Commit Graph

72 Commits

Author SHA1 Message Date
Wojtek Figat
b0f4f8d636 Code style fix 2022-10-12 18:55:24 +02:00
Chandler Cox
95e60ea68e Added scene panel to seperate the tree from the search bar and made the tree not able to scroll when renaming 2022-10-10 15:38:30 -05:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
7dd97a2d9f Add decals spawning in editor for drag&drop 2022-01-10 17:47:10 +01:00
Wojtek Figat
6f9f2ccdc0 Dont sue xd 2021-12-16 18:56:18 +01:00
Wojciech Figat
141022caf8 Add tooltips to actors in scene tree and to properties General panel header
#182
2021-12-09 17:10:34 +01:00
Wojciech Figat
822d8c947e Fix navmesh update when adding/removing navmesh bounds volume
#159
2021-12-09 17:03:53 +01:00
Wojciech Figat
983d5dee31 Fix tree node navigation with key arrows to be more usable for deep hierarchies 2021-12-07 18:23:03 +01:00
Wojtek Figat
74f813ed3e Optimize UI in Editor 2021-11-27 13:07:09 +01:00
Wojtek Figat
d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing 2021-11-04 16:23:04 +01:00
Wojtek Figat
6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
Wojtek Figat
d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup 2021-11-04 12:17:52 +01:00
Wojtek Figat
0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor 2021-11-03 19:35:49 +01:00
Wojtek Figat
4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
Wojtek Figat
07a6e50d14 Fix custom actor options for prefab window 2021-10-25 23:23:07 +02:00
Wojtek Figat
eab9a2c0ac Adjust scene node context menu 2021-08-19 13:06:15 +02:00
Wojtek Figat
7822266029 Add option to select scene asset from Scene tree window 2021-08-19 13:06:14 +02:00
Wojtek Figat
3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
Wojtek Figat
36df9757b1 Add creating Scene Graph nodes for actors inheriting from some shared custom types 2021-08-08 20:58:19 +02:00
Wojtek Figat
cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
Wojtek Figat
563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
Wojtek Figat
0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
Wojtek Figat
2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
Wojtek Figat
c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
Wojtek Figat
5f851d2433 Fix reparenting actors in editor to preserve world position
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
d2ac0429d3 Fix order when pasting UI Controls
#487
2021-04-29 15:22:36 +02:00
Wojtek Figat
c2afe0b6b2 Fix synchronizing ActorTreeNode order after actor duplicate
#487
2021-04-29 15:22:10 +02:00
Wojtek Figat
ed4eeee647 Fix undo for custom serialized objects (eg. LocalizedString) 2021-04-27 10:14:19 +02:00
Wojtek Figat
55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
Wojtek Figat
77f9716932 Fix selecting spline points
#409
2021-03-30 22:27:24 +02:00
Wojtek Figat
97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00
Wojtek Figat
851fd1a6d0 Tweaks for prefabs first selection 2021-03-21 14:00:23 +01:00
Wojtek Figat
4ae3fccfd9 Improve focusing on selected object in Editor
#328
2021-03-18 22:20:27 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
W2.Wizard
89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
8b3fc9842d Apply review changes
Applied review changes and one additional skip of an unused variable
2021-02-21 17:03:58 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
92fafe877c Cleanup 2 2021-02-21 10:23:01 +01:00
Wojtek Figat
6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
Wojtek Figat
9ee6104706 Add Add mesh collider option to Static Model context menu 2021-02-18 11:12:09 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
55194edd2c Fix missing NavMesh node type 2021-02-12 15:28:45 +01:00