Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojtek Figat
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3abbafa530
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Fixes for Vulkan
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2022-09-06 22:54:00 +02:00 |
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Wojciech Figat
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c7a3fb4341
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Fix crash due to GPU Particles define not used in some headers
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2022-08-18 15:15:10 +02:00 |
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Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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a590336118
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Fix ParticleEmitter.Spawn() with default duration
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2022-07-23 16:22:00 +02:00 |
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Wojtek Figat
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cb92e3c54c
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Add Particles support for Large Worlds
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2022-07-03 18:09:04 +02:00 |
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Wojciech Figat
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3238861f64
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Fix opening material or particle emitter in editor if shader compilation fails
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2022-06-20 09:51:34 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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78d6fe6b50
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Fix error when loading surface from not yet loaded asset
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2022-05-06 18:30:49 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
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4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
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Wojciech Figat
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c53a463bb1
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Refactor HashSet to support custom allocator
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2022-04-19 17:14:29 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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3a9edabd03
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Add Collision (Global SDF) particle module
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2022-03-28 13:39:20 +02:00 |
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Wojciech Figat
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bcc4a2c0a4
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Add Position (Global SDF) particle module
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2022-03-28 10:27:33 +02:00 |
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Wojciech Figat
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f608d2537f
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Fix
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2022-03-25 15:45:49 +01:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
|
Wojtek Figat
|
6738bc8dea
|
Fix minor things
|
2022-02-28 19:15:02 +01:00 |
|
Wojtek Figat
|
58de04ccd6
|
Fix crash on particles instance invalidated
|
2022-02-23 22:41:26 +01:00 |
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Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojtek Figat
|
249a3332dc
|
Fix potential crash in gpu particles source generator
|
2022-01-26 21:19:53 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
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Wojciech Figat
|
066207e925
|
Fix using particle data in particle function for proper graph optimizer execution
|
2021-12-03 15:39:01 +01:00 |
|
Wojciech Figat
|
0471d9072b
|
Fix missing Particle Position (world space) node for CPU particles
|
2021-12-03 15:38:46 +01:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
0ec16de569
|
Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
|
2021-09-21 17:21:39 +02:00 |
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Wojtek Figat
|
e3b98c902b
|
Optimize CPU particles impl parts
|
2021-08-30 20:30:52 +02:00 |
|
Wojtek Figat
|
2e5491604b
|
Add more profiler events and naming for particles/animations jobs events
|
2021-08-30 20:24:38 +02:00 |
|
Wojtek Figat
|
6718b37ca1
|
Fixes and improvements
|
2021-07-24 23:38:05 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
446458d20c
|
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
|
2021-07-08 00:34:48 +02:00 |
|
Wojtek Figat
|
a165b4aa79
|
Add safety checks to material constants binding code to prevent invalid memory access
|
2021-07-06 15:41:16 +02:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
fca4f4ba40
|
Optimize CPU particles sorting with Radix sort
|
2021-06-27 12:30:49 +02:00 |
|
Wojtek Figat
|
d895789296
|
Add async particles updating via Task Graph
|
2021-06-15 23:49:45 +02:00 |
|
Wojtek Figat
|
d2d8a83461
|
Add support for multi-threaded CPU particles simulation
|
2021-06-15 23:49:43 +02:00 |
|
Wojtek Figat
|
6877e14b04
|
Rename ParticleManager to Particles
|
2021-05-31 22:40:41 +02:00 |
|
Wojtek Figat
|
198d9d9dd5
|
Ignore ReSharper warnings in low-level cpu particles code
|
2021-05-23 11:44:14 +02:00 |
|
Wojtek Figat
|
05f919c50f
|
Optimization and tweaks
|
2021-05-02 11:25:33 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
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