Wojciech Figat
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80ef2befd5
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Add FallbackTable for localized strings table to redirect missing texts into other language
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2021-11-15 16:39:16 +01:00 |
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Wojciech Figat
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1107173e60
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Add notification text to Editor status bar after saving to improve user awareness
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2021-11-15 16:39:15 +01:00 |
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Wojciech Figat
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8459d7f3ad
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Add option to export a single localized string table to .pot file
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2021-11-15 16:39:15 +01:00 |
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Wojciech Figat
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0797ee2a1f
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Add keyboard navigation for ItemsListContextMenu (used by pickers in Editor)
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2021-11-15 16:39:14 +01:00 |
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Wojciech Figat
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6357cc6245
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Fix typos
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2021-11-15 16:39:13 +01:00 |
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Wojciech Figat
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3648f8bef2
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Add Hidden attribute to scripting fields/properties/methods/events
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2021-11-15 16:39:13 +01:00 |
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Wojciech Figat
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e81a1aac9b
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Add arrows navigation for Visject surface nodes
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2021-11-15 16:39:12 +01:00 |
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Wojtek Figat
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073591aada
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Add bitangent vectors debugging to Model preview
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2021-11-11 13:24:17 +01:00 |
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Wojtek Figat
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ea80992376
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Fixes
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2021-11-11 13:23:58 +01:00 |
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Wojtek Figat
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6f16195b08
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Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
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2021-11-11 13:23:30 +01:00 |
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Wojtek Figat
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ac347f0029
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Fix one error when pasting Visject nodes
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2021-11-11 11:40:22 +01:00 |
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Wojtek Figat
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bbecddfde2
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Fix build
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2021-11-10 21:04:46 +01:00 |
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Wojtek Figat
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a3bb66d09e
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Fix build with Win11 sdk
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2021-11-10 20:40:49 +01:00 |
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Wojtek Figat
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1f5a18ea2d
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Fix Linux build
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2021-11-10 20:12:30 +01:00 |
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Wojtek Figat
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dd85cb1676
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Fix Linux build
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2021-11-10 19:58:47 +01:00 |
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Wojtek Figat
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1f09c19c8d
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Add support for Visual Studio 2022 in Editor
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2021-11-10 19:21:56 +01:00 |
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Wojtek Figat
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13ab912bb4
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Add support for Visual Studio 2022 in Flax.Build
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2021-11-10 19:12:27 +01:00 |
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Wojtek Figat
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cb2ddc9472
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Add custom Name property for GDK package settings
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2021-11-10 00:00:02 +01:00 |
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Wojtek Figat
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5a0fdee09b
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Fix ragdoll crash on start if skinned model is not yet loaded
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2021-11-09 23:53:17 +01:00 |
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Wojtek Figat
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35969dfd85
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Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
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2021-11-09 23:52:46 +01:00 |
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Wojtek Figat
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c1e3db9d1d
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Refactor SoftObjectReference to improve usage of it
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2021-11-09 23:49:32 +01:00 |
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Wojciech Figat
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dbdeddcd26
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Add GetPixels and SetPixels to TextureBase for easier textures data editing
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2021-11-09 16:27:23 +01:00 |
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Wojciech Figat
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e34d3285c2
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Add option to automatically generate mips for textures created from code
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2021-11-09 16:26:28 +01:00 |
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Wojtek Figat
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4c4c6e8f03
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Add setter for ResidentMipLevels on GPU Texture for C# scripting
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2021-11-08 00:25:20 +01:00 |
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Wojtek Figat
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884e7ce381
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Fix error
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2021-11-07 21:39:25 +01:00 |
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Wojtek Figat
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24e5d4635d
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Add Mathf.Frac
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2021-11-07 21:39:09 +01:00 |
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Wojtek Figat
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7955a6bc35
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Minor fixes
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2021-11-07 20:47:29 +01:00 |
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Wojtek Figat
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b3eb17f61e
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Add Platform.Users to handle users per-platform
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2021-11-07 20:46:56 +01:00 |
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Wojtek Figat
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21e6e8bc7b
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Fix crash when reading from RingBuffer if it's full
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2021-11-06 20:15:01 +01:00 |
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Wojtek Figat
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e857ae4d24
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Fix entering play mode in Editor with pause mode on start
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2021-11-06 20:14:29 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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6f68f4e5b0
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Fix Get/Set field node in Visual Script to update Instance box accordingly for static fields
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2021-11-06 13:48:34 +01:00 |
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Wojtek Figat
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22fa954716
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Add error code logging to navmesh tiles adding issues
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2021-11-06 13:23:24 +01:00 |
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Wojtek Figat
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84f78e9a15
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Fix Visject param node getter breaking connection on param change to the same type
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2021-11-06 13:23:05 +01:00 |
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Wojtek Figat
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214e626ac5
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Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown
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2021-11-05 18:17:07 +01:00 |
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Wojtek Figat
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1c579ae69c
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Merge branch 'honzapatCZ-patch-9'
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2021-11-05 12:40:52 +01:00 |
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Wojtek Figat
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fbdaa43126
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Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9
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2021-11-05 12:40:42 +01:00 |
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Wojtek Figat
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a37103af4a
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Fix regression from 5bd3032f78
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2021-11-05 12:38:29 +01:00 |
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Wojtek Figat
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1f12e37412
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Move mesh and skinned mesh options into shared base
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2021-11-05 12:07:00 +01:00 |
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Wojtek Figat
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18f9d782ae
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Add Finished event to MeshDataCache
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2021-11-05 12:06:33 +01:00 |
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Wojtek Figat
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e0d8a5be5d
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Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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2021-11-05 11:49:10 +01:00 |
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Wojtek Figat
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3793630375
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Add SuppressFaceRemapTable option for collision cooking
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2021-11-05 11:48:23 +01:00 |
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Wojtek Figat
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5bd3032f78
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Add support for passing the object reference as scripting function output result
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2021-11-05 11:46:40 +01:00 |
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Wojtek Figat
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406102fd25
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Add FaceIndex to RayCastHit
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2021-11-05 11:43:46 +01:00 |
|
Nejcraft
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7198539b33
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Update Input.cpp
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2021-11-05 00:47:51 +01:00 |
|
Nejcraft
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e3505a40db
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Fix GamepadAxis
really not sure how could this have gone unnoticed XD
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2021-11-05 00:45:28 +01:00 |
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Wojtek Figat
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4b735a365b
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Fix crash when streaming texture with unsupported format by the GPU driver
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2021-11-04 16:47:43 +01:00 |
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Wojtek Figat
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2b05b80b54
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Fix running editor on older D3D10 backend
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2021-11-04 16:47:19 +01:00 |
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Wojtek Figat
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d8775a3ae5
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Add Ragdoll Editor utilities for easier ragdoll setup and editing
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2021-11-04 16:23:04 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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