Chandler Cox
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af63858d80
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Fix Scale gizmo for multiple directions.
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2024-02-17 19:42:38 -06:00 |
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Wojtek Figat
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e165c87e5a
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Format code #1871
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2024-02-18 00:03:54 +01:00 |
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Wojtek Figat
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fcfde1e964
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Merge branch 'whocares77-new-context-menu-button'
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2024-02-18 00:03:38 +01:00 |
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Wojtek Figat
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5e218c8da9
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Improve #2100 and fix undo
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2024-02-18 00:03:27 +01:00 |
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Wojtek Figat
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f0f065f983
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Merge branch 'new-context-menu-button' of https://github.com/whocares77/FlaxEngine into whocares77-new-context-menu-button
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2024-02-17 23:52:50 +01:00 |
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Wojtek Figat
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cf07659757
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Merge branch 'Tryibion-directional-slider'
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2024-02-17 23:50:57 +01:00 |
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Wojtek Figat
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7a21c37603
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Merge branch 'directional-slider' of https://github.com/Tryibion/FlaxEngine into Tryibion-directional-slider
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2024-02-17 23:50:50 +01:00 |
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Wojtek Figat
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c81ef9b26f
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Add hiding Actor's Transform for UIControlActor
#382
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2024-02-17 23:48:30 +01:00 |
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Wojtek Figat
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c305bed829
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Add sub-groups expanded state restoring in Properties window
#1049
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2024-02-17 23:42:57 +01:00 |
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Wojtek Figat
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37dfdad7e2
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Minor improvements to character controller
#1935
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2024-02-17 20:22:40 +01:00 |
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Wojtek Figat
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6a11d4d10a
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Merge branch 'MineBill-terrain-painting'
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2024-02-17 11:36:31 +01:00 |
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Wojtek Figat
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0cf39c9f8d
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Further improve terrain painting logic #1739r
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2024-02-17 11:36:13 +01:00 |
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Wojtek Figat
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368dac5e4b
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Simplify splatmap data management #1739
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2024-02-17 11:24:56 +01:00 |
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Wojtek Figat
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cc157b172d
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Merge branch 'terrain-painting' of https://github.com/MineBill/FlaxEngine into MineBill-terrain-painting
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2024-02-17 11:13:50 +01:00 |
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Wojtek Figat
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09532acf29
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Fix compilation with Clang
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2024-02-17 07:12:52 +01:00 |
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Wojtek Figat
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01c3dd8d09
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Merge branch 'Withaust-terrainscripting'
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2024-02-16 23:49:40 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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b931020e5c
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Enable terrain updating in cooked build
#2068
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2024-02-16 23:32:46 +01:00 |
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Wojtek Figat
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c3faabaa0f
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Fix game build
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2024-02-16 23:29:01 +01:00 |
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Wojtek Figat
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12f7370caf
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Fix missing forward type decl
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2024-02-16 23:16:18 +01:00 |
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Wojtek Figat
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c140cc4e7c
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Add Material to RayCastHit for surface detection logic
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2024-02-16 17:39:35 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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f04f1cc90e
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Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
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2024-02-16 12:46:35 +01:00 |
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Wojtek Figat
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f0f8da3c09
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Various fixes
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2024-02-16 12:29:59 +01:00 |
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Wojtek Figat
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c7a449fe1c
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Fix marshaling custom type array to C# with MarshalAs used
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2024-02-15 18:28:51 +01:00 |
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Wojtek Figat
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5fc7c6e190
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Add MinCount and MaxCount to Collection attribute
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2024-02-15 18:26:12 +01:00 |
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Wojtek Figat
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b5e23f0096
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Improve JsonAssetReference
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2024-02-15 11:46:17 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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Wojtek Figat
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fe7cc62728
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Add JsonAssetReference type for scripting
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2024-02-15 11:22:01 +01:00 |
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Wojtek Figat
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43f344ee13
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Simplify bindings code for object refs
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2024-02-15 10:54:33 +01:00 |
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Wojtek Figat
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f730657518
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Add support for using pointer in MarshalAs in scripting types
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2024-02-15 10:47:45 +01:00 |
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Wojtek Figat
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db7dfdb0b1
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Add support for structure and script types in JsonAsset
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2024-02-14 18:55:48 +01:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
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2024-02-14 18:21:30 +01:00 |
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Wojtek Figat
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ebcc864b06
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Fix missing file error in Content::GetAssetInfo
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2024-02-14 12:47:34 +01:00 |
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Wojtek Figat
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3958a4740f
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Add option to enable Depth Test on cloth painting debug preview (enabled by default)
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2024-02-14 12:36:04 +01:00 |
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Wojtek Figat
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31437e6dde
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Fix copy/paste for UI brushes
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2024-02-14 12:17:02 +01:00 |
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Wojtek Figat
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6548ca1148
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Fix JsonAsset::GetInstance to properly check base class
#2224
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2024-02-13 10:43:20 +01:00 |
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Wojtek Figat
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07e93e261e
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Fix physics simulation result collection to happen before draw or next update
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2024-02-13 09:52:26 +01:00 |
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Wojtek Figat
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36beac5154
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Fix deadlock when stack overflows in the Anim Graph update
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2024-02-11 12:44:40 +01:00 |
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Wojtek Figat
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04f1c9a59b
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Fix missing networked object ID resolving
#1607
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2024-02-10 21:06:48 +01:00 |
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Wojtek Figat
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46441f6a03
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Fix crash when using multi-threaded objects spawn and caching scripting VTables
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2024-02-10 18:43:15 +01:00 |
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Wojtek Figat
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196a4ffe49
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Add warning on not implemented generic type network serializer (need better codegen)
#1988
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2024-02-10 18:17:29 +01:00 |
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Wojtek Figat
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4a19657e75
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Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
#1988
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2024-02-10 17:26:10 +01:00 |
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Wojtek Figat
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c646007882
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Fix color grading issue with LUT texture used
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2024-02-09 23:29:43 +01:00 |
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Wojtek Figat
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080202cf95
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Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it
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2024-02-09 15:52:53 +01:00 |
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Wojtek Figat
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87c66b0168
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Fix root motion preview in animation window
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2024-02-09 15:38:11 +01:00 |
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Wojtek Figat
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da1b2f0c07
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Fix crash when file handle was null
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2024-02-09 15:37:42 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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f9ca69d8a9
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Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count
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2024-02-08 10:47:55 +01:00 |
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