Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Wojtek Figat
bde3b98582
Merge branch 'change-filter-length' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-filter-length
2023-01-24 19:34:54 +01:00
Chandler Cox
bc7f9f7534
changed min length to 1 to start filtering after first character is entered.
2023-01-23 20:05:34 -06:00
Wojtek Figat
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
Wojtek Figat
eff24ed836
Add support for editing path to the asset within AssetRefEditor
2023-01-15 23:05:58 +01:00
Wojtek Figat
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a450990ee2
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
2023-01-13 12:20:57 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Chandler Cox
7c3d5d739a
small fix
2022-12-29 21:11:40 -06:00
Chandler Cox
cf908fcfeb
changed to change it in property UI
2022-12-29 21:11:39 -06:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Chandler Cox
0220c8ced1
fixed skylight to use skylight icon
2022-12-28 12:53:08 -06:00
Wojtek Figat
8762e8ad15
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
Chandler Cox
e725533ba7
Changed all search boxes to new class.
2022-12-15 21:18:49 -06:00
Wojtek Figat
c514aad9a3
Code style fix
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#818
2022-11-21 16:11:35 +01:00
Chandler Cox
3ac77121f5
made readonly text and fixed sizing
2022-11-06 13:45:06 -06:00
Chandler Cox
6ace0961b3
added to resize the x and y on text changed
2022-11-04 10:57:47 -05:00
Chandler Cox
c817b63927
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
2022-11-04 10:53:29 -05:00
Wojtek Figat
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
Wojtek Figat
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Wojtek Figat
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
Wojciech Figat
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
Wojtek Figat
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
Wojtek Figat
3feeec1649
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
...
#688
2022-02-06 22:44:40 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
eea02b0e65
Fix exporting app icons during game cooking without graphics backend
2022-01-13 18:09:03 +01:00
Wojtek Figat
c0b4523b7b
Fix editor undo for unsigned integer types
2021-11-29 19:59:21 +01:00
Wojciech Figat
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
Wojciech Figat
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
Wojtek Figat
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
Wojtek Figat
9f18a27b0b
Improve editor tooltips for actors and scripts
2021-09-21 17:22:22 +02:00
Wojtek Figat
151f551bc9
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
2021-08-13 13:57:02 +02:00
Wojtek Figat
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
...
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
Wojtek Figat
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00