Commit Graph

614 Commits

Author SHA1 Message Date
Wojtek Figat
5690707c73 Optimize generic GetActors/GetScripts on basic type 2024-09-23 21:01:04 +02:00
Wojtek Figat
18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
Wojtek Figat
87b0cc705e Add logging missing object reference context when spawning prefab
#2414
2024-09-19 10:49:26 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
e0a488dec1 Fix failed check in Camera::ConvertMouseToRay when result is invalid ray 2024-09-12 12:41:22 +02:00
Wojtek Figat
aef06656f0 Fix using Tag as key of serialized dictionary in cooked build
#2560
2024-09-09 22:30:01 +02:00
Wojtek Figat
abb684aed2 Fix spline length calculations bug
#2385
2024-09-09 20:47:49 +02:00
Wojtek Figat
c9be8e2a41 Merge branch 'camera-decals' of https://github.com/Tryibion/FlaxEngine into Tryibion-camera-decals 2024-09-09 06:15:19 +02:00
Wojtek Figat
545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Chandler Cox
fd30872f5e Add check for entries count. 2024-09-06 20:30:20 -05:00
Chandler Cox
6eee25e04a Removed decals from effecting editor camera model. 2024-09-06 17:45:04 -05:00
Wojtek Figat
20456d95e8 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-22 17:33:20 +02:00
Wojtek Figat
73a596cb2f Add OrthographicSize to Camera for fixed ortho projection size
#1970
2024-08-21 22:35:43 +02:00
Wojtek Figat
2542adba92 Fix ConvertMouseToRay for orthographic projection
#2748
2024-08-20 16:10:03 +02:00
Wojtek Figat
db7138e0e3 Merge branch 'getscene-check-return' of https://github.com/Tryibion/FlaxEngine into Tryibion-getscene-check-return 2024-08-17 18:13:35 +02:00
Wojtek Figat
21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
Wojtek Figat
c4c25fc21f Optimize SceneObjectsFactory::SynchronizeNewPrefabInstances when loading large scenes 2024-08-16 14:49:43 +02:00
Wojtek Figat
330d769bdc Optimize SceneObjectsFactory::SetupPrefabInstances when loading large scenes 2024-08-15 23:27:00 +02:00
Wojtek Figat
762419d4c4 Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend 2024-08-15 15:06:39 +02:00
Chandler Cox
6f15bf7209 Expose additional Actor virtual methods to c# 2024-08-13 15:14:07 -05:00
Wojtek Figat
596ad18ce3 Add smooth light brightness fade out at last 10% of ViewDistance (if used) 2024-08-12 18:32:33 +02:00
Wojtek Figat
63bee0c78d Add IndirectLightingIntensity to Sky for GI intensity control 2024-08-12 15:34:08 +02:00
Chandler Cox
9c4129a2a3 Add todo for immediate transition. 2024-08-11 13:24:57 -05:00
Wojtek Figat
43afa76e60 Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused 2024-08-09 18:26:16 +02:00
Chandler Cox
830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
Chandler Cox
3674d149dc Add check return for index in Level.GetScene 2024-08-05 13:25:35 -05:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Wojtek Figat
ab7de52531 Fix compilation regression 2024-07-25 13:51:41 +02:00
Wojtek Figat
013dab4ba7 Fix codestyle and apply pr feedback
#2730
2024-07-25 10:52:54 +02:00
Wojtek Figat
cf501945a3 Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics 2024-07-25 10:47:31 +02:00
Wojtek Figat
5ddf24381b Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages 2024-07-24 16:41:49 +02:00
Chandler Cox
305f725394 Ensure to add all scene objects of injected actors. 2024-07-19 08:19:34 -05:00
Chandler Cox
8a297a6fd4 Clean up code more. 2024-07-19 07:59:57 -05:00
Chandler Cox
d717430256 Clean up code 2024-07-19 07:48:01 -05:00
Chandler Cox
8804738193 Allow for Initializing children injected via scene loading. 2024-07-19 07:42:57 -05:00
Wojtek Figat
ef129a3135 Add frustum culling for editor preview camera mesh 2024-07-02 00:53:03 +02:00
Wojtek Figat
78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Mateusz Karbowiak
cb3e8e4112 Ambiguous name fix 2024-06-22 16:41:29 +02:00
Mateusz Karbowiak
5f4aee71b8 Actor naming without string copy fix 2024-06-22 15:14:02 +02:00
e08b57e814 Support custom deprecation messages in bindings generator 2024-06-17 20:43:14 +03:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
Wojtek Figat
b8c9130ae4 Simplify and cleanup code
#2368
2024-06-11 12:53:47 +02:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
dedb3d57fd Fix Variant getters returning already freed managed handles 2024-06-01 20:22:16 +03:00
Wojtek Figat
19ad91d5d8 Merge remote-tracking branch 'origin/master' into 1.9 2024-05-31 22:12:03 +02:00
Wojtek Figat
e0791eacad Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends 2024-05-31 10:29:23 +02:00
Wojtek Figat
1481d1a1e9 Add ShadowsResolution for manually specified shadowmap resolution for lights 2024-05-23 14:47:16 +02:00
Wojtek Figat
206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
Wojtek Figat
12cf7f0f92 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-22 16:15:14 +02:00