Wojtek Figat
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14fcc593c7
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Fix various margins and spacings between UI elements in Editor to be consistent
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2025-05-30 15:28:56 +02:00 |
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xxSeys1
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e568e6e17b
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improve import path ui
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2025-05-01 19:15:43 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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d4c72487cd
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Fix various asset windows shutdown when editor is disposing during crash
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2025-01-24 22:55:21 +01:00 |
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Wojtek Figat
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6a66a944d2
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Add total mesh vertex stride display in editor panel
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2025-01-20 23:51:35 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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54869f1da0
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Adjust label height
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2025-01-12 17:59:08 +01:00 |
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Wojtek Figat
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d60f3bdfb1
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Add mesh vertex layout and GPU memory size display in model window
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2025-01-12 01:30:58 +01:00 |
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Wojtek Figat
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506efb7538
|
Merge model and skinned model windows code into shared base class
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2025-01-12 01:04:56 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
|
Wojtek Figat
|
e9ac02d416
|
Refactor toolstrip buttons tooltips to properly format empty input bindings
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2024-10-01 11:06:13 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
05ffaf7cef
|
Add **skeleton retargeting** to play animations on different skeletons
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2023-05-04 11:54:17 +02:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
3e8e839cd1
|
Refactor Editor Windows layout serialization of splitter values to prevent invalid state when loading windows
|
2022-12-27 13:54:53 +01:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
W2Wizard
|
d54efc73f1
|
Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
|
2021-05-13 15:16:45 +02:00 |
|
W2.Wizard
|
d87f0df2a6
|
Cleanup 6
|
2021-02-21 12:05:40 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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