Commit Graph

368 Commits

Author SHA1 Message Date
Wojtek Figat
eb86002fbd Add AutoAttachDebugPreviewActor option to editor for quick debugging anim graphs on dynamically spawned player 2025-04-08 22:44:31 +02:00
Wojtek Figat
c75b33eb7d Fix scripts reload to auto-save any modified assets in editor windows 2025-04-08 22:34:45 +02:00
Wojtek Figat
df1313af33 Merge branch 'add-order-in-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-order-in-spawn 2025-04-08 12:57:29 +02:00
Chandler Cox
5ffe6a39ab Add mising default parameter value in override. 2025-04-07 21:13:30 -05:00
Chandler Cox
2452face38 Add set order in parent for spawning actor with a parent in editor. 2025-04-07 21:10:36 -05:00
Wojtek Figat
8b5c35ac6d Merge branch 'prop-lock-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-prop-lock-select 2025-04-07 22:26:42 +02:00
9c5c98e8f3 Fix docked asset windows not getting restored after scripts compilation 2025-04-07 22:22:13 +03:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Chandler Cox
d0ad0859ea Add unlock selection switch for prefab. 2025-04-02 22:45:07 -05:00
Wojtek Figat
3b518cdf2c Merge remote-tracking branch 'origin/master' into 1.10 2025-03-31 16:58:25 +02:00
Wojtek Figat
368ef9185b Fix various editor labels placement after UI resizing refactor
#3317
2025-03-31 15:35:32 +02:00
Wojtek Figat
4c133fb6ff Add minor improvement to anim graph editing 2025-03-29 22:33:31 +01:00
Wojtek Figat
f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
xxSeys1
92a212317d show No parameters text when no parameters to be displayed in Preview tab 2025-03-18 22:25:51 +01:00
Wojtek Figat
abe5b14f72 Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix 2025-03-18 14:20:20 +01:00
Chandler Cox
36931c9047 Small fixes for cleaning up the options menu in the json asset window. 2025-03-15 18:49:39 -05:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
3c303514a4 Fix crash when using audio playback and playing editor meanwhile 2025-03-11 18:10:48 +01:00
Wojtek Figat
52c09b95ca Add Base Model to Animation Window to preview animation via a different base skeleton with retargetting
#3072
2025-03-09 23:35:24 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
2025-03-03 23:32:27 +01:00
3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
Wojtek Figat
09ead0cc7a Fix Eye Adaptation in colllision data window viewport 2025-02-24 12:30:44 +01:00
Wojtek Figat
fc4b79239b Refactor new scene tree double click feature to support both prefab and scene editing
#1502
2025-02-23 21:23:09 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
bbbc0c9d50 Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode 2025-02-16 20:35:00 +01:00
Chandler Cox
9c065d55e0 Change to use view CM and set inital ui mode to use if the prefab has ui. 2025-01-27 18:02:54 -06:00
Wojtek Figat
d4c72487cd Fix various asset windows shutdown when editor is disposing during crash 2025-01-24 22:55:21 +01:00
Wojtek Figat
6a66a944d2 Add total mesh vertex stride display in editor panel 2025-01-20 23:51:35 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
54869f1da0 Adjust label height 2025-01-12 17:59:08 +01:00
Wojtek Figat
d60f3bdfb1 Add mesh vertex layout and GPU memory size display in model window 2025-01-12 01:30:58 +01:00
Wojtek Figat
506efb7538 Merge model and skinned model windows code into shared base class 2025-01-12 01:04:56 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Chandler Cox
e87bb2325b Standardize spacing for import path ui in assets. add import path ui to model prefab. 2025-01-07 20:43:57 -06:00
Chandler Cox
99ba59d02a Change to use static method for import path ui. 2025-01-06 15:58:09 -06:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Chandler Cox
a313db22d2 Add tooltip text for path to let user know it is not editable. 2024-12-31 12:52:54 -06:00
Chandler Cox
e53eddaba5 Add import path UI and button to open folder in asset import settings. 2024-12-31 12:38:29 -06:00
Wojtek Figat
e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
ce23c2efaf Add hiding unrelated properties in Material properties for Decal, PostFX or GUI materials
#2919
2024-12-06 17:12:10 +01:00
Chandler Cox
0991628a78 Add UImode switch to prefab window. 2024-11-29 16:47:07 -06:00
Wojtek Figat
9d70fd82d6 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2024-11-22 16:31:18 +01:00
Wojtek Figat
826d37c513 Add option to copy/paste skeleton retargetting between models 2024-11-21 23:40:25 +01:00
Amir Alizadeh
ec200ed155 Fix duplicate root node values changed handler on BehaviorKnowledgeEditor 2024-11-09 01:07:24 +03:30
Wojtek Figat
3de3c1f2c6 Add debug drawing tangent frame of the selected skeleton node 2024-11-06 15:38:27 +01:00