Wojciech Figat
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3c4fd80f6e
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Fix D3D12 shader cache invalidation for cooker building for Windows
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2022-03-28 20:43:14 +02:00 |
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Wojtek Figat
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b871bedb6c
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Fix build for mac
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2022-01-26 19:12:54 +01:00 |
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Wojciech Figat
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94da2c270c
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Add GameCooker events for game files deploy and packaging
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2022-01-21 16:24:10 +01:00 |
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Wojciech Figat
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d36c502287
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Add easier game or plugin settings asset usage with SettingsBase
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2022-01-21 16:22:14 +01:00 |
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Wojtek Figat
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200ac18335
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Fix mac app icons
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2022-01-19 10:25:26 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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08bebc0f89
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Add app packaging for macOS
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2022-01-13 18:19:49 +01:00 |
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Wojtek Figat
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a682b7c324
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Progress on packaging for macOS
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2022-01-12 17:37:44 +01:00 |
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Wojtek Figat
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c4b6865659
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Merge branch 'master' into mac
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2022-01-09 19:15:15 +01:00 |
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Wojtek Figat
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729bfcb941
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Fix build
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2022-01-09 18:05:52 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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7471a819e1
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Add Vulkan support for Mac (via MoltenVK)
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2022-01-05 10:25:46 +01:00 |
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Wojtek Figat
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ca62cd2661
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Mac impl progress
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2022-01-03 13:59:52 +01:00 |
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Wojtek Figat
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9b991bcfdf
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Add Editor for Mac impl progress
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2021-12-31 17:12:55 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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Wojciech Figat
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d07ca3fcf4
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Add support for older Android devices that don't support R11G11B10 texture format
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2021-11-15 16:39:16 +01:00 |
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Wojtek Figat
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cb2ddc9472
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Add custom Name property for GDK package settings
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2021-11-10 00:00:02 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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a9989f4001
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Fix Game Cooker cache when materials or particles or shaders format gets changed
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2021-10-14 11:05:56 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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77f2bd5115
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Fixes
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2021-10-05 15:58:45 +02:00 |
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Wojtek Figat
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590c75f4cb
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Add option to compile C#-only scripts on Linux when cooking for Windows
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2021-10-05 15:56:04 +02:00 |
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Wojtek Figat
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a72ac91ebc
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Fix support for codeless game projects
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2021-10-05 15:54:55 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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98776a709e
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Refactor GDK platform settings and tools, expose more options MicrosoftGame.config
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2021-08-30 16:15:06 +02:00 |
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Wojtek Figat
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d9410f9cdd
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Post merge fixes and cleanup
#571
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2021-08-26 17:27:38 +02:00 |
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Wojtek Figat
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782d29f427
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Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
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2021-08-26 12:44:53 +02:00 |
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Wojtek Figat
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a085531fda
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Add build preset and target names to access for Game Cooker extending
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2021-08-08 16:02:48 +02:00 |
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Wojtek Figat
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6b532d2fbc
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Add CookingData for C# editor to extend the cooking process
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2021-08-08 16:01:58 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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1c03b21a43
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Fix textures converting when cooking
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2021-07-13 12:51:28 +02:00 |
|
Damian Korczowski
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85398cbf3d
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Add support for separate native and managed code in packaged build
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2021-07-03 19:12:23 +02:00 |
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Wojtek Figat
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289515a78b
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Add support for stripping texture resolution for target platform when cooking game
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2021-06-17 16:01:01 +02:00 |
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Wojtek Figat
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2c2c7744eb
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Add AuxTool to AOT pipeline in Game Cooker
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2021-05-31 16:05:35 +02:00 |
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Wojtek Figat
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4b0967b45e
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Fix Linux executable file renaming check
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2021-05-17 10:15:54 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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19941c3e88
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-04-28 10:28:36 +02:00 |
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Vizepi
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6e885ece34
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[CLEAN] Added missing includes in headers
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2021-04-23 13:59:02 +02:00 |
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Wojtek Figat
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ace8295ab7
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Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
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2021-04-22 16:10:36 +02:00 |
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Wojtek Figat
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b2729e35c2
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Fixes for UWP build
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2021-04-17 19:36:38 +02:00 |
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Wojtek Figat
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b3887c0874
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Add support for separate data and code output directories in Game Cooker
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2021-03-16 16:06:59 +01:00 |
|
Wojtek Figat
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c930d32b2b
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Add support for cooking game for Switch
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2021-03-15 14:32:10 +01:00 |
|
Wojtek Figat
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82a0039926
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Fix binaries deploy in cooker
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2021-03-13 12:49:13 +01:00 |
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Wojtek Figat
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1d6240aca5
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Fix output executable file flag
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2021-03-13 12:49:13 +01:00 |
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Wojtek Figat
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b4dcaef61a
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Add support for Game Cooker on Linux
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2021-03-11 22:39:03 +01:00 |
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Wojtek Figat
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21d96c6baf
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Fix loading game assets in cooked build via path relative to the project folder
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2021-03-01 13:00:07 +01:00 |
|
Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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Wojtek Figat
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74823a8bcf
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Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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