Commit Graph

4134 Commits

Author SHA1 Message Date
Wojciech Figat
4d08dc77b2 Add custom Tags for scripting api types to be used by plugins 2022-10-10 14:40:59 +02:00
Wojciech Figat
7924a62db6 Add support for custom types/members attributes parsing in scripting bindings 2022-10-10 14:38:54 +02:00
Wojciech Figat
5faa11e0a2 Fix reading type inheritance in bindings generation with comment at the end 2022-10-10 13:27:37 +02:00
Wojciech Figat
72b1178011 Add network protocol version validation 2022-10-10 12:46:44 +02:00
Chandler Cox
6d6961d961 removed mouse button down as it caused issues with focus 2022-10-06 19:59:51 -05:00
Chandler Cox
091fe0a40a Simplified tool tip hide 2022-10-06 19:12:46 -05:00
Chandler Cox
2d42ca522d Fixed spacing and comment 2022-10-06 16:51:25 -05:00
Chandler Cox
79ccda3883 Moved code to on drag enter to minimize calls. 2022-10-06 16:49:35 -05:00
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
40f7980c18 hide tooltip while dragging 2022-10-05 22:05:27 -05:00
Chandler Cox
aca5522245 Fixed small bug when moving a tab when close to the split panel splitter 2022-10-05 21:16:54 -05:00
Ruan Lucas
cc168db81b Merge pull request #1 from RuanLucasGD/implement-method-to-check-if-world-position-is-within-camera-view
Implement method to check if world position is within camera view
2022-10-03 19:35:20 -04:00
Ruan Lucas
0a91b8b360 fix: isPointOnView doesn't work for long distance positions 2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85 change method name 2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70 implement method to check if world position is within camera view 2022-10-02 00:02:56 -04:00
Chandler Cox
3867cb5e97 Changed how cursor is set back to default, so it doesnt keep setting itself 2022-09-30 20:52:04 -05:00
Chandler Cox
e18002dd03 Fixed regression of cursor being stuck in default when trying to change it in viewport 2022-09-30 20:01:35 -05:00
Chandler Cox
c19ff9b2ef Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes 2022-09-30 19:25:50 -05:00
Chandler Cox
656fcf9847 Changed the content window do the search bars do not scroll with the content. 2022-09-30 09:22:36 -05:00
Chandler Cox
4a301bd09e Merge branch 'master' of https://github.com/Tryibion/FlaxEngine 2022-09-28 22:36:33 -05:00
Chandler Cox
789ec55dbe Removed double click to rename content item 2022-09-28 22:33:01 -05:00
Chandler Cox
5303da4b90 Removed double click to rename content item 2022-09-28 22:03:26 -05:00
Cristhofer Marques
8f19fde27a Update TimelineEdge.cs 2022-09-28 19:06:20 -03:00
Preben Eriksen
f237d424fa Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 ) 2022-09-26 09:19:15 +02:00
Preben Eriksen
ea9695ac16 Added - Support for LOD meshes using _ , like LOD_0... 2022-09-25 10:31:25 +02:00
Preben Eriksen
e98d2c8a27 Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import. 2022-09-25 09:33:23 +02:00
Crawcik
5b212bb8bc Fixing mac/linux csharp binaries referencing 2022-09-24 17:52:59 +02:00
Preben Eriksen
7cae9b4ce5 Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping. 2022-09-24 13:46:55 +02:00
Wojtek Figat
76a66cf400 Merge branch 'Tryibion-master' 2022-09-19 19:47:14 +02:00
Chandler Cox
21db53e232 Added scaling towards mouse position in Visject surfaces 2022-09-17 11:43:51 -05:00
Wojtek Figat
ca4e017e02 Finish simple object replication over network 2022-09-16 18:58:53 +02:00
Wojtek Figat
75221baa19 Improvements 2022-09-15 13:13:16 +02:00
Wojtek Figat
e6996ff22f Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0 2022-09-14 22:14:25 +02:00
Wojtek Figat
0e523204d5 Fix custom json asset usage for game settings if loaded before game scripting module is loaded 2022-09-14 21:13:58 +02:00
Wojtek Figat
f1adedd689 Fix compilation on Clang 2022-09-14 20:15:50 +02:00
Wojtek Figat
031b640343 Fix compilation on Clang 2022-09-14 18:58:17 +02:00
Wojciech Figat
66b452e90c Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-14 17:58:57 +02:00
Wojciech Figat
c553859c3b Fix invalid NetworkMessage usage in C++ 2022-09-14 17:58:50 +02:00
Wojciech Figat
3347887432 Network objects replication impl progress 2022-09-14 14:54:32 +02:00
Wojciech Figat
9a19717556 Use separate network messages handling table 2022-09-13 16:25:48 +02:00
Wojciech Figat
de1437102e Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-13 12:55:14 +02:00
Wojtek Figat
a006fcec40 Fix overlapping VC++ and CSharp projects in Visual Studio solution 2022-09-12 20:17:52 +02:00
Wojciech Figat
10d66fb871 Fix displaying Game and Editor plugins to be batched in Editor 2022-09-12 14:48:52 +02:00
Wojciech Figat
439f74c540 Fix comparison operators on object reference types 2022-09-12 14:48:48 +02:00
Wojtek Figat
8694bd6af9 Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:43 +02:00
Wojtek Figat
c62efdc44a Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:08 +02:00
Wojciech Figat
74ce1028ae Fix displaying Game and Editor plugins to be batched in Editor 2022-09-09 15:29:55 +02:00
Wojciech Figat
4fa9b4a741 Fix comparison operators on object reference types 2022-09-09 15:29:17 +02:00
Wojtek Figat
2c4d578f7c Add deprecation info for users to upgrade the code 2022-09-08 18:49:25 +02:00
Wojciech Figat
07ace480ed Add network client ToString 2022-09-08 11:33:08 +02:00