Wojtek Figat
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afe917a7f3
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Improve e7016564b1 to reduce recompilation on commit changes
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2026-03-12 22:51:29 +01:00 |
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Wojtek Figat
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8318a9c1d0
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Fix crash when unloading scene during tick of that scene
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2026-03-12 13:39:01 +01:00 |
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9f8b15f0d5
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Fix Editor state after loading a scene without compiled game modules
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2025-12-14 19:33:50 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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df6f8fd8ae
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Codestyle adjustments #3343
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2025-08-24 13:46:53 +02:00 |
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Wojtek Figat
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4bd8ce37ac
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Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods
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2025-08-24 13:43:35 +02:00 |
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Wojtek Figat
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6d05bf16b1
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Optimize Asset::GetPath in cooked build
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2025-07-29 21:41:59 +02:00 |
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Wojtek Figat
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d3a50cdacb
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Optimize Actor::DestroyChildren
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2025-06-20 09:05:25 +02:00 |
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Wojtek Figat
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8ec138399a
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Add higher level streaming time budget in frame based on idle time
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2025-06-11 18:40:35 +02:00 |
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Wojtek Figat
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5b6859a66f
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Add time slicing to Deserialization stage of async scenes loading to avoid hitching
#3261
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2025-06-11 18:40:06 +02:00 |
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Wojtek Figat
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d6eb647d59
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Optimize async scene loading to run in separate stages with time-slicing
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2025-06-11 14:33:47 +02:00 |
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Wojtek Figat
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b50f3fcb64
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Refactor level actions to support time budget and time slicing
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2025-06-11 00:01:46 +02:00 |
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Wojtek Figat
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ab61ed5a37
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Add more memory profiling insights and groups
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2025-05-28 04:03:44 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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e17b96b2d6
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Add additional methods for layers.
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2025-04-07 11:14:33 -05:00 |
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Wojtek Figat
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f94543aac8
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Flax.flaxproj
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2025-03-26 19:48:47 +01:00 |
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xxSeys1
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bde4aec113
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make script compilation failed warning a bit nicer
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2025-03-24 19:12:16 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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e82bb639ed
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Fix objects creation to ensure managed object ctor is always executed
#3245
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2025-03-03 19:12:29 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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e101048c71
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Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
# Source/Engine/Level/Level.cpp
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2025-02-25 22:33:12 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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3ad369501a
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Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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7d0804af91
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Add content deprecation upgrades support to prefabs and scenes when loading levels
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2025-01-20 23:53:13 +01:00 |
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MrCapy0
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5aa5c97e4c
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Add "root" parameter to Level.GetScripts()
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2025-01-04 09:43:33 -04:00 |
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Chandler Cox
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305f725394
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Ensure to add all scene objects of injected actors.
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2024-07-19 08:19:34 -05:00 |
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Chandler Cox
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8a297a6fd4
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Clean up code more.
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2024-07-19 07:59:57 -05:00 |
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Chandler Cox
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d717430256
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Clean up code
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2024-07-19 07:48:01 -05:00 |
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Chandler Cox
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8804738193
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Allow for Initializing children injected via scene loading.
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2024-07-19 07:42:57 -05:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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10180de9c6
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
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2024-02-19 22:26:16 +01:00 |
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Wojtek Figat
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2cce7522de
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Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
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2024-02-18 20:31:04 +01:00 |
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Wojtek Figat
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dad3d185f1
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Merge branch 'add-activeOnly-to-getactors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-activeOnly-to-getactors
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2024-02-18 20:17:33 +01:00 |
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Wojtek Figat
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69b7a10c1f
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Add Stopwatch for accurate duration measuring
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2024-01-28 20:31:03 +01:00 |
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Wojtek Figat
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ecf593e7a4
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Remove unused SaveTime/LoadTime from Scene
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2024-01-28 20:28:29 +01:00 |
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Wojtek Figat
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efebb29ac0
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Minor tweak for #2003
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2023-12-16 12:49:39 +01:00 |
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Wojtek Figat
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e0a085adfe
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Add support for loading prefab instance if the root was changed or deleted
#2050
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2023-12-14 10:47:22 +01:00 |
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Wojtek Figat
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d90a0aa3f4
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Fix missing initialization of scene objects added from prefab
#1924
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2023-11-19 20:26:14 +01:00 |
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Wojtek Figat
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15aaf5043a
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Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
#1740
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2023-11-17 14:07:33 +01:00 |
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Mr. Capybara
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1c23f0f5b4
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Add ActiveOnly parameter to Level::GetActors
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2023-11-03 11:30:24 -04:00 |
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Wojtek Figat
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806590d1c3
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Fix deadlock in scene loading
#1761 #1773
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2023-10-24 14:08:34 +02:00 |
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Mr. Capybara
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fff8a1e8a6
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Optimize actor search
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2023-10-22 13:26:07 -04:00 |
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Wojtek Figat
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0ea00a09ca
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Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
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2023-10-19 15:29:26 +02:00 |
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Wojtek Figat
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e4b89e1bad
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Fix plugins initialization order to properly unload scenes before them in cooked game
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2023-10-14 16:20:27 +02:00 |
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Wojtek Figat
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00100e11f2
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Fix C# objects serialization bug when script throws exception during saving to Json
#1656
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2023-10-09 15:31:46 +02:00 |
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Wojtek Figat
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1c21939f40
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Minor changes
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2023-10-01 11:24:49 +02:00 |
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Wojtek Figat
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b960600102
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Optimize scenes loading with Job System
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2023-10-01 10:55:01 +02:00 |
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Wojtek Figat
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d71c171412
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Cleanup code in #1367 and fix api compatibility, revert joint changes
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2023-09-28 13:10:58 +02:00 |
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