Wojtek Figat
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9e54827cb3
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Cleanup code #2213
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2024-03-19 20:13:41 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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92c109c003
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Fix PhysicsScene change not working in physics actors
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2024-03-10 00:01:39 +02:00 |
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Wojtek Figat
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41cff47ca3
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Revert "Merge branch 'Tryibion-rot-colliders'" (#1141)
This reverts commit 73cb792989, reversing
changes made to b4fe3a44aa.
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2024-03-07 23:24:40 +01:00 |
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Wojtek Figat
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b4fe3a44aa
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Merge branch 'rot-colliders' of https://github.com/Tryibion/FlaxEngine into Tryibion-rot-colliders
# Conflicts:
# Source/Engine/Physics/Colliders/CapsuleCollider.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
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2024-03-04 20:12:32 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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621281ab3a
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Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient
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2024-02-20 11:07:12 +01:00 |
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Wojtek Figat
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056deb58ad
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Fix compilation in #2257
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2024-02-19 17:48:18 +01:00 |
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envision3d
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a5a16c3192
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Fix issue with CharacterController initialization
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2024-02-18 20:32:32 -06:00 |
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Wojtek Figat
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37dfdad7e2
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Minor improvements to character controller
#1935
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2024-02-17 20:22:40 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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nothingTVatYT
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a0741dd9de
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units for quaternion, transform and more collider values
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2024-01-29 08:24:55 +01:00 |
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nothingTVatYT
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ef41ad6074
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add units to transform editor, some collider values
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2024-01-29 07:34:58 +01:00 |
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Chandler Cox
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f1d6d71f6c
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Get unrotated bounded box to rotate.
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2024-01-10 13:53:22 -06:00 |
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Chandler Cox
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361cb914f3
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Keep local orientation on collider spawn. Add option to keep orientation when resizing collider.
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2024-01-10 11:42:49 -06:00 |
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Wojtek Figat
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b87a7d16fb
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Move managed code into native impl for #2063
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2023-12-14 11:03:58 +01:00 |
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Chandler Cox
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a6caa9dbfa
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Remove unused includes
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2023-12-02 12:03:30 -06:00 |
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Chandler Cox
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73d33e4af0
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Refactor Physics Colliders to use auto serialization.
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2023-12-02 12:01:32 -06:00 |
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Wojtek Figat
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f6645e5600
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Add debug drawing contact offset for selected collider
#1728
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2023-11-07 09:56:33 +01:00 |
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Wojtek Figat
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6648481d12
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Improve various doc comments to be more usable as tooltips in Editor
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2023-11-07 00:57:18 +01:00 |
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Wojtek Figat
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87a9dedba4
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Refactor default ContactOffset for Collider to be 2 (keep 10 for CharacterController)
#1728
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2023-11-07 00:56:55 +01:00 |
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Wojtek Figat
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a4312590e7
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Fix debug draw leftover from 9da686cd52
#1369 #1365
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2023-09-10 13:34:46 +02:00 |
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Wojtek Figat
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9da686cd52
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Improve #1369 for #1365
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2023-09-10 11:58:54 +02:00 |
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Ruan Lucas
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fc7c24f771
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Fix for #1365
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2023-09-07 11:33:16 -04:00 |
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Wojtek Figat
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f552dd0c28
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
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Chandler Cox
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4849a49ba4
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Limits character controller up direction between (-1, 1)
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2023-05-31 21:43:15 -05:00 |
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Chandler Cox
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c4c55bfb61
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Fix compilation errors
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2023-05-31 11:28:26 -05:00 |
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Chandler Cox
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2607e0e187
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Add ability to rotate colliders and add collider direction for capsule collider.
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2023-05-31 10:38:33 -05:00 |
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Wojtek Figat
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5bf645252f
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Fix crash due to typo in Character Controller
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2023-03-20 18:55:41 +01:00 |
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Wojtek Figat
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aad2ff51fc
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Fix default value for BoxCollider
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2023-02-13 22:35:32 +01:00 |
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Wojtek Figat
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e02c4b6f98
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Fix using Center property on Character Controller
#904
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2023-02-06 20:22:52 +01:00 |
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Wojtek Figat
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b71665ae0d
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Fix Up Direction default value for Character Controller
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2023-02-06 17:47:48 +01:00 |
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Wojtek Figat
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29815e0dd6
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Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
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Chandler Cox
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e21c8e5fe9
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Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
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2023-01-22 18:52:28 -06:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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cfffc76aa6
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Fix potential crash
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2022-12-02 10:04:46 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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3070493729
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Add support for Physics Scene origin shifting
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2022-07-04 20:04:11 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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