Wojtek Figat
b8c9130ae4
Simplify and cleanup code
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#2368
2024-06-11 12:53:47 +02:00
Wojtek Figat
c2e1b92cce
Move LogContext
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#2368
2024-06-11 11:55:56 +02:00
Wojtek Figat
6113325e07
Merge branch 'load-source-log' of https://github.com/Menotdan/FlaxEngine into Menotdan-load-source-log
2024-06-11 11:54:45 +02:00
Wojtek Figat
abc75e6c3d
Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master
2024-06-11 11:40:26 +02:00
Wojtek Figat
5b71591998
Add option to disable particles preview in scene view and play only looping effects
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#1767
2024-06-11 11:37:49 +02:00
Wojtek Figat
210c443b30
Cleanup code
2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf
Codestyle fixes and some nodes docs
2024-06-11 08:43:31 +02:00
Wojtek Figat
735aa70b53
Merge branch 'RadialMenu-and-material-nodes' of https://github.com/cNori/FlaxEngineFork into cNori-RadialMenu-and-material-nodes
2024-06-11 08:21:40 +02:00
Wojtek Figat
d56d624f0f
Merge branch 'grid-slot-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-grid-slot-spacing
2024-06-10 18:12:35 +02:00
7614481d78
Fix PhysicsMaterial not updating in Colliders after asset reload
2024-06-08 19:24:13 +03:00
07371ddfdf
Fix crash when PhysicsMaterial asset is reloaded in editor
2024-06-08 19:24:10 +03:00
Wojtek Figat
c9bebc0700
Merge branch 'marshaller_namespace' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshaller_namespace
2024-06-08 12:06:17 +02:00
Wojtek Figat
dfd6df7f42
Merge branch 'progress-bar-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-progress-bar-fix
2024-06-08 12:02:26 +02:00
Wojtek Figat
a232dac196
Fix GlobalSDF sampling in materials to properly read far cascades
2024-06-06 12:10:44 +02:00
Wojtek Figat
175fd31431
Fix Delegate invoke to copy arguments values to each call instead of passing as reference
2024-06-05 18:00:00 +02:00
Wojtek Figat
0620310f4f
Add improved Global Surface Atlas lighting at far cascades and cascade borders
2024-06-04 10:53:41 +02:00
Wojtek Figat
e8421d4274
Merge branch 'fix-cursor-show-edge-cases' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-cursor-show-edge-cases
2024-06-03 19:17:50 +02:00
Wojtek Figat
1d946afe82
Merge branch 'scroll-fix' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-scroll-fix
2024-06-03 11:09:52 +02:00
Wojtek Figat
2d6c49ee20
Merge branch 'variant_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-variant_fixes
2024-06-03 11:04:06 +02:00
Wojtek Figat
1cbcddf410
Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
2024-06-03 09:24:27 +02:00
Wojtek Figat
bba14d265a
Add D3D11 shaders naming for profiling
2024-06-02 22:05:45 +02:00
Wojtek Figat
59e0b43585
Fix missing DirectX resources naming in Development builds for profiling
2024-06-02 22:05:14 +02:00
Wojtek Figat
f103afb495
Improve 975d5f98a3
2024-06-02 21:36:32 +02:00
Wojtek Figat
eab96f2086
Fix TAA jittering when rendering UI in world after TAA resolve
2024-06-02 11:01:23 +02:00
Wojtek Figat
975d5f98a3
Fix MIN_int32 compilation on the latest Clang
2024-06-02 09:52:31 +02:00
Wojtek Figat
1e86eff2d3
Improve GPU constant buffers structures definitions to properly align on new Clang
2024-06-02 09:52:10 +02:00
Norite SC
d4145179a9
RadialMenu and material nodes
2024-06-02 02:23:48 +02:00
Wojtek Figat
2492d0b38f
Refactor WindowsFileSystemWatcher to properly handle file modifications
2024-06-02 00:51:11 +02:00
40cc967c30
Fix alignment issues in stack allocators
2024-06-01 23:23:33 +03:00
a716025094
Patch pix3.h for Windows on ARM
2024-06-01 23:23:28 +03:00
2f48521ce7
Fallback to D3D11 devices without debug layers when unavailable
2024-06-01 23:23:25 +03:00
d2d2297dc7
Support ARM64 architecture under Windows
2024-06-01 23:23:24 +03:00
bf5e5d1254
Refactor native interop internal type lookup
2024-06-01 23:20:33 +03:00
adbe43c2c2
Move generated marshallers into separate namespace
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Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-06-01 23:20:32 +03:00
fef124a01d
Fix crash when trying to import unsupported EXR-file
2024-06-01 21:36:22 +03:00
dedb3d57fd
Fix Variant getters returning already freed managed handles
2024-06-01 20:22:16 +03:00
ExMatics HydrogenC
9e9013ec43
Add missing recalculations of the thumb
2024-06-01 18:23:37 +08:00
19108517da
Fix wrong imported values in animation scale tracks
2024-06-01 13:04:13 +03:00
babd14d763
Fix skinned model import with triangulated mesh data
2024-06-01 12:33:44 +03:00
Gary M
c22f8e3607
Initial AGX Impl
2024-05-31 18:38:38 -07:00
60f675c6f0
Fix compilation errors
2024-06-01 00:54:56 +03:00
297ca0be2c
Fix compatibility issues with newer FBX models
2024-06-01 00:47:23 +03:00
cfdb9ef1f2
Fix missing vertices in some imported models
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The Spatial Sort version was being too greedy when merging vertices
2024-06-01 00:24:14 +03:00
a9aa3b6cd8
Fix typos
2024-06-01 00:24:14 +03:00
cd1853f853
Implement triangulation for non-convex polygons
2024-06-01 00:24:13 +03:00
7454e9abd2
Update OpenFBX
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Updated to commit 365f52c1edad6bd283c8a645f1d8d2347dbd1e35
2024-06-01 00:24:12 +03:00
Wojtek Figat
f78bbc6b70
Add GlobalSDFDistance to graphics settings for default GlobalSDF range
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#2664
2024-05-31 23:21:07 +02:00
Wojtek Figat
19ad91d5d8
Merge remote-tracking branch 'origin/master' into 1.9
2024-05-31 22:12:03 +02:00
Olly Rybak
8b72c063a8
Quick fix
2024-05-31 21:18:00 +10:00
Wojtek Figat
7e316a1305
Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
2024-05-31 11:35:38 +02:00