Wojciech Figat
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db284c58a3
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Fix crash when opening old project with Global Custom Code node in material
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2022-06-30 09:16:19 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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f7955a5c4e
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Add support for custom location of Custom Global Code in generated material source code
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2022-05-12 13:44:57 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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493787d4d6
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Add Custom Global Code node to materials for injecting custom code, includes or constants
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2022-04-15 17:04:28 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojtek Figat
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500f76cb03
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Fix potential crash in material generator
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2022-01-26 21:18:34 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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5d12554548
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Fix material function usage regression
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2021-12-06 19:43:36 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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ea1a47159b
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Fix error
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2021-10-18 11:51:13 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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cb96a87659
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Fix crash when material is generated at 2 threads at once
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2021-03-21 20:25:25 +01:00 |
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Wojtek Figat
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dd1dd2ef8a
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Add Particle Radius to in-built particle attributes
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2021-03-05 14:33:31 +01:00 |
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Wojtek Figat
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2e17a94216
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Fix material Sphere Mask node if radius is specified as integer
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2021-03-05 13:58:16 +01:00 |
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Wojtek Figat
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96cd3e560c
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Fix sampling particle position/velocity in material for emitters simulated in Local space
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2021-03-05 13:58:16 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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327fa6718e
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Refactor AssetsContainer
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2021-02-26 15:40:44 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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c475e83aa3
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Added RGBToHSV
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2021-02-20 15:44:06 +01:00 |
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W2.Wizard
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da24a474ea
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Add HSVToRGB
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2021-02-19 18:23:23 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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57fab6a7f7
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Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
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2021-02-07 21:12:39 +01:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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300f948515
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 13:57:00 +01:00 |
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Wojtek Figat
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089f0dab3a
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:55:02 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Wojtek Figat
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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W2.Wizard
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4949ea4b3b
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Applied review changes
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2021-02-03 22:24:08 +01:00 |
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W2.Wizard
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28d16fd620
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Add notice
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2021-01-30 23:32:35 +01:00 |
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W2.Wizard
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bc6de6932b
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Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
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2021-01-30 23:28:53 +01:00 |
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W2.Wizard
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e75ca148c0
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Added blackbody
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2021-01-30 23:21:41 +01:00 |
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W2.Wizard
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bd18286fbd
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Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
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2021-01-28 01:26:57 +01:00 |
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W2.Wizard
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1925fe5724
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Added DDX / DDY nodes
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2021-01-27 01:39:50 +01:00 |
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Richard
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c8b0773661
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Fixed a bug
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2021-01-27 11:07:36 +11:00 |
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W2.Wizard
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96e5e20e66
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Added Node
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2021-01-26 19:26:38 +01:00 |
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Wojtek Figat
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4be7e2ad46
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Fix
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2021-01-26 00:11:25 +01:00 |
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W2.Wizard
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602fb44a23
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Formatting
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2021-01-25 22:30:55 +01:00 |
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W2.Wizard
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5845bc3fca
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Added Spheremask node
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2021-01-25 22:03:30 +01:00 |
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