Wojtek Figat
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ef2c551cee
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Fix build
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2025-10-08 23:24:15 +02:00 |
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Wojtek Figat
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65cf59642c
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Fix changing Rigid Body center of mass offset
#2325 #3247
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2025-10-08 22:16:46 +02:00 |
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Wojtek Figat
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e2fc8a6283
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Add drawing RigidBody center of mass and attached colliders
#2325 #3247
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2025-10-08 22:16:16 +02:00 |
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Wojtek Figat
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276caf771c
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Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
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2025-09-22 16:18:12 +02:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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0f3044ae72
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Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
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2025-05-31 23:27:51 +02:00 |
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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xxSeys1
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1dfd717093
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serialize display info and color
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2025-04-02 23:38:04 +02:00 |
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xxSeys1
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68ef6f08c6
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minor style fixes
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2025-04-02 19:40:27 +02:00 |
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xxSeys1
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a0b80c6096
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add getters for more commonly used vehicle fields
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2025-04-02 19:29:11 +02:00 |
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xxSeys1
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59ac8a3f60
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move anti roll bars into Vehicle display group
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2025-04-02 19:21:24 +02:00 |
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xxSeys1
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dd281bbca8
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add wheel information debug draw
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2025-04-02 19:12:36 +02:00 |
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xxSeys1
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2e48be97b6
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add getter for steering
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2025-04-02 17:24:13 +02:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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ca153e70ab
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Fix crash when loading cloth that has different paint data size than mesh
#3264
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2025-03-07 21:23:54 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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xxSeys1
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06929f7079
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add getter for WheeledVehicle throttle
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2024-10-22 14:38:13 +02:00 |
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Wojtek Figat
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1891b9e367
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Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
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2024-07-25 13:51:32 +02:00 |
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Wojtek Figat
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d1e54b821b
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Fix asset to be soft when transformation is nan or inf
#2742
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2024-07-04 18:05:47 +02:00 |
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MrCapy0
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8899e3ebb7
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clean code
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2024-06-15 12:11:08 -03:00 |
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MrCapy0
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727ff8be95
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Fix crash on add new drive steer vs speed
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2024-06-15 12:09:19 -03:00 |
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Wojtek Figat
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9e54827cb3
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Cleanup code #2213
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2024-03-19 20:13:41 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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92c109c003
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Fix PhysicsScene change not working in physics actors
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2024-03-10 00:01:39 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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8351a75676
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Codestyle fixes #2192
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2024-02-23 14:43:14 +01:00 |
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Wojtek Figat
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387f84d9d7
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Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics
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2024-02-22 23:22:09 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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3958a4740f
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Add option to enable Depth Test on cloth painting debug preview (enabled by default)
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2024-02-14 12:36:04 +01:00 |
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nothingTVatYT
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22600a2c29
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add torque unit
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2024-01-31 11:01:22 +01:00 |
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ruan
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19ddcad16f
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Small clean code
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2024-01-21 11:03:29 -04:00 |
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ruan
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e5160f2885
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Small fix
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2024-01-21 10:42:55 -04:00 |
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ruan
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7f95748351
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Fix brake not working on tanks
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2024-01-20 19:44:08 -04:00 |
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ruan
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e6389511ff
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Fix tank inputs without initialized values
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2024-01-13 09:47:00 -04:00 |
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nothingTVatYT
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8922b5cd79
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clean up include file
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2024-01-10 18:38:29 +01:00 |
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nothingTVatYT
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d126f5bc55
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use enum helper functions
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2024-01-10 18:36:05 +01:00 |
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Mr. Capybara
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7f420c0131
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add validation to vehicle drive
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2024-01-07 10:46:21 -04:00 |
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Mr. Capybara
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eca17c7799
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Change vehicle drive mode to vehiclde drive control
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2024-01-07 10:35:00 -04:00 |
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Mr. Capybara
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14a4c92aa8
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Add Vehicle anti roll bar and suspension sprung force multiplier
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2024-01-06 14:49:38 -04:00 |
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nothingTVatYT
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a24a9d2094
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move constraints checks to RigidBody
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2024-01-06 12:40:24 +01:00 |
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Mr. Capybara
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a102bad87e
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Change wheel steer angle limit
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2024-01-02 22:28:23 -04:00 |
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Mr. Capybara
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42b20b4e76
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Expose vehicle relationship between speed and steer to driver
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2024-01-02 20:39:24 -04:00 |
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