Wojciech Figat
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d36c502287
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Add easier game or plugin settings asset usage with SettingsBase
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2022-01-21 16:22:14 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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e61ebaa71b
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Add SceneNavigation for scene data for navigation system
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2021-07-04 11:25:51 +02:00 |
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Wojtek Figat
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438135975f
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Add DefaultQueryExtent to navmesh properties
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2021-04-07 17:17:41 +02:00 |
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Wojtek Figat
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99bc3289e8
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Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities
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2021-03-01 14:32:35 +01:00 |
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Wojtek Figat
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fdc8e371c4
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Add support for using NavAreas for navigation
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2021-01-18 13:18:26 +01:00 |
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Wojtek Figat
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c1216a4318
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Add NavAreaProperties
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2021-01-18 11:42:17 +01:00 |
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Wojtek Figat
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2c2c1af97f
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Add NavAgentMask
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2021-01-15 11:59:04 +01:00 |
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Wojtek Figat
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7835259a83
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Add TestPath utility to navigation system
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2021-01-14 13:11:32 +01:00 |
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Wojtek Figat
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af692605ab
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Add option to hide navmesh in editor debug view
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2021-01-13 15:21:50 +01:00 |
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Wojtek Figat
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27ed23c1b9
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Add support for multiple navmeshes on a scene
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2021-01-13 14:28:46 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Wojtek Figat
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cc8e78b505
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Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
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2021-01-04 14:31:56 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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4a79df860d
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Refactor NavMesh into NavMeshRuntime and make it internal
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2020-12-15 15:48:42 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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