 Fix crash on shutdown when physical material asset was left alone 2024-06-26 18:19:36 +02:00
Wojtek Figat
18c3f274f8 Optimize Global SDF drawing with async job system 2024-06-26 18:16:58 +02:00
Wojtek Figat
b545d8800c Optimize job system memory allocations 2024-06-24 23:19:01 +02:00
Wojtek Figat
3bbaa8dad0 Remove unused job system stats and concurrent queue code 2024-06-24 19:02:38 +02:00
Wojtek Figat
a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
Wojtek Figat
861d8a683f Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before 2024-06-24 13:12:48 +02:00
Wojtek Figat
2773949197 Optimize wait signal in Job System to wake waiting threads only when job batch ends 2024-06-22 09:58:20 +02:00
Wojtek Figat
3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
Wojtek Figat
4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
Wojtek Figat
6d9f504639 Optimize new rectangle packing to use binary search for faster inserting 2024-06-20 22:33:57 +02:00
Wojtek Figat
8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
Wojtek Figat
a6324c8f65 Missing change 2024-06-19 15:45:45 +02:00
Wojtek Figat
9ec23559af Optimize GPU memory usage in Editor when viewport is inactive 2024-06-19 15:03:38 +02:00
Wojtek Figat
a377933884 Fix d3d12 build regression 2024-06-19 14:10:23 +02:00
Wojtek Figat
9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
Wojtek Figat
7f2464684a Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented 2024-06-18 14:17:50 +02:00
Wojtek Figat
e0028d5f94 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-17 21:53:49 +02:00
Wojtek Figat
bd727ae189 Merge branch 'vulkan_amd_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vulkan_amd_fixes 2024-06-17 21:49:00 +02:00
Wojtek Figat
a030978558 Merge branch 'Fix-Vehicle-Crash' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Vehicle-Crash 2024-06-17 21:47:34 +02:00
1c82c73bc0 Fix graphical glitches in Vulkan backend 2024-06-17 20:55:04 +03:00
Wojtek Figat
6e0dd2064a Add nearby probes search to fill cells with missing GI data
#1614
2024-06-17 18:25:11 +02:00
MrCapy0
8899e3ebb7 clean code 2024-06-15 12:11:08 -03:00
MrCapy0
727ff8be95 Fix crash on add new drive steer vs speed 2024-06-15 12:09:19 -03:00
Chandler Cox
488485e23e Fix borders not tinting. 2024-06-14 14:06:49 -05:00
Wojtek Figat
e3f0991805 Optimize Global Surface Atlas drawing when atlas is full 2024-06-13 23:02:20 +02:00
Wojtek Figat
f02e7d0936 Fix compilation error 2024-06-13 23:01:51 +02:00
Wojtek Figat
b760dcdb58 Fix Global Surface Atlas flickering in scenes with lots of objects 2024-06-13 18:10:18 +02:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
Wojtek Figat
2f688892ea Fix DDGI probes scrolling to properly handle bigger scroll deltas 2024-06-13 17:04:29 +02:00
691ac6d439 Fix missing LogContext data 2024-06-11 19:54:51 +03:00
Wojtek Figat
6fc056cba2 Add default material for Radial Menu control
#2678
2024-06-11 15:57:54 +02:00
Wojtek Figat
b8c9130ae4 Simplify and cleanup code
#2368
2024-06-11 12:53:47 +02:00
Wojtek Figat
c2e1b92cce Move LogContext
#2368
2024-06-11 11:55:56 +02:00
Wojtek Figat
6113325e07 Merge branch 'load-source-log' of https://github.com/Menotdan/FlaxEngine into Menotdan-load-source-log 2024-06-11 11:54:45 +02:00
Wojtek Figat
abc75e6c3d Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master 2024-06-11 11:40:26 +02:00
Wojtek Figat
5b71591998 Add option to disable particles preview in scene view and play only looping effects
#1767
2024-06-11 11:37:49 +02:00
Wojtek Figat
210c443b30 Cleanup code 2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf Codestyle fixes and some nodes docs 2024-06-11 08:43:31 +02:00
Wojtek Figat
735aa70b53 Merge branch 'RadialMenu-and-material-nodes' of https://github.com/cNori/FlaxEngineFork into cNori-RadialMenu-and-material-nodes 2024-06-11 08:21:40 +02:00
Wojtek Figat
d56d624f0f Merge branch 'grid-slot-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-grid-slot-spacing 2024-06-10 18:12:35 +02:00
7614481d78 Fix PhysicsMaterial not updating in Colliders after asset reload 2024-06-08 19:24:13 +03:00
07371ddfdf Fix crash when PhysicsMaterial asset is reloaded in editor 2024-06-08 19:24:10 +03:00