Wojtek Figat
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73d0fc4973
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Fix UWP build
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2022-09-06 19:35:11 +02:00 |
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Wojciech Figat
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427c3a9099
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Fix crash when using more than 2 constant buffers with D3D12
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2022-07-01 14:10:00 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojtek Figat
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1dab45f407
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Add support for renaming GPU resources (development builds only)
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2022-06-22 23:08:39 +02:00 |
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Wojciech Figat
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10adf1eba1
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Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
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2022-06-20 12:43:05 +02:00 |
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Wojciech Figat
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da85c1f55c
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Fix debug name for DirectX resources
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2022-06-20 12:25:57 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojciech Figat
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db0cb04b83
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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Wojciech Figat
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5fc9cb154b
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Fix typo
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2022-04-05 17:22:03 +02:00 |
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Wojciech Figat
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2b9a03d9bc
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Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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Wojciech Figat
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d58584e1fd
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Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init
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2022-03-21 10:51:42 +01:00 |
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Wojciech Figat
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8d0a779ff4
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Fix uploading volume texture data to GPU in D3D12
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2022-03-18 17:55:35 +01:00 |
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GoaLitiuM
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33fe5e7518
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Fix uninitialized values and release COM resources after use
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2022-03-17 21:25:56 +02:00 |
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GoaLitiuM
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e794911755
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Enable flip presentation mode and tearing in D3D11
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2022-03-17 21:25:56 +02:00 |
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Wojciech Figat
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311b95b9fc
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Add support for using mipmaps with 3D textures
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2022-02-14 14:37:04 +01:00 |
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Wojciech Figat
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afed5a30bc
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 19:56:07 +01:00 |
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Wojciech Figat
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bac8058aa8
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Fix depth pitch in UpdateTexture on D3D11 for volume textures
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2022-02-08 19:56:03 +01:00 |
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Wojciech Figat
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70ca42794a
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 18:06:02 +01:00 |
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Wojciech Figat
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9a3a6c8a72
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Fix depth pitch in UpdateTexture on D3D11 for volume textures
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2022-02-08 18:05:20 +01:00 |
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Wojciech Figat
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18b156ad44
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Fixes and tweaks
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2022-01-26 16:55:22 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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Wojtek Figat
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883a829590
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Fix missing copy destination offset in dynamic buffer update on D3D11
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2021-10-27 10:25:07 +02:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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aa540c014e
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Fix compilation for Xbox
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2021-09-22 12:37:47 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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05fc1b8dd1
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Refactor GDK platform to be base for Xbox consoles
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2021-08-26 17:28:16 +02:00 |
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Wojtek Figat
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782d29f427
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Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone
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2021-08-26 12:44:53 +02:00 |
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Wojtek Figat
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f49e20bdb5
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Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
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2021-07-24 16:23:55 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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9f9d946d69
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Fixes
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2021-07-06 15:33:28 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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971449bef1
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Cleanup some GPU code
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2021-06-28 14:08:44 +02:00 |
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Wojtek Figat
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94f50ce8cb
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Cleanup some headers in Graphics module
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2021-06-18 16:38:44 +02:00 |
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Wojtek Figat
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f5a6a18232
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Fix stability on exit or when doing heavy resources streaming stress tests
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2021-06-18 15:20:39 +02:00 |
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Wojtek Figat
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f582ca5051
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Add dynamic textures streaming based on visibility
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2021-06-18 14:41:44 +02:00 |
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Wojtek Figat
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1dfcfb8aa9
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Fix d3d12 compilation with older Win10 SDK version
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2021-06-15 23:49:44 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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b300793009
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Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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9d9ecb3ba8
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Fix D3D12 resource state transitions barriers
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2021-06-08 14:12:31 +02:00 |
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Wojtek Figat
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ab55c145f1
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Add DRED and optional GPU-Based Validation for D3D12
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2021-06-07 14:55:08 +02:00 |
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Wojtek Figat
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f7957be3e7
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Fix GPU synchronization on D3D12
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2021-06-07 14:53:53 +02:00 |
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Wojtek Figat
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4b42e17372
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Increase D3D12 resources safe-frames timeout
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2021-06-07 13:10:09 +02:00 |
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