Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
|
Wojciech Figat
|
b17070adf5
|
Fix picking to properly select closest triangle for meshes
|
2022-08-18 15:54:02 +02:00 |
|
Wojtek Figat
|
b40a890d31
|
More work for large worlds
|
2022-06-30 22:07:11 +02:00 |
|
Wojtek Figat
|
00498106fa
|
Fix model mouse selection regression
|
2022-06-23 22:28:12 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
bdc7b3b754
|
Add updating ModelInstanceActor render state on material change
|
2022-05-27 12:07:27 +02:00 |
|
Wojciech Figat
|
aba0e46073
|
Add utility ctors to Half vectors
|
2022-04-05 17:21:55 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
69a1e007a6
|
Add some missing changes
|
2022-02-08 19:56:11 +01:00 |
|
Wojtek Figat
|
73976149da
|
Fix blend shape dirty vertices range
|
2022-02-06 21:25:52 +01:00 |
|
Wojtek Figat
|
748d69a3cb
|
Add CollisionMeshesPrefix option to import collision data from model asset
|
2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojciech Figat
|
06305a8af6
|
Optimize model data access during models importing
|
2021-12-13 17:32:01 +01:00 |
|
Wojciech Figat
|
8e61cf8fe1
|
Fix missing blend shape data transformation on model data import
|
2021-11-26 12:57:53 +01:00 |
|
Wojciech Figat
|
af305dc376
|
Fix crash when model or skinned model loading fails
|
2021-11-24 17:42:01 +01:00 |
|
Wojtek Figat
|
6f16195b08
|
Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
|
2021-11-11 13:23:30 +01:00 |
|
Wojtek Figat
|
1f12e37412
|
Move mesh and skinned mesh options into shared base
|
2021-11-05 12:07:00 +01:00 |
|
Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
c3fe366be8
|
Improvements and tweaks
|
2021-10-05 21:54:24 +02:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
f44e5fb2fe
|
Add support for uint as triangle indices for mesh updates API
|
2021-08-13 10:04:44 +02:00 |
|
Wojtek Figat
|
fae682e406
|
Implement DownloadDataCPU for Mesh and add result entries count
|
2021-08-05 16:40:28 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
07ad94de13
|
Optimize Animated Model bones matrices buffer update
|
2021-06-12 23:20:06 +02:00 |
|
Wojtek Figat
|
772172ed6b
|
Fix bounding box calculations for Animated Models
|
2021-06-01 11:55:35 +02:00 |
|
Jean-Baptiste Perrier
|
566756ecf2
|
Remove duplicate IsInitialized.
|
2021-05-23 19:31:44 +02:00 |
|
Jean-Baptiste Perrier
|
d3b920dfc1
|
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
|
2021-05-20 17:16:02 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
19941c3e88
|
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
|
2021-04-28 10:28:36 +02:00 |
|
Vizepi
|
6e885ece34
|
[CLEAN] Added missing includes in headers
|
2021-04-23 13:59:02 +02:00 |
|
Wojtek Figat
|
51926f517e
|
Add support for masking Material Slots when cooking Collision Data
|
2021-03-31 12:15:38 +02:00 |
|
Wojtek Figat
|
e01a0585a8
|
Add MeshBase as shared impl part for Mesh and SkinnedMesh
|
2021-03-30 17:57:53 +02:00 |
|
Wojtek Figat
|
044234a55b
|
Improve warning messages
|
2021-03-08 13:12:28 +01:00 |
|
Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
19c83e3b6e
|
Add Sprite Render actor for sprites drawing
|
2021-02-23 13:23:22 +01:00 |
|
Wojtek Figat
|
fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
|
2021-02-16 18:54:25 +01:00 |
|
Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
Wojtek Figat
|
a560b19cbc
|
Refactor draw calls and instancing logic to be more modular
|
2021-02-03 09:33:48 +01:00 |
|
Wojtek Figat
|
81cc8cf69c
|
Add Matrix3x4
|
2021-02-02 15:44:14 +01:00 |
|
Wojtek Figat
|
d69b005792
|
Move Curve data serialization to binary format into CurveSerialization.h
|
2021-02-01 14:16:32 +01:00 |
|
Wojtek Figat
|
ca32d0d825
|
Add Mesh::UpdateMesh methods similar to C# API
|
2021-01-25 23:52:29 +01:00 |
|
stefnotch
|
6f0a556af8
|
Document the clockwise order of the indices
|
2021-01-24 16:42:13 +01:00 |
|