Commit Graph

221 Commits

Author SHA1 Message Date
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
4afa59a783 Fix missing scripting and serialization extensions for SceneReference usage in scripts 2023-01-01 19:15:59 +01:00
Wojtek Figat
084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00
Wojtek Figat
0e1da59f0c Fix loading materials when using Null renderer
Regression from dbcb333ba9
2022-12-29 23:35:47 +01:00
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
Wojciech Figat
c38eda5799 Fixes for compilation 2022-12-14 14:04:14 +01:00
Wojciech Figat
d4601ecb44 Add memory usage query for various asset types 2022-12-09 15:48:43 +01:00
Wojciech Figat
ed700cb070 Add **Assets profiler** to Editor 2022-12-09 15:46:01 +01:00
Wojciech Figat
7f0c73606c Improve naming various GPU resources 2022-12-09 11:27:41 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojtek Figat
df45ac46b1 Optimize various debug views performance 2022-12-03 12:23:39 +01:00
Wojciech Figat
0f19fc64fd Add SceneReference to C++ scripting API 2022-12-02 10:05:07 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
dbcb333ba9 Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init) 2022-11-24 09:58:46 +01:00
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojciech Figat
0c9001e3d1 Fixes 2022-11-03 08:53:09 +01:00
Preben Eriksen
1d9f5e8cfe PE: Fixed - flax storage crash , happened quit often on my system. 2022-10-31 16:07:43 +01:00
Wojtek Figat
00be6ffb89 Merge branch 'master' into 1.5 2022-10-29 20:45:51 +02:00
Wojtek Figat
c41248f402 Optimize asset registry paths check to use StringUtils::CompareIgnoreCase instead of String::ToLowerToLower
#765
2022-10-29 11:42:06 +02:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojciech Figat
cd4d15e0e2 Minor improvements 2022-10-25 15:07:04 +02:00
Wojtek Figat
42d1f40b9c Optimize some code by manual inlining 2022-10-21 18:36:29 +02:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Preben Eriksen
7cae9b4ce5 Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping. 2022-09-24 13:46:55 +02:00
Wojtek Figat
0e523204d5 Fix custom json asset usage for game settings if loaded before game scripting module is loaded 2022-09-14 21:13:58 +02:00
Wojciech Figat
66b452e90c Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-14 17:58:57 +02:00
Wojciech Figat
de1437102e Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-13 12:55:14 +02:00
Wojciech Figat
439f74c540 Fix comparison operators on object reference types 2022-09-12 14:48:48 +02:00
Wojciech Figat
4fa9b4a741 Fix comparison operators on object reference types 2022-09-09 15:29:17 +02:00
Wojciech Figat
7559cb4d99 Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly) 2022-09-07 11:52:46 +02:00
Wojciech Figat
0b15c369d6 Fix FlaxStorage refs counting to be atomic 2022-08-16 12:36:44 +02:00
Wojciech Figat
0eba11f1eb Add Content.GetEditorAssetPath 2022-08-08 11:48:16 +02:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojciech Figat
4b6e75c0af Expose IsDuringPlay property for actors and scripts to use in scripting 2022-07-29 14:52:41 +02:00
Wojtek Figat
163704085a Remove hack 2022-07-26 23:40:31 +02:00
Wojtek Figat
cced83ca96 Add support for virtual Prefab assets created from code 2022-07-26 23:10:04 +02:00
Wojtek Figat
0a1d8f6b3b Fix crash when setting up recursive Material Instances inheritance 2022-07-23 15:28:49 +02:00
Wojtek Figat
fd4af3964d Fix Reroute node in Visual Script impulse flow 2022-07-19 23:06:37 +02:00
Wojciech Figat
6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
Wojciech Figat
3dbff3cab7 Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file 2022-07-18 13:02:34 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
2e947ab85a Fixes for large worlds 2022-07-04 20:35:29 +02:00
Wojtek Figat
85fe22d7a7 Fix typos 2022-07-01 17:05:17 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00