Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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19752e4f3b
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Add storing shader asset includes paths in compact format for portability
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2023-11-04 15:26:18 +01:00 |
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Wojtek Figat
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1d41aa01ce
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Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
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2023-10-26 14:36:02 +02:00 |
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Wojtek Figat
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677cd4e382
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Fix build regression from 6f7f22eb47
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2023-10-12 22:29:11 +02:00 |
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Wojtek Figat
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6f7f22eb47
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Add outputting shader source code in Editor to text file when compilation fails for debugging
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2023-10-12 18:57:27 +02:00 |
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Wojtek Figat
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734f8bcaf4
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Fix shader compilation tracking to check for directory existence
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2023-10-08 15:52:36 +02:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojtek Figat
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c43f724189
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Add reloading materials and particle emitters after shader compilation fail
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2022-08-12 22:55:20 +02:00 |
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Wojtek Figat
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528a009b6b
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Merge branch 'fix_dxcompiler_linkage' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_dxcompiler_linkage
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2022-07-15 20:36:56 +02:00 |
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Wojciech Figat
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b8ff4ae2e0
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Fixes for Vulkan descriptors binding
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2022-06-17 10:41:23 +02:00 |
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Wojciech Figat
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04a7dab7e7
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Minor fixes
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2022-05-02 10:36:31 +02:00 |
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Wojciech Figat
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598876d8e3
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Add shader reloading on header file edit for shaders with compilation errors
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2022-04-08 13:53:23 +02:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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|
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8ed7b0f455
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Fix wrong library linkage in DirectXShaderCompiler
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2022-03-20 18:27:02 +02:00 |
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Wojciech Figat
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8c2241c6dc
|
Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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7471a819e1
|
Add Vulkan support for Mac (via MoltenVK)
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2022-01-05 10:25:46 +01:00 |
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Wojtek Figat
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9b991bcfdf
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Add Editor for Mac impl progress
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2021-12-31 17:12:55 +01:00 |
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Wojciech Figat
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38606cb43a
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Add support for exporting pdb files for D3D12 shaders if debug data is enabled
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2021-12-07 18:23:07 +01:00 |
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Wojtek Figat
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25be2902ac
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Fixes
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2021-10-17 16:01:57 +02:00 |
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Wojtek Figat
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6f84bffaad
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Add profiler events to shader compiler
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2021-10-14 11:46:02 +02:00 |
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Wojtek Figat
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ea05fa8f69
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Fix shader parsing error due to unknown macro used on shader function visibility condition
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2021-10-14 11:07:42 +02:00 |
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Wojtek Figat
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48a867ef16
|
Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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bdd2dbb719
|
Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
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2021-10-07 11:43:11 +02:00 |
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Wojtek Figat
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c3fe366be8
|
Improvements and tweaks
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2021-10-05 21:54:24 +02:00 |
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Wojtek Figat
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b300793009
|
Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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f4c8808d19
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Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
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Wojtek Figat
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fa1cd56a0d
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Optimize Vulkan shader compiler memory allocation
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2021-06-07 11:56:41 +02:00 |
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Wojtek Figat
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0a25b71437
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Fix GPU particles on Vulkan
#478
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2021-05-17 13:41:08 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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mafiesto4
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c7547b3a46
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Merge remote-tracking branch 'origin/master' into linux-editor
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2021-01-10 09:14:03 +01:00 |
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mafiesto4
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efa5d05f5f
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Fixes for building editor for Linux
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2021-01-05 16:23:02 +01:00 |
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Wojtek Figat
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336a3bd484
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Move shader source code length adjustment to the main compilation routine
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2021-01-05 14:25:38 +01:00 |
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Wojtek Figat
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bd3f2b3019
|
Update DirectXShaderCompiler to 1.6
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2021-01-05 14:16:57 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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e5286510d1
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Fix reaming opengl leftovers
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2020-12-31 16:56:09 +01:00 |
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Wojtek Figat
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5e469a0ae3
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Remove deprecated and unsued OpenGL backend
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2020-12-30 11:27:37 +01:00 |
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mafiesto4
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e4936547e3
|
Fixes for building editor for Linux
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2020-12-23 21:54:21 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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