Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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d30ff65800
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Fix flipbook regression bug
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2025-04-17 17:45:19 +02:00 |
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Wojtek Figat
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e267db7fac
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Another fix for flipbook to work with all cases
#3381
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2025-04-16 10:01:55 +02:00 |
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Wojtek Figat
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9dba7caa88
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Another fix for flipbook to work with all cases
#3381
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2025-04-16 10:01:23 +02:00 |
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Wojtek Figat
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c30e31bd65
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Fix material flipbook X slice calculation
#3381
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2025-04-16 08:58:00 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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9b6feb9367
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Add Scaled Time to Material Time node.
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2025-04-07 10:02:20 -05:00 |
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Muzz
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7885590593
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Merge branch 'Muzz-Triplanar-Features' into 1.10
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2025-02-28 14:56:45 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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21f8dab5de
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Tweak 58090aa6d6 to secure for incorrect includes and usage
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2025-02-11 00:33:08 +01:00 |
|
Wojtek Figat
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58090aa6d6
|
Fix triplanar texture mapping when using Large Worlds
#3001
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2025-02-11 00:31:37 +01:00 |
|
Wojtek Figat
|
237ea121be
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Add vertex colors to skinned meshes
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2025-01-11 22:43:15 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
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792d322818
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Missing change for 6f04231b31
|
2025-01-05 00:17:52 +01:00 |
|
Wojtek Figat
|
da5570e89f
|
Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
|
21ed4a2371
|
Fix Flipbook node bug
#2690
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2024-09-10 12:13:28 +02:00 |
|
Wojtek Figat
|
08ef7c93ea
|
Refactor draw calls drawing to use single objects buffer and better materials batching
|
2024-07-02 00:52:22 +02:00 |
|
Wojtek Figat
|
516ed3e9a0
|
Cleanup some rendering code
|
2024-06-28 21:21:17 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojciech Figat
|
56322005e2
|
Reformat shaders source code
|
2022-06-28 14:41:29 +02:00 |
|
Wojciech Figat
|
70de677266
|
Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
|
2022-05-12 13:30:59 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
e0a2904dbf
|
Fix terrain normal mapping issue
#562
|
2021-06-30 14:13:37 +02:00 |
|
Wojtek Figat
|
9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 14:58:01 +01:00 |
|
Wojtek Figat
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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