Commit Graph

5574 Commits

Author SHA1 Message Date
8af2e71c40 _xaudio2 2025-02-19 15:23:02 +02:00
bd54e5c8c5 Remove texturereferences in default materials 2025-02-19 15:22:55 +02:00
beb569db81 Merge branch 'fixed_update_deltatime' into signalgame2 2025-02-19 15:21:19 +02:00
7a736c11ae Merge branch 'richtextbox_optimize' into signalgame2 2025-02-19 15:21:10 +02:00
3cf9800ce3 Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2025-02-19 15:20:22 +02:00
5251938cb4 Optimize RichTextBox rendering with long text 2025-02-19 15:08:59 +02:00
6c85d82e6a Merge branch 'unload_alc_fix' into signalgame2 2025-02-19 15:08:34 +02:00
fe26a87896 Merge branch 'sdl_platform' into signalgame2 2025-02-19 15:08:27 +02:00
17a242cd6f Fix custom content and importers blocking scripting reload 2025-02-19 15:06:49 +02:00
e499e08a10 Close and restore Prefab windows during scripting reload 2025-02-19 15:06:48 +02:00
3e378c6fbb Clear references holding on to types in game assemblies 2025-02-19 15:06:48 +02:00
d61322a2f2 Fix scripting AssemblyLoadContext not getting unloaded 2025-02-19 15:06:47 +02:00
Wojtek Figat
c81ddd09cc Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
2025-02-17 23:55:26 +01:00
Wojtek Figat
015c4ab475 Fix memory leak in particle buffers recycling
#3152
2025-02-17 23:25:40 +01:00
Wojtek Figat
ccdf004404 Fix memory leak in Video player on Windows
#3158
2025-02-17 21:19:45 +01:00
Wojtek Figat
9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
Wojtek Figat
9d4d9ccf38 Optimize compilation on MSVC as it can ommit include 2025-02-17 10:24:04 +01:00
Wojtek Figat
8b1d678f2e Fix scene object reference serialization in Visual Script properties
#3136
2025-02-17 10:23:07 +01:00
Wojtek Figat
67db774a2f Fix compilation regression 2025-02-17 00:27:06 +01:00
Wojtek Figat
086ddc96bb Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
2025-02-14 17:07:33 +01:00
Wojtek Figat
c146e156ec Fix perlin and simplex noises to return normalized value to range 0-1
#3154
2025-02-12 22:13:09 +01:00
Wojtek Figat
6efb015169 Merge code for Perlin Noise impl 2025-02-12 17:21:13 +01:00
Wojtek Figat
a982e0a111 Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
2025-02-12 16:54:33 +01:00
Wojtek Figat
84843f8cbb Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.

#3206
2025-02-11 23:35:08 +01:00
Wojtek Figat
dccb43702e Add missing casting from Double to Float vectors within Variant 2025-02-11 14:51:17 +01:00
Wojtek Figat
f459249f78 Fix compilation regression from aa8add7b38 2025-02-11 14:23:10 +01:00
Wojtek Figat
3ad369501a Add support for searching actors and scripts by interface
#3199
2025-02-11 14:22:44 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
4baa38c0cc Add explicit cast to in vector in C# api 2025-02-11 00:32:20 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
a5fffc0c9e Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
2025-02-04 23:44:31 +01:00
Wojtek Figat
e551ecbe5f Fix build warning with Large Worlds enabled 2025-02-04 23:44:12 +01:00
561239a4b2 Fix window dragging when not supported by Wayland compositor
(cherry picked from commit 3554747a67)
2025-02-02 18:38:06 +02:00
389b2e6148 Show current display server in Editor window tooltip
(cherry picked from commit 62968dd437)
2025-02-02 18:38:06 +02:00
64cceac913 Enable transparency support in Vulkan swapchains
(cherry picked from commit 431a69e357)
2025-02-02 18:38:06 +02:00
c523079f0e Fix compilation for game builds
(cherry picked from commit f4fcc07288)
2025-02-02 18:38:06 +02:00
Wojtek Figat
da513972e8 Simplify message to be single-line with less text
#2990
2025-02-01 15:26:13 +01:00
Wojtek Figat
be293a957a Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert 2025-02-01 15:24:44 +01:00
Wojtek Figat
b6f7914b14 Fix RenderToTextureControl to render correctly when using different texture size than control size
#2760
2025-02-01 15:17:21 +01:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68 Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
b1392be3a1 Fix typo 2025-01-30 22:48:07 +01:00
Wojtek Figat
04dde7a3f2 Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds) 2025-01-30 22:03:21 +01:00
Wojtek Figat
44fae3838e Add GPUResourceUsage.Staging for both CPU read/write access 2025-01-30 20:39:04 +01:00
Wojtek Figat
4057dc189d Fix SnapToGrid to skip when grid component is 0 2025-01-30 17:26:34 +01:00
9085874d4e Fix text input not working on X11 2025-01-28 22:10:46 +02:00
2f5562f8eb Fix button latching on Windows after drag and drop operation 2025-01-28 22:10:45 +02:00
6733e45729 Implement new window dragging system 2025-01-28 22:10:44 +02:00
37438afbf6 Fix mouse resetting issues after ending relative mode 2025-01-28 22:10:44 +02:00
7c34b1c855 Fix frame stutter when window is focused 2025-01-28 22:10:43 +02:00