Wojciech Figat
|
0a458d94c4
|
Add support for Volume textures to have residency changed as regular textures
|
2022-04-21 12:36:16 +02:00 |
|
Wojciech Figat
|
60d2670e2e
|
Fixes
|
2022-04-21 12:29:09 +02:00 |
|
Wojciech Figat
|
e44c09aa6e
|
Optimize SDF model buffer flushing to be used only if needed
|
2022-04-21 12:10:22 +02:00 |
|
Wojciech Figat
|
1523fa98ec
|
Add static chunks caching to Global SDF
|
2022-04-19 17:17:27 +02:00 |
|
Wojciech Figat
|
d52e70af6c
|
Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
|
2022-04-14 16:26:45 +02:00 |
|
Wojciech Figat
|
0668a23167
|
Add direct lighting rendering into Global Surface Atlas
|
2022-04-13 16:26:19 +02:00 |
|
Wojciech Figat
|
0a27d277a0
|
Adjustments
|
2022-04-12 14:27:06 +02:00 |
|
Wojciech Figat
|
74b95a6ebb
|
Add Global Surface Atlas automatic defragmentation on insertion failure
|
2022-04-12 11:10:38 +02:00 |
|
Wojciech Figat
|
e8774ebd29
|
Fixes and improvements for global sdf and global surface atlas
|
2022-04-11 16:15:28 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
bd48829a09
|
Improve quality for atlas sampling
|
2022-04-11 10:36:39 +02:00 |
|
Wojciech Figat
|
52245d36d6
|
Fixes for global atlas cache rendering
|
2022-04-11 10:36:19 +02:00 |
|
Wojciech Figat
|
7735849b7f
|
Add Global Surface Atlas sampling
|
2022-04-08 13:54:31 +02:00 |
|
Wojciech Figat
|
da4008575b
|
Progress on surface atlas sampling
|
2022-04-07 17:16:06 +02:00 |
|
Wojciech Figat
|
49a67be419
|
Add objects culling in Global Surface Atlas
|
2022-04-06 16:56:04 +02:00 |
|
Wojciech Figat
|
430ef09ab1
|
Fix render pass resource checking
|
2022-04-06 13:16:12 +02:00 |
|
Wojciech Figat
|
34c0d6c442
|
Add Global Surface Atlas objects redrawing
|
2022-04-06 13:15:45 +02:00 |
|
Wojciech Figat
|
60d6e6b9ce
|
Add dirty tiles clearing before mesh rasterization to Global Surface Atlas
|
2022-04-05 17:22:45 +02:00 |
|
Wojciech Figat
|
016b96e9f0
|
Add objects rasterization to Global Surface Atlas
|
2022-04-04 17:13:31 +02:00 |
|
Wojciech Figat
|
8bf01146f1
|
Add profile event to Global SDF objects drawing loop
|
2022-04-04 17:11:26 +02:00 |
|
Wojciech Figat
|
4c98e0a335
|
Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
|
2022-04-04 17:11:01 +02:00 |
|
Wojciech Figat
|
de8a6bea58
|
Add drawing RenderList if it was not batched/sorted
|
2022-04-01 12:40:26 +02:00 |
|
Wojciech Figat
|
94799a9e28
|
Fixes and tweaks for rendering
|
2022-04-01 12:39:46 +02:00 |
|
Wojciech Figat
|
63b8b0cb50
|
Add GlobalSurfaceAtlas pass to Renderer (wip)
|
2022-03-29 15:07:00 +02:00 |
|
Wojciech Figat
|
9d56093381
|
Add lazy init for Global SDF shader
|
2022-03-29 15:06:48 +02:00 |
|
Wojciech Figat
|
26b2cb291e
|
Expose GlobalSignDistanceFieldPass to user scripts
|
2022-03-29 15:06:41 +02:00 |
|
Wojciech Figat
|
79669a8789
|
Fix upscaler usage if resolution is higher than 1
|
2022-03-28 16:31:23 +02:00 |
|
Wojciech Figat
|
fc138bbbbb
|
Fix GPU context error during lights rendering
|
2022-03-28 14:01:51 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
4a18185e81
|
Add **Sample Global SDF** node to particles
|
2022-03-25 11:41:17 +01:00 |
|
Wojciech Figat
|
b847b9ccba
|
Add **Sample Global SDF** node to materials
|
2022-03-25 10:09:52 +01:00 |
|
Wojciech Figat
|
d5297f9047
|
Add option to always render Global SDF
|
2022-03-24 14:59:14 +01:00 |
|
Wojciech Figat
|
885d2f0771
|
Move Static Model rasterization into Global SDF code
|
2022-03-22 17:15:21 +01:00 |
|
Wojciech Figat
|
18321937e4
|
Optimize model SDF with 8-bit storage (if possible)
|
2022-03-22 15:08:38 +01:00 |
|
Wojciech Figat
|
aa9161a16f
|
Fix some issues
|
2022-03-22 12:55:33 +01:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojtek Figat
|
e8b680c78b
|
Add ps5 changes
|
2021-11-21 19:02:37 +01:00 |
|
Wojciech Figat
|
d07ca3fcf4
|
Add support for older Android devices that don't support R11G11B10 texture format
|
2021-11-15 16:39:16 +01:00 |
|
Wojtek Figat
|
96a903afd1
|
Fixes
|
2021-10-07 15:04:48 +02:00 |
|
Wojtek Figat
|
1af5ec8492
|
Add Quad Overdraw debug view mode
|
2021-10-07 14:59:06 +02:00 |
|
Wojtek Figat
|
88cf1bcd28
|
Refactor UAV slots binding when rendering from PS into UAV
|
2021-10-07 14:15:45 +02:00 |
|
Wojtek Figat
|
fd8f7c76a2
|
Move assets
|
2021-10-07 10:28:14 +02:00 |
|
Wojtek Figat
|
0bd5f63ae4
|
Use single color materialinstead of shader for LOD Preview
|
2021-10-07 09:29:22 +02:00 |
|
Wojtek Figat
|
98ca7c1726
|
Add Material Complexity debug view model
|
2021-10-07 09:28:49 +02:00 |
|
Wojtek Figat
|
3dff9196c2
|
Add LOD Preview debug view mode
|
2021-10-05 21:54:19 +02:00 |
|
Wojtek Figat
|
6f7fc3cfc6
|
Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e
|
2021-09-21 18:23:32 +02:00 |
|
Wojtek Figat
|
e1d9fbb742
|
Fix some engine API to be exposed for C++ scripting
|
2021-09-21 18:23:31 +02:00 |
|