ZaPx64
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3682159da6
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Fix Save() failing on virtual texture asset
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2025-10-05 09:20:54 +02:00 |
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Wojtek Figat
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26e94f6f8e
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Refactor material instance to not override all public parameters by default (need explicit set)
#3444
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2025-09-21 20:59:25 +02:00 |
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Wojtek Figat
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6ccfbfeff1
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Fix saving skinned models with blend shapes
#3612
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2025-08-15 14:20:16 +02:00 |
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Wojtek Figat
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f21accd466
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Fix crash when memory stream reading fails and perform soft error handling
#3612
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2025-08-15 14:19:59 +02:00 |
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Wojtek Figat
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2fd9b4a62a
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Fix loading models with no meshes
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2025-06-03 12:28:17 +02:00 |
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Wojtek Figat
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077f7a3cd1
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Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
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2025-06-03 11:18:03 +02:00 |
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Wojtek Figat
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0ea37879e8
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Add wait on asset load when accessing material parameter values directly
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2025-04-07 19:28:59 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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0c6f1ff9dc
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Optimize NavMesh to not allocate tile memory twice and add safelock to asset data
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2025-04-03 17:21:48 +02:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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e25efa8c6f
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Fix naming convention
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2025-03-18 09:09:06 +01:00 |
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Wojtek Figat
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80df074b5f
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Minor fixes
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2025-03-17 16:37:28 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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060bc0aaf8
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Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
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2025-02-18 22:30:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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8b1d678f2e
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Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
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Wojtek Figat
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61a731704d
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Fix const-correctness in dictionary iterator access
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2025-01-23 21:40:52 +01:00 |
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Wojtek Figat
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4cf22c3a1f
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Fix material to run shader generation when using null rendering backend
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2025-01-21 23:14:00 +01:00 |
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Wojtek Figat
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9fd98c8e12
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Optimize blend weights to use 8-bit per bone (instead of 16-bit)
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2025-01-21 11:40:01 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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1497acef58
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SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
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2025-01-16 17:42:01 +01:00 |
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Wojtek Figat
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6111f67e33
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Add ToSpan for MemoryWriteStream and simplify code with it
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2025-01-16 17:35:28 +01:00 |
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Wojtek Figat
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d0a6edbb2c
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Another compilation fix
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2025-01-14 23:26:26 +01:00 |
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Wojtek Figat
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59061c01d3
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Fix compilation error
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2025-01-14 22:29:06 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
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ea96418764
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Update old Float1010102 to FloatR10G10B10A2
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2025-01-12 21:22:53 +01:00 |
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Wojtek Figat
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506efb7538
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Merge model and skinned model windows code into shared base class
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2025-01-12 01:04:56 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Chandler Cox
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7eb2088af0
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Use Variant::CanCast() for type check.
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2025-01-06 15:40:38 -06:00 |
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Wojtek Figat
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3151e47722
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Fix missing material instance load failure when parameters load fails
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2024-12-29 23:21:26 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
|
Chandler Cox
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88703d721b
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Warn if wrong type while setting material parameter.
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2024-12-23 16:51:37 -06:00 |
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Wojtek Figat
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723a882824
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Merge more code together for meshes
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2024-12-23 23:28:01 +01:00 |
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Wojtek Figat
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9f648caac8
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Remove deprecated asset data upgrades and old model vertex structures
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2024-12-20 00:48:01 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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b6d2a3683c
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Add ButtonAttribute to display methods in editor properties panel
#1917
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2024-12-06 16:10:50 +01:00 |
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Wojtek Figat
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74993dcf9e
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Fix animation retargetting to properly handle different skeleton nodes orientation
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2024-11-22 12:29:05 +01:00 |
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Wojtek Figat
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246944f688
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-11-06 09:29:48 +01:00 |
|
Wojtek Figat
|
935e25ab7d
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Fix compile warnings
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2024-11-05 11:32:49 +01:00 |
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Wojtek Figat
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9f9564895e
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Fix collecting referenced asses from Animation asset
#3013
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2024-10-25 19:02:31 +02:00 |
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Wojtek Figat
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f8371d037b
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Refactor old ContentLoadingManager into Content for simplicity
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2024-10-11 23:05:09 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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cc01952059
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Fix Visject parameter values restore after script is saved in editor by using original value diff
#2276
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2024-09-11 20:44:45 +02:00 |
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Wojtek Figat
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d0240a54c7
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Add MaterialInstance.ResetParameters
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2024-08-22 13:15:33 +02:00 |
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Wojtek Figat
|
97ab8940f0
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Fix bug with missing baked SDF data on save when asset data chunk memory was freed by GC
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2024-08-10 20:45:59 +02:00 |
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Wojtek Figat
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0023014cc2
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Add MaterialInstance.ResetParameters
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2024-08-09 18:39:47 +02:00 |
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