Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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e5cfd872b2
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Simplify math codebase
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2024-02-20 17:52:51 +01:00 |
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Wojtek Figat
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2cce7522de
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Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
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2024-02-18 20:31:04 +01:00 |
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Wojtek Figat
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9335925b48
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Simplify code #1949
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2024-02-18 20:16:20 +01:00 |
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Wojtek Figat
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0d6f85ba6c
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Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot
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2024-02-18 20:13:30 +01:00 |
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Wojtek Figat
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1094abce5a
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Fix crash when finding actor or level with empty name text
#2161
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2024-01-10 12:12:11 +01:00 |
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Wojtek Figat
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4e34524a08
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Add profile event
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2023-12-19 13:02:48 +01:00 |
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Wojtek Figat
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bc2e130281
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Fix calling script OnDestroy when removing actors or scripts from the scene
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2023-12-18 21:43:13 +01:00 |
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Wojtek Figat
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1874382816
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Various fixes to prefabs
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2023-12-13 11:05:29 +01:00 |
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Wojtek Figat
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eb7d5e5df3
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Fix crash when spawning actor from asyc thread into the SceneObject
#2033
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2023-12-07 11:50:24 +01:00 |
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Menotdan
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3824b19c8b
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Added Actor.GetPrefabRoot()
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2023-11-16 23:46:44 -05:00 |
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MineBill
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357148f973
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Include interfaces in FindScript.
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2023-10-30 08:07:46 +02:00 |
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Mr. Capybara
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fff8a1e8a6
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Optimize actor search
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2023-10-22 13:26:07 -04:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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a001a5fbdc
|
Remove mutex usage since scenes are loaded in sync for now
|
2023-10-01 13:17:37 +02:00 |
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Wojtek Figat
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075f40b93a
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Minor fixes
|
2023-10-01 10:56:30 +02:00 |
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Wojtek Figat
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b960600102
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Optimize scenes loading with Job System
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2023-10-01 10:55:01 +02:00 |
|
Ruan Lucas
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ba20402900
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Change OnDestroy order
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2023-09-28 19:05:26 -04:00 |
|
Ruan Lucas
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409b17df2d
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Remake
|
2023-09-24 11:28:07 -04:00 |
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Wiktor Kocielski
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8008f05d64
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Merge branch 'master' into layeraddition
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2023-09-10 13:39:31 +03:00 |
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Wiktor Kocielski
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d9a1eb349d
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Implement tags recursive addition
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2023-09-06 05:43:27 +03:00 |
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Chandler Cox
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5b5c298a96
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Add remove tag method to actor.
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2023-09-01 06:35:52 -05:00 |
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Wiktor Kocielski
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7b44075ac8
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Add recursive methods for layers
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2023-08-25 00:01:31 +03:00 |
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Wojtek Figat
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cfab58ccc6
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Fix some actor assets into soft checks
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2023-08-01 09:57:38 +02:00 |
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Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
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Chandler Cox
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efed1f5b1d
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Add FindActor by type and name.
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2023-06-02 15:12:55 -05:00 |
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Wojtek Figat
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a8c6b2b619
|
Fix crash on end play when one of the actors has been manually disabled
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2023-04-04 15:56:56 +02:00 |
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Wojtek Figat
|
5a7f678e4d
|
Add Actor.AddTag utility
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2023-02-19 11:25:46 +01:00 |
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Wojtek Figat
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dc04d3dc0b
|
Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
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2023-02-19 11:25:37 +01:00 |
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Wojtek Figat
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d58a77cc60
|
Add support in GetScript to interface types
#290
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2023-02-10 15:36:02 +01:00 |
|
Wojtek Figat
|
82823d6945
|
Various improvements and fixes
|
2023-02-09 20:05:46 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojciech Figat
|
0c9001e3d1
|
Fixes
|
2022-11-03 08:53:09 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
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Wojtek Figat
|
88b46d1720
|
Fix crash when changing actor scene
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2022-08-25 20:54:25 +02:00 |
|
Wojtek Figat
|
98616f443b
|
Reduce actor orientation threshold
|
2022-08-25 19:42:06 +02:00 |
|
Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
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2022-07-17 17:05:59 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
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