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8af2e71c40
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_xaudio2
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2025-02-19 15:23:02 +02:00 |
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bd54e5c8c5
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Remove texturereferences in default materials
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2025-02-19 15:22:55 +02:00 |
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beb569db81
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Merge branch 'fixed_update_deltatime' into signalgame2
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2025-02-19 15:21:19 +02:00 |
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7a736c11ae
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Merge branch 'richtextbox_optimize' into signalgame2
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2025-02-19 15:21:10 +02:00 |
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3cf9800ce3
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Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
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2025-02-19 15:20:22 +02:00 |
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5251938cb4
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Optimize RichTextBox rendering with long text
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2025-02-19 15:08:59 +02:00 |
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6c85d82e6a
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Merge branch 'unload_alc_fix' into signalgame2
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2025-02-19 15:08:34 +02:00 |
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fe26a87896
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Merge branch 'sdl_platform' into signalgame2
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2025-02-19 15:08:27 +02:00 |
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17a242cd6f
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Fix custom content and importers blocking scripting reload
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2025-02-19 15:06:49 +02:00 |
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e499e08a10
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Close and restore Prefab windows during scripting reload
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2025-02-19 15:06:48 +02:00 |
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3e378c6fbb
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Clear references holding on to types in game assemblies
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2025-02-19 15:06:48 +02:00 |
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d61322a2f2
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Fix scripting AssemblyLoadContext not getting unloaded
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2025-02-19 15:06:47 +02:00 |
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Wojtek Figat
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c81ddd09cc
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Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
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2025-02-17 23:55:26 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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ccdf004404
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Fix memory leak in Video player on Windows
#3158
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2025-02-17 21:19:45 +01:00 |
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Wojtek Figat
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9049093267
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Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
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Wojtek Figat
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9d4d9ccf38
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Optimize compilation on MSVC as it can ommit include
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2025-02-17 10:24:04 +01:00 |
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Wojtek Figat
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8b1d678f2e
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Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
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Wojtek Figat
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67db774a2f
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Fix compilation regression
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2025-02-17 00:27:06 +01:00 |
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Wojtek Figat
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086ddc96bb
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Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
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2025-02-14 17:07:33 +01:00 |
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Wojtek Figat
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c146e156ec
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Fix perlin and simplex noises to return normalized value to range 0-1
#3154
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2025-02-12 22:13:09 +01:00 |
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Wojtek Figat
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6efb015169
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Merge code for Perlin Noise impl
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2025-02-12 17:21:13 +01:00 |
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Wojtek Figat
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a982e0a111
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Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
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2025-02-12 16:54:33 +01:00 |
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Wojtek Figat
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84843f8cbb
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Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.
#3206
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2025-02-11 23:35:08 +01:00 |
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Wojtek Figat
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dccb43702e
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Add missing casting from Double to Float vectors within Variant
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2025-02-11 14:51:17 +01:00 |
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Wojtek Figat
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f459249f78
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Fix compilation regression from aa8add7b38
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2025-02-11 14:23:10 +01:00 |
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Wojtek Figat
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3ad369501a
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Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Wojtek Figat
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4baa38c0cc
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Add explicit cast to in vector in C# api
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2025-02-11 00:32:20 +01:00 |
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Wojtek Figat
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58090aa6d6
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Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
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Wojtek Figat
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a5fffc0c9e
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Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
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2025-02-04 23:44:31 +01:00 |
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Wojtek Figat
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e551ecbe5f
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Fix build warning with Large Worlds enabled
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2025-02-04 23:44:12 +01:00 |
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561239a4b2
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Fix window dragging when not supported by Wayland compositor
(cherry picked from commit 3554747a67)
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2025-02-02 18:38:06 +02:00 |
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389b2e6148
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Show current display server in Editor window tooltip
(cherry picked from commit 62968dd437)
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2025-02-02 18:38:06 +02:00 |
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64cceac913
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Enable transparency support in Vulkan swapchains
(cherry picked from commit 431a69e357)
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2025-02-02 18:38:06 +02:00 |
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c523079f0e
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Fix compilation for game builds
(cherry picked from commit f4fcc07288)
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2025-02-02 18:38:06 +02:00 |
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Wojtek Figat
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da513972e8
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Simplify message to be single-line with less text
#2990
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2025-02-01 15:26:13 +01:00 |
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Wojtek Figat
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be293a957a
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Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert
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2025-02-01 15:24:44 +01:00 |
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Wojtek Figat
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b6f7914b14
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Fix RenderToTextureControl to render correctly when using different texture size than control size
#2760
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2025-02-01 15:17:21 +01:00 |
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Wojtek Figat
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24f3dfe264
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Fix selected spline points to be drawn relative to the view for greater readability
#2595
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2025-01-31 21:01:26 +01:00 |
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Wojtek Figat
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42fc62eb68
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Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
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2025-01-31 10:21:05 +01:00 |
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Wojtek Figat
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b1392be3a1
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Fix typo
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2025-01-30 22:48:07 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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4057dc189d
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Fix SnapToGrid to skip when grid component is 0
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2025-01-30 17:26:34 +01:00 |
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9085874d4e
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Fix text input not working on X11
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2025-01-28 22:10:46 +02:00 |
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2f5562f8eb
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Fix button latching on Windows after drag and drop operation
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2025-01-28 22:10:45 +02:00 |
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6733e45729
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Implement new window dragging system
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2025-01-28 22:10:44 +02:00 |
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37438afbf6
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Fix mouse resetting issues after ending relative mode
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2025-01-28 22:10:44 +02:00 |
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7c34b1c855
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Fix frame stutter when window is focused
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2025-01-28 22:10:43 +02:00 |
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