Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
c39d1283f8
|
Add sort order for custom model drawing
|
2023-01-31 09:29:04 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
4afa59a783
|
Fix missing scripting and serialization extensions for SceneReference usage in scripts
|
2023-01-01 19:15:59 +01:00 |
|
Wojtek Figat
|
084fe6f063
|
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
|
2023-01-01 18:55:09 +01:00 |
|
Wojtek Figat
|
0e1da59f0c
|
Fix loading materials when using Null renderer
Regression from dbcb333ba9
|
2022-12-29 23:35:47 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
c38eda5799
|
Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
|
Wojciech Figat
|
d4601ecb44
|
Add memory usage query for various asset types
|
2022-12-09 15:48:43 +01:00 |
|
Wojciech Figat
|
ed700cb070
|
Add **Assets profiler** to Editor
|
2022-12-09 15:46:01 +01:00 |
|
Wojciech Figat
|
7f0c73606c
|
Improve naming various GPU resources
|
2022-12-09 11:27:41 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojtek Figat
|
df45ac46b1
|
Optimize various debug views performance
|
2022-12-03 12:23:39 +01:00 |
|
Wojciech Figat
|
0f19fc64fd
|
Add SceneReference to C++ scripting API
|
2022-12-02 10:05:07 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
dbcb333ba9
|
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
|
2022-11-24 09:58:46 +01:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojciech Figat
|
0c9001e3d1
|
Fixes
|
2022-11-03 08:53:09 +01:00 |
|
Preben Eriksen
|
1d9f5e8cfe
|
PE: Fixed - flax storage crash , happened quit often on my system.
|
2022-10-31 16:07:43 +01:00 |
|
Wojtek Figat
|
00be6ffb89
|
Merge branch 'master' into 1.5
|
2022-10-29 20:45:51 +02:00 |
|
Wojtek Figat
|
c41248f402
|
Optimize asset registry paths check to use StringUtils::CompareIgnoreCase instead of String::ToLowerToLower
#765
|
2022-10-29 11:42:06 +02:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
cd4d15e0e2
|
Minor improvements
|
2022-10-25 15:07:04 +02:00 |
|
Wojtek Figat
|
42d1f40b9c
|
Optimize some code by manual inlining
|
2022-10-21 18:36:29 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
|
Preben Eriksen
|
7cae9b4ce5
|
Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping.
|
2022-09-24 13:46:55 +02:00 |
|
Wojtek Figat
|
0e523204d5
|
Fix custom json asset usage for game settings if loaded before game scripting module is loaded
|
2022-09-14 21:13:58 +02:00 |
|
Wojciech Figat
|
66b452e90c
|
Fix crash on shutdown due to custom JsonAsset C++ instance
|
2022-09-14 17:58:57 +02:00 |
|
Wojciech Figat
|
de1437102e
|
Fix crash on shutdown due to custom JsonAsset C++ instance
|
2022-09-13 12:55:14 +02:00 |
|
Wojciech Figat
|
439f74c540
|
Fix comparison operators on object reference types
|
2022-09-12 14:48:48 +02:00 |
|
Wojciech Figat
|
4fa9b4a741
|
Fix comparison operators on object reference types
|
2022-09-09 15:29:17 +02:00 |
|
Wojciech Figat
|
7559cb4d99
|
Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
|
2022-09-07 11:52:46 +02:00 |
|
Wojciech Figat
|
0b15c369d6
|
Fix FlaxStorage refs counting to be atomic
|
2022-08-16 12:36:44 +02:00 |
|
Wojciech Figat
|
0eba11f1eb
|
Add Content.GetEditorAssetPath
|
2022-08-08 11:48:16 +02:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
|
2022-07-31 15:53:09 +02:00 |
|
Wojciech Figat
|
4b6e75c0af
|
Expose IsDuringPlay property for actors and scripts to use in scripting
|
2022-07-29 14:52:41 +02:00 |
|
Wojtek Figat
|
163704085a
|
Remove hack
|
2022-07-26 23:40:31 +02:00 |
|
Wojtek Figat
|
cced83ca96
|
Add support for virtual Prefab assets created from code
|
2022-07-26 23:10:04 +02:00 |
|
Wojtek Figat
|
0a1d8f6b3b
|
Fix crash when setting up recursive Material Instances inheritance
|
2022-07-23 15:28:49 +02:00 |
|
Wojtek Figat
|
fd4af3964d
|
Fix Reroute node in Visual Script impulse flow
|
2022-07-19 23:06:37 +02:00 |
|
Wojciech Figat
|
6061a0a344
|
Add support for baking env probes in cooked game
|
2022-07-18 16:32:50 +02:00 |
|
Wojciech Figat
|
3dbff3cab7
|
Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
|
2022-07-18 13:02:34 +02:00 |
|
Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojtek Figat
|
2e947ab85a
|
Fixes for large worlds
|
2022-07-04 20:35:29 +02:00 |
|
Wojtek Figat
|
85fe22d7a7
|
Fix typos
|
2022-07-01 17:05:17 +02:00 |
|
Wojtek Figat
|
b40a890d31
|
More work for large worlds
|
2022-06-30 22:07:11 +02:00 |
|