Wojtek Figat
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90906baae2
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Various improvements for Editor
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2022-05-06 17:14:25 +02:00 |
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Wojtek Figat
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3766488114
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Fix crash when loading empty json for Variant structure data
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2022-05-05 18:35:05 +02:00 |
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Wojtek Figat
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74b23d0e00
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Add support for array of Visual Script objects
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2022-05-01 20:42:05 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojtek Figat
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5d0c27dff3
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Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
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Wojtek Figat
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3feeec1649
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Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
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2022-02-06 22:44:40 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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eea02b0e65
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Fix exporting app icons during game cooking without graphics backend
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2022-01-13 18:09:03 +01:00 |
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Wojtek Figat
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c0b4523b7b
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Fix editor undo for unsigned integer types
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2021-11-29 19:59:21 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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13deb4a54f
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Add better support for Arrays in Variant for C# Scripting
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2021-11-16 20:46:04 +01:00 |
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Wojtek Figat
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35969dfd85
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Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
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2021-11-09 23:52:46 +01:00 |
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Wojtek Figat
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9f18a27b0b
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Improve editor tooltips for actors and scripts
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2021-09-21 17:22:22 +02:00 |
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Wojtek Figat
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151f551bc9
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Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
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2021-08-13 13:57:02 +02:00 |
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Wojtek Figat
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62c43f9f95
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Add helper tooltips for Scene Animation actions UI
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2021-08-10 13:54:22 +02:00 |
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Zbigniew Skowron
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aecc81f5e5
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Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
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2021-08-09 00:29:19 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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1f59c43b04
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Revert due to crashes (strange)
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2021-07-29 19:45:09 +02:00 |
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Wojtek Figat
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f42d2b8a18
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Tweaks and improvements
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2021-07-29 15:41:58 +02:00 |
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Wojtek Figat
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caaae8af78
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Add NoUndo attribute for properties without undo usage
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2021-07-24 23:37:44 +02:00 |
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Wojtek Figat
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6938821467
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Add even more profiler events
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2021-07-07 15:15:33 +02:00 |
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Wojtek Figat
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d7332509f7
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Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
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2021-07-04 11:25:52 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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fca4f4ba40
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Optimize CPU particles sorting with Radix sort
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2021-06-27 12:30:49 +02:00 |
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Wojtek Figat
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9c2c401669
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Remove empty spaces
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2021-05-19 21:11:08 +02:00 |
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Jean-Baptiste Perrier
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03c95b5597
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Add , to enum.
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2021-05-12 18:38:17 +02:00 |
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Jean-Baptiste Perrier
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98ca916197
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Int16 & Uint16 C# serialization.
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2021-05-10 22:48:33 +02:00 |
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Jean-Baptiste Perrier
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9eaa6e622b
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Uint16 & Int16 Scripting support.
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2021-05-10 22:24:35 +02:00 |
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Wojtek Figat
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e2789214ae
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Refactor Editor Utils into separate VariantUtils
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2021-05-02 11:24:51 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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c519c00678
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Add CreateSearchPopup to editor utils
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2021-04-26 15:14:46 +02:00 |
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Jean-Baptiste Perrier
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4e86f1c776
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Add WriteVariant support.
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2021-04-08 19:00:03 +02:00 |
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Jean-Baptiste Perrier
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4b78551765
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Add WriteVariant support.
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2021-04-08 18:59:38 +02:00 |
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Jean-Baptiste Perrier
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3579b86980
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Add WriteCommonValue support.
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2021-04-08 18:59:19 +02:00 |
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Jean-Baptiste Perrier
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3f39212b7b
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Add ReadVariant support.
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2021-04-08 18:59:05 +02:00 |
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Jean-Baptiste Perrier
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b0b6aeccd8
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Add ReadVariantType support.
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2021-04-08 18:58:45 +02:00 |
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Jean-Baptiste Perrier
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5b6a0a8d7f
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Add ReadVariantScriptType support.
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2021-04-08 18:58:29 +02:00 |
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Jean-Baptiste Perrier
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3bbeae15f2
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Add ReadCommonValue support.
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2021-04-08 18:58:13 +02:00 |
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Jean-Baptiste Perrier
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f6a6e298e0
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Add ToVariantType support.
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2021-04-08 18:57:47 +02:00 |
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Jean-Baptiste Perrier
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b4b41d6773
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Add IntX to VairantType.
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2021-04-08 18:57:28 +02:00 |
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Wojtek Figat
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81f3a65a5f
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Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
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2021-03-08 20:50:31 +01:00 |
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Wojtek Figat
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268db124d9
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Fix crash if actor in ViewportIconsRenderer::DrawIcons is null
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2021-03-05 19:00:45 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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20ba37e223
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Cleanup 3
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2021-02-21 11:09:04 +01:00 |
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Wojtek Figat
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7ad64d0284
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Add support for viewport icons rendering in prefab editor window
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2021-02-17 17:42:40 +01:00 |
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Wojtek Figat
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978ee84aea
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Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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