Wojciech Figat
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a4cdca80fc
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Increase level of assertions in SimulationEventCallbackPhysX
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2022-08-08 11:18:32 +02:00 |
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Wojtek Figat
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fe1cab6a7f
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Add Default auto-generated member to scripting structures and improve deserialization
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2022-08-01 18:49:54 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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c25305e695
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Fix physics trigger layer mask matching trigger events (filter body types)
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2022-07-24 13:12:18 +02:00 |
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Wojtek Figat
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928d318f24
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Reorganize Physics Settings
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2022-07-24 13:10:21 +02:00 |
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Wojciech Figat
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d33cf5f6d9
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Fix crash when cooking mesh collision with a custom subset of material slots
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2022-07-22 11:22:58 +02:00 |
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Wojciech Figat
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00f2548f1a
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Fix default value for RigidBody center of mass
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2022-07-22 10:09:20 +02:00 |
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Wojtek Figat
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3070493729
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Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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02cb0f938b
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Add old API with Vector3 for CollisionData
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2022-06-16 10:57:15 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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3523b1a85f
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Add PhysX actors to the scene immediately
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2022-05-07 18:04:23 +03:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojtek Figat
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6b84773190
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Fix crash on CharacterController in prefab
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2022-02-23 22:41:06 +01:00 |
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Wojciech Figat
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01cb08a924
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Expose PhysicsBackend to the user
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2022-02-01 17:40:28 +01:00 |
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Wojtek Figat
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05b80d17c5
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Add tire wheel tire friction scale parameter for Wheeled Vehicle
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2022-01-26 20:54:57 +01:00 |
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Wojtek Figat
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b998655e1a
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Fix
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2022-01-20 23:52:45 +01:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
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498040765b
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Fixing conflicts
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2022-01-05 14:33:25 +01:00 |
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Iain Mckay
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a5884a2e07
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Fixing Linux build
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2022-01-05 14:26:50 +01:00 |
|
Iain Mckay
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2674086e0c
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Code review changes
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2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
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32f225c922
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Code review changes
|
2022-01-05 14:26:49 +01:00 |
|
Iain Mckay
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77627f21f6
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Code review feedback
|
2022-01-05 14:26:48 +01:00 |
|
Iain Mckay
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87c2aefe03
|
Code review feedback
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2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
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a4e102672d
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Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
|
xKamuna
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ef40ccbe14
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Fix issue with filters being ignored for two controllers colliding
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2021-12-30 23:47:26 -08:00 |
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Wojciech Figat
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5447dc9e25
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Fix crash when changing mesh collider in async for not-simulated actor
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2021-11-16 20:59:57 +01:00 |
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Wojtek Figat
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e0d8a5be5d
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Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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2021-11-05 11:49:10 +01:00 |
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Wojtek Figat
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3793630375
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Add SuppressFaceRemapTable option for collision cooking
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2021-11-05 11:48:23 +01:00 |
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Wojtek Figat
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406102fd25
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Add FaceIndex to RayCastHit
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2021-11-05 11:43:46 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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Wojtek Figat
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fc55f6c7e9
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Cleanup some code
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2021-11-03 11:51:35 +01:00 |
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Wojtek Figat
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62b0d19866
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Refactor Rigidbody automatic mass calculation to include physical material Density
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2021-11-01 21:44:09 +01:00 |
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Wojtek Figat
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5e6b6133ca
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Add Joint.SetJointLocation for easier joints setup
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2021-10-27 20:37:46 +02:00 |
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Wojtek Figat
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fe28aa4f5e
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Add helper comment about CapsuleCollider height
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2021-10-27 17:43:34 +02:00 |
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Wojtek Figat
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e25915b9d1
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Fix D6Joint twist limit debug display
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2021-10-27 17:43:16 +02:00 |
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Wojtek Figat
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76e284e2ac
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Fix error when using over 180 angle for joint limits
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2021-10-27 12:15:35 +02:00 |
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Wojtek Figat
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fa82d818d8
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Refactor default D6JointMotion for D6Joint to Locked
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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050e12c756
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Fix D6Joint serialization
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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8614e171c1
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Fix joints properties ranges validation
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2021-09-29 10:07:52 +02:00 |
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