Commit Graph

10855 Commits

Author SHA1 Message Date
ba88bf8b0f Merge branch 'unload_alc_fix' into wip
# Conflicts:
#	Source/Editor/Modules/WindowsModule.cs
2025-02-26 20:31:07 +02:00
Wojtek Figat
56b2c96b3b Fix missing content database load when opening project without code compilation
#2469
2025-02-26 20:29:44 +02:00
Wojtek Figat
5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
e24bb71e91 Fix stack overflow when restoring tab in floating window 2025-02-26 20:29:22 +02:00
3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:29:21 +02:00
5fd64ead62 Fix custom content and importers blocking scripting reload 2025-02-26 20:29:21 +02:00
30257929e5 Fix error when ContentDatabase gets rebuilt while initializing editor 2025-02-26 20:29:21 +02:00
980a112c57 Clear VisjectSurface node caches and context menus during scripts reload 2025-02-26 20:29:20 +02:00
98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
9f8faf4f17 Clear references holding on to types in game assemblies 2025-02-26 20:29:19 +02:00
691b9458ec Fix wrong prefab event unregistration 2025-02-26 20:29:19 +02:00
b095acd4a5 Fix scripting AssemblyLoadContext not getting unloaded 2025-02-26 20:29:19 +02:00
afbb8225d8 Avoid showing tooltips in inactive windows 2025-02-26 20:09:32 +02:00
35678b06a8 Merge branch 'api_macro_consistency' into signalgame2 2025-02-26 20:09:31 +02:00
96d39ecb30 _xaudio2 2025-02-26 20:09:31 +02:00
2c7b11a691 Remove texturereferences in default materials 2025-02-26 20:09:30 +02:00
83c288d739 Disable LFS override 2025-02-26 20:09:30 +02:00
8c6b853ee5 Update to enet 2.3.6 2025-02-26 20:09:29 +02:00
b414d7d026 Merge branch 'fixed_update_deltatime' into signalgame2 2025-02-26 20:09:28 +02:00
ae6ec809b8 Merge branch 'richtextbox_optimize' into signalgame2 2025-02-26 20:09:28 +02:00
f47214ae0a Merge branch 'unload_alc_fix' into signalgame2 2025-02-26 20:09:27 +02:00
bddd1b0984 Merge branch 'sdl_platform' into signalgame2 2025-02-26 20:09:27 +02:00
e2e77385b1 Fix missing semicolons 2025-02-26 20:09:26 +02:00
f4c13032a2 Require semicolon after most engine API macros
# Conflicts:
#	Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp
2025-02-26 20:09:26 +02:00
43801d0824 Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2025-02-26 20:09:25 +02:00
16cd027bf3 Optimize RichTextBox rendering with long text 2025-02-26 20:09:25 +02:00
f361c4bbdb Refocus editor after restoring windows 2025-02-26 20:09:24 +02:00
c4f5777536 Fix stack overflow when restoring tab in floating window 2025-02-26 20:09:24 +02:00
c740d27b0e Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:09:23 +02:00
800b163de9 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:09:22 +02:00
7f317d0fb6 Fix custom content and importers blocking scripting reload 2025-02-26 20:09:22 +02:00
714cdd84ad Fix error when ContentDatabase gets rebuilt while initializing editor 2025-02-26 20:09:22 +02:00
26b5172aea Clear VisjectSurface node caches and context menus during scripts reload 2025-02-26 20:09:21 +02:00
47b95f5650 Close and restore Prefab windows during scripting reload 2025-02-26 20:09:21 +02:00
989a5441f3 Clear references holding on to types in game assemblies 2025-02-26 20:09:20 +02:00
6394a7aae0 Fix wrong prefab event unregistration 2025-02-26 20:09:19 +02:00
beff9d5241 Fix scripting AssemblyLoadContext not getting unloaded 2025-02-26 20:09:19 +02:00
Wojtek Figat
83c3201ef8 Fix regression in rapidjson update 2025-02-25 18:09:47 +01:00
Wojtek Figat
dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
Wojtek Figat
ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
2025-02-25 15:32:20 +01:00
Wojtek Figat
1c3d1b623d Optimize and cleanup some actor code 2025-02-25 15:31:46 +01:00
Wojtek Figat
bf21b0a267 Fix collision cooking for skinned models that use different vertex format
#3246
2025-02-24 22:05:33 +01:00
Wojtek Figat
afc4158dd3 Fix sprite and texture 9-slice rendering brush to properly calculate border size 2025-02-24 14:19:51 +01:00
Wojtek Figat
09ead0cc7a Fix Eye Adaptation in colllision data window viewport 2025-02-24 12:30:44 +01:00
Wojtek Figat
f2e840577a Merge branch 'Tryibion-prefab-doubleclick-obj-ref' 2025-02-24 00:10:11 +01:00
Wojtek Figat
345cbdb8d4 Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref 2025-02-24 00:10:04 +01:00
Wojtek Figat
0ebda18669 Fix game-build version of DebugDraw for C# but without xml docs
#3201
2025-02-24 00:09:52 +01:00
Wojtek Figat
efa081716f Merge branch 'Tryibion-tube-to-capsule' 2025-02-24 00:00:30 +01:00