xxSeys1
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83374164db
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haha I did not copy paste that comment
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2025-07-06 21:31:26 +02:00 |
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xxSeys1
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c5bfc6bc3d
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add option to add sphere in add colliders menu
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2025-07-06 21:28:01 +02:00 |
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Wojtek Figat
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0bc595f16f
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Disable terarin normals smoothening
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2025-07-04 12:04:36 +02:00 |
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Wojtek Figat
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14fcc593c7
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Fix various margins and spacings between UI elements in Editor to be consistent
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2025-05-30 15:28:56 +02:00 |
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Wojtek Figat
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d351c96a40
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Cleanup code
#3359
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2025-04-13 21:46:04 +02:00 |
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xxSeys1
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06f4808dcc
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improve auto enabled algorithm
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2025-04-08 21:27:45 +02:00 |
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xxSeys1
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644c5b843b
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improve and expand new add collision options
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2025-04-08 20:55:18 +02:00 |
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Wojtek Figat
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043ae687e2
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Fix
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2025-04-08 19:11:01 +02:00 |
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Wojtek Figat
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8a9e22c987
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Fix compilation regression
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2025-04-08 16:47:11 +02:00 |
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Wojtek Figat
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684a8fbb8a
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Merge branch 'ColliderPropertiesCleanup' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ColliderPropertiesCleanup
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2025-04-08 12:59:33 +02:00 |
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Wojtek Figat
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46f842a555
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Add option to quickly create box, sphere, convex or triangle mesh collider for the selected static model
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2025-04-08 12:47:27 +02:00 |
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xxSeys1
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55effc35db
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move box collider utility in own Properties Panel category
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2025-04-07 22:31:09 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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60c5fbeba3
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Disable spline node snapping when using viewport movement
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2025-04-07 18:20:02 +02:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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62354e81e2
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Fix rubber band to ignore inactive actors
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2025-03-17 11:40:23 +01:00 |
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Wojtek Figat
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23c251ea80
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Fix new colider transform when using 'Add collider' option
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2025-03-16 12:34:05 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Wojtek Figat
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273b366f44
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Merge branch 'scene-actor-multi-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-actor-multi-select
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2025-03-11 10:24:00 +01:00 |
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Chandler Cox
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54dc66d22e
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Add base check to control and canvas nodes.
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2025-03-08 09:41:00 -06:00 |
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Chandler Cox
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5ea6e7b49d
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Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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2025-03-08 09:38:01 -06:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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a3822b6669
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Fix spline node to support prefab editor
#3257
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2025-03-03 23:38:41 +01:00 |
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Wojtek Figat
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4846852762
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Fix crash when spline actor gets removed
(speculative fix)
#3180
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2025-03-02 10:45:51 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Chandler Cox
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2a7dcff5c4
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Fix scene tree menu options being enabled when not supposed to be
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2024-11-21 20:24:16 -06:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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fc66738dca
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Add automatic heightmap files removal on Editor shutdown for deleted terrains
#1902
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2024-08-22 23:29:42 +02:00 |
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Wojtek Figat
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863794d3c0
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Add playback buttons and info label to Video Player actor editor
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2024-05-01 01:30:03 +02:00 |
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Wojtek Figat
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7578e1dbe3
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Fix errors on using spline editor in Prefab window
#2383
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2024-04-05 16:37:11 +02:00 |
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Wojtek Figat
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551337f7a0
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Minor improvement in spline editor
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2024-03-29 17:14:35 +01:00 |
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Chandler Cox
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981fe9482c
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Fix multi collider to work in prefab window.
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2024-03-24 15:51:33 -05:00 |
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Chandler Cox
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fd756f7bae
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Allow multiple collision actors to be created from context menu.
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2024-03-22 10:35:53 -05:00 |
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Wojtek Figat
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e4583907e2
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Fix build regression from #2299
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2024-03-04 21:30:04 +01:00 |
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Wojtek Figat
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32501101b1
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Cleanup comments and implement todo to use LOD0 only
#2299
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2024-03-04 20:27:11 +01:00 |
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Norite SC
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33bd6a56ce
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vertex snapping refactor corrections
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2024-03-04 19:15:15 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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1dfc8b0a47
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Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
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2024-02-24 18:38:23 +01:00 |
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Wojtek Figat
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8bcf4fdaf0
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Cleanup and improve #2045
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2024-02-24 12:53:33 +01:00 |
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Wojtek Figat
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de4ee1372f
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Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping
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2024-02-24 07:57:27 +01:00 |
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Wojtek Figat
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621281ab3a
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Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient
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2024-02-20 11:07:12 +01:00 |
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Wojtek Figat
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2de890ca6a
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Codecleanup for #1482
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2024-02-19 17:33:21 +01:00 |
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Wojtek Figat
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0d1dbd8845
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Merge branch 'add_spline_snap' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_snap
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2024-02-19 15:51:02 +01:00 |
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Wojtek Figat
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45241d63bd
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Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment
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2024-02-18 10:39:16 +01:00 |
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Chandler Cox
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cae9ddfa36
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Default to keep local orientation.
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2024-01-10 13:56:38 -06:00 |
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Chandler Cox
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361cb914f3
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Keep local orientation on collider spawn. Add option to keep orientation when resizing collider.
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2024-01-10 11:42:49 -06:00 |
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NoriteSC
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8c1f727d9b
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Merge branch 'FlaxEngine:master' into GizmoSnaping
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2023-12-20 23:15:18 +01:00 |
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Menotdan
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51c36223e6
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Rename 'text' to 'sprite' to avoid confusion in the future.
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2023-12-17 12:03:44 -05:00 |
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Menotdan
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ea744ab4ac
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Prevent performing default spawn behavior when spawning from a prefab.
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2023-12-17 12:02:56 -05:00 |
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