Commit Graph

45 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
19752e4f3b Add storing shader asset includes paths in compact format for portability 2023-11-04 15:26:18 +01:00
Wojtek Figat
1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
Wojtek Figat
677cd4e382 Fix build regression from 6f7f22eb47 2023-10-12 22:29:11 +02:00
Wojtek Figat
6f7f22eb47 Add outputting shader source code in Editor to text file when compilation fails for debugging 2023-10-12 18:57:27 +02:00
Wojtek Figat
734f8bcaf4 Fix shader compilation tracking to check for directory existence 2023-10-08 15:52:36 +02:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojtek Figat
c43f724189 Add reloading materials and particle emitters after shader compilation fail 2022-08-12 22:55:20 +02:00
Wojtek Figat
528a009b6b Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage 2022-07-15 20:36:56 +02:00
Wojciech Figat
b8ff4ae2e0 Fixes for Vulkan descriptors binding 2022-06-17 10:41:23 +02:00
Wojciech Figat
04a7dab7e7 Minor fixes 2022-05-02 10:36:31 +02:00
Wojciech Figat
598876d8e3 Add shader reloading on header file edit for shaders with compilation errors 2022-04-08 13:53:23 +02:00
Wojciech Figat
6196bb31fe Post merge fixes 2022-03-22 13:20:07 +01:00
Wojciech Figat
c10cdc3d90 Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader 2022-03-22 12:55:13 +01:00
8ed7b0f455 Fix wrong library linkage in DirectXShaderCompiler 2022-03-20 18:27:02 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
7471a819e1 Add Vulkan support for Mac (via MoltenVK) 2022-01-05 10:25:46 +01:00
Wojtek Figat
9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
Wojciech Figat
38606cb43a Add support for exporting pdb files for D3D12 shaders if debug data is enabled 2021-12-07 18:23:07 +01:00
Wojtek Figat
25be2902ac Fixes 2021-10-17 16:01:57 +02:00
Wojtek Figat
6f84bffaad Add profiler events to shader compiler 2021-10-14 11:46:02 +02:00
Wojtek Figat
ea05fa8f69 Fix shader parsing error due to unknown macro used on shader function visibility condition 2021-10-14 11:07:42 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
bdd2dbb719 Fix shader unction visibility parsing and add USE_EDITOR define to material shaders 2021-10-07 11:43:11 +02:00
Wojtek Figat
c3fe366be8 Improvements and tweaks 2021-10-05 21:54:24 +02:00
Wojtek Figat
b300793009 Add UAV slots dimensions to cache for D3D12 validation 2021-06-08 15:18:04 +02:00
Wojtek Figat
f4c8808d19 Add SRV slots isage info for D3D12 shaders cache 2021-06-07 12:19:49 +02:00
Wojtek Figat
fa1cd56a0d Optimize Vulkan shader compiler memory allocation 2021-06-07 11:56:41 +02:00
Wojtek Figat
0a25b71437 Fix GPU particles on Vulkan
#478
2021-05-17 13:41:08 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
c25abfda65 Remove ProjectInfo.h include from Editor.h 2021-02-19 09:36:23 +01:00
mafiesto4
c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
mafiesto4
efa5d05f5f Fixes for building editor for Linux 2021-01-05 16:23:02 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
e5286510d1 Fix reaming opengl leftovers 2020-12-31 16:56:09 +01:00
Wojtek Figat
5e469a0ae3 Remove deprecated and unsued OpenGL backend 2020-12-30 11:27:37 +01:00
mafiesto4
e4936547e3 Fixes for building editor for Linux 2020-12-23 21:54:21 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00