Commit Graph

60 Commits

Author SHA1 Message Date
Wojtek Figat
082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
Wojtek Figat
bec878cc11 Fix crashes in various dictionary usages caused by duplicated keys
#1925 #1924
2023-11-16 15:47:42 +01:00
Wojtek Figat
97a28d4431 Add security lockers for managed typeinfo access 2023-11-13 15:48:12 +01:00
Wojtek Figat
b47420f232 Compact various source code chunks 2023-11-06 16:56:15 +01:00
Wojtek Figat
03c120ba69 Fix double engine assembly init in Editor 2023-10-13 14:26:33 +02:00
Wojtek Figat
bc762761dd Fix engine when used without C# scripting at all 2023-10-11 12:35:27 +02:00
Wojtek Figat
dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Wojtek Figat
075f40b93a Minor fixes 2023-10-01 10:56:30 +02:00
18310c9264 Fix loading shared managed assemblies multiple times 2023-09-29 22:12:50 +03:00
4ffec5e09a Use HashSet as backing storage for bound Delegate functions 2023-09-02 23:14:38 +03:00
9d8105e3f3 Separate managed assembly unloading and scripting ALC reinitialization
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wojtek Figat
44518e88d5 Fix crash when using Vector3 soft casting in Visual Scripts 2023-07-18 09:48:43 +02:00
90f9754781 Release custom assets before binary modules on scripting release 2023-06-28 00:35:51 +03:00
d3073f5251 Release custom assets before scripting hot reload 2023-06-20 21:47:23 +03:00
Wojtek Figat
dd8817582a Fix arg name 2023-06-18 18:36:58 +02:00
Wojtek Figat
3953e6ddc0 Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6 2023-06-01 01:06:14 +02:00
Wojtek Figat
5416d385d3 iOS runtime impl progress 2023-05-30 22:03:17 +02:00
Wojtek Figat
144b72109b Fix crash after scripting hot-reload in editor due to cached class attribute objects
#1108
2023-05-19 13:53:49 +02:00
558a7d99ff Add LateFixedUpdate event for scripts 2023-04-09 18:26:33 +03:00
Wojtek Figat
4528cce71c Fixes for macOS game building 2023-03-30 18:38:58 +02:00
Wojtek Figat
94e7531109 Fix native libs loading on Android 2023-03-29 10:32:47 +02:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
Wojtek Figat
2c1409c2a4 Add macOS build for dotnet7 2023-02-19 13:31:57 +01:00
Wojtek Figat
ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
Wojtek Figat
c785a17ca8 Fix crash on exit due to remaining DefautlInstance objects 2023-02-10 11:27:01 +01:00
Wojciech Figat
f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
c53af39c92 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-08 15:05:56 +01:00
Wojtek Figat
4012434102 Fix test 2023-01-03 23:04:09 +01:00
759a9bd365 Fix native library resolver not working after hot-reload 2022-12-24 03:13:40 +02:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojtek Figat
4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Preben Eriksen
2efc97b64f Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class. 2022-10-11 10:45:28 +02:00
Wojtek Figat
bb7d4f7812 Fix console builds 2022-08-07 21:06:17 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00
Wojtek Figat
a1bf4819cb Optimize calling Object.FindObject from C# 2021-08-19 13:06:20 +02:00
Wojtek Figat
27f2856e6d Optimize FindObject and TryFindObject in Object 2021-08-10 15:57:22 +02:00
Wojtek Figat
f7e47815ae Fix loading game binaries in Editor if they are still missing are recompile 2021-07-19 15:30:06 +02:00
Wojtek Figat
446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
Wojtek Figat
6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
Wojtek Figat
9f9e5b49cc Add more profile events 2021-07-06 16:17:11 +02:00
Wojtek Figat
99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
Wojtek Figat
bbbcfb707d Fix crash on null type 2021-06-14 14:28:16 +02:00
Wojtek Figat
fd3553f668 Add support for Tracy on Android 2021-05-13 16:24:35 +02:00