Wojtek Figat
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aab3d494ff
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Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position
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2023-05-10 12:27:10 +02:00 |
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Wojtek Figat
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c91bc0d8c6
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Improve Root Motion extraction and playback
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2023-05-04 15:10:55 +02:00 |
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Wojtek Figat
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a889d888ff
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Refactor RootMotionData into Transform to simplify code
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2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
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05ffaf7cef
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Add **skeleton retargeting** to play animations on different skeletons
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2023-05-04 11:54:17 +02:00 |
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Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
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2023-04-26 14:27:01 +02:00 |
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Wojtek Figat
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698a9f1938
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Add **Interruption options** to State Machine transition
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2023-04-25 10:47:10 +02:00 |
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Wojtek Figat
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7158cfb5bf
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Add **Any State to Anim Graph state machines**
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2023-04-24 20:20:27 +02:00 |
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Wojtek Figat
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835127ac21
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Add **Animation Instance Data node to Anim Graph** for caching value per-model
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2023-02-14 12:39:58 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8694bd6af9
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Fix crash on root motion extraction if source animation has no valid root node animated
#746
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2022-09-12 14:48:43 +02:00 |
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Wojtek Figat
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3b52914416
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Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
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Wojtek Figat
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3a39dad30f
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Fix invoking anim events for multi blend animations
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2022-07-29 20:25:13 +02:00 |
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Wojtek Figat
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3925c6221c
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Fix Multi Blend 2D node if all blend points are on the same line
#719
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2022-06-14 20:46:55 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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82a43dea28
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Add **Animation Events**
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2022-01-08 15:06:25 +01:00 |
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Wojtek Figat
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3c3f2ae075
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Add **Animation Slot** node for playing animations from code in Anim Graph
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2021-12-16 18:57:33 +01:00 |
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Wojciech Figat
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c23ec9935f
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Fix Multi Blend 1D/2D root motion extraction with blending
#678
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2021-12-10 12:48:37 +01:00 |
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Wojciech Figat
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2b1e5e4958
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Fix various issues with Multi Blend 2D node
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2021-12-09 17:09:31 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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583b39fe6b
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Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection
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2021-12-03 15:37:33 +01:00 |
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Wojciech Figat
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136b1fc421
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Fix anim graph crash regression
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2021-11-23 17:25:40 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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2e5491604b
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Add more profiler events and naming for particles/animations jobs events
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2021-08-30 20:24:38 +02:00 |
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Wojtek Figat
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9e3d7cbbc9
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Fix Blend Space 2D to use corrected additive blending
#561
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2021-07-01 12:39:26 +02:00 |
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Wojtek Figat
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d2d8a83461
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Add support for multi-threaded CPU particles simulation
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2021-06-15 23:49:43 +02:00 |
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Wojtek Figat
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41ad835d86
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Refactor AnimGraph to support asynchronous execution
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2021-06-12 23:20:08 +02:00 |
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Wojtek Figat
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389eee22e3
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Add support for using animated model with anim graph using different skinned model
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2021-05-13 11:59:47 +02:00 |
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Wojtek Figat
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0b4408bc78
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Fix Transform Node/Bone in replace mode when transform is identity
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2021-04-01 14:16:16 +02:00 |
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Wojtek Figat
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922201d1c0
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Fix bug with Vector Parameters in Animation Graph
#272
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2021-03-18 14:18:40 +01:00 |
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intolerantape
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75d197cb84
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Spelling fixes.
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2021-01-19 23:02:33 -08:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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