Wojtek Figat
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79dbddc48e
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Fix Level::FindActors with Tag
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2023-02-27 12:45:55 +01:00 |
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Wojtek Figat
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12cb8fd59d
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Ignore warning on missing object in Level::FindActor
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2023-02-09 20:04:57 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojtek Figat
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cbef100a17
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Add FindActor/FindActors with Tag to Level
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2022-12-20 23:01:53 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Chandler Cox
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c3f23d1390
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Added abstract check to spawning actor
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2022-12-15 08:49:52 -06:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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2736363d93
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Fix OnSceneUnloaded event to contain valid scene object
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2022-09-05 14:33:20 +02:00 |
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Wojtek Figat
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20ebe3ac85
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Fix game ticking in editor during cut-scene rendering at edit time
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2022-08-25 19:42:00 +02:00 |
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Wojtek Figat
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bdb69d57dd
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Refactor Plugins system to support plugins in C++ scripts
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2022-07-28 21:05:03 +02:00 |
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Wojtek Figat
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3239150a61
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Refactor scene objects initialization to call OnAwake before all OnStart
#520
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2022-07-17 17:05:59 +02:00 |
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Wojtek Figat
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d861518d2e
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Add origin updating for LargeWorlds
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2022-06-27 23:33:51 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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d0e37ba6ef
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Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
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2022-01-31 10:33:05 +01:00 |
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Wojciech Figat
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f8eba66b5e
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Add Level::ScriptsReloaded event
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2022-01-31 10:25:56 +01:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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8a3cfb36d0
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Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
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2022-01-10 20:13:55 +01:00 |
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Wojtek Figat
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892723c501
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Fix build
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2022-01-09 17:46:37 +01:00 |
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Wojtek Figat
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79200a784b
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Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
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2022-01-08 15:06:24 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Iain Mckay
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2674086e0c
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Code review changes
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2022-01-05 14:26:49 +01:00 |
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Iain Mckay
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a4e102672d
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Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
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stefnotch
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ee56ae7dac
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Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
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2021-11-24 17:24:15 +01:00 |
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Wojtek Figat
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4c1dbb7f8e
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Refactor prefab instances loading to improve refs loading between prefab objects
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2021-08-19 13:06:17 +02:00 |
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Wojtek Figat
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921e716715
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Add safe lock
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2021-08-11 19:38:26 +02:00 |
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Wojtek Figat
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622951c6be
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Remove insecure autoInitialize option from scenes loading
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2021-08-11 18:55:33 +02:00 |
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Wojtek Figat
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fd01d37002
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Add helper parent actor of missing object logging to HandleObjectDeserializationError
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2021-08-09 12:12:56 +02:00 |
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Wojtek Figat
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c5b9654547
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Fix crash when unloading scene that has been already unloaded
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2021-08-05 13:14:57 +02:00 |
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Wojtek Figat
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6938821467
|
Add even more profiler events
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2021-07-07 15:15:33 +02:00 |
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Wojtek Figat
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ec40a9ba75
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Add more profiler events
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2021-07-07 13:46:33 +02:00 |
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Wojtek Figat
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e61ebaa71b
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Add SceneNavigation for scene data for navigation system
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2021-07-04 11:25:51 +02:00 |
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Wojtek Figat
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aa7c467679
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Fix some profile event names
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2021-05-04 00:16:01 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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fcd86bccf5
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Fix scripting reload without scenes loaded
#375
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2021-03-22 23:41:21 +01:00 |
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Wojtek Figat
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42366ee66a
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Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
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2021-03-18 00:04:58 +01:00 |
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Wojtek Figat
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c1b9dc4b2e
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Add support for using Level.SpawnActor to add scene from code
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2021-03-08 12:27:05 +01:00 |
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Wojtek Figat
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26607c1d09
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Add more utilities to LayersMask
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2021-02-25 15:46:10 +01:00 |
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Wojtek Figat
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f3216a9c96
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Add layers and tags updating
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2021-02-22 11:22:44 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
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2021-02-19 11:01:21 +01:00 |
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Wojtek Figat
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312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
|
73efa35008
|
Add Level.GetActors and Level.GetScripts
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2021-02-09 23:31:23 +01:00 |
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Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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