Chandler Cox
2521ed4ad5
Change DrawTube to DrawCapsule. Depricate old Tube code.
2025-02-08 21:15:49 -06:00
Anton Makarenko
9e25714338
Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion
2025-02-05 16:24:55 +02:00
Wojtek Figat
a5fffc0c9e
Fix DebugDraw.DrawWireArc with Large Worlds enabled
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#3049
2025-02-04 23:44:31 +01:00
Wojtek Figat
e551ecbe5f
Fix build warning with Large Worlds enabled
2025-02-04 23:44:12 +01:00
Chandler Cox
898295e9d4
Small code cleanup.
2025-02-03 22:20:51 -06:00
Chandler Cox
a17c15ae96
Add missing return comments for get methods.
2025-02-03 22:11:07 -06:00
Chandler Cox
be6a258846
Add runtime input mapping helpers.
2025-02-03 21:57:14 -06:00
Wojtek Figat
da513972e8
Simplify message to be single-line with less text
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#2990
2025-02-01 15:26:13 +01:00
Wojtek Figat
be293a957a
Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert
2025-02-01 15:24:44 +01:00
Wojtek Figat
b6f7914b14
Fix RenderToTextureControl to render correctly when using different texture size than control size
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#2760
2025-02-01 15:17:21 +01:00
Wojtek Figat
24f3dfe264
Fix selected spline points to be drawn relative to the view for greater readability
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#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68
Add Actor.Clone for actors duplication at runtime (including scripts and children)
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#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
b1392be3a1
Fix typo
2025-01-30 22:48:07 +01:00
Wojtek Figat
04dde7a3f2
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
2025-01-30 22:03:21 +01:00
Wojtek Figat
44fae3838e
Add GPUResourceUsage.Staging for both CPU read/write access
2025-01-30 20:39:04 +01:00
Wojtek Figat
4057dc189d
Fix SnapToGrid to skip when grid component is 0
2025-01-30 17:26:34 +01:00
Chandler Cox
abe2482a01
Use mesh collision proxy if available.
2025-01-27 18:28:06 -06:00
Wojtek Figat
e2fd3891d1
Fix regression in curve keyframes editing
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#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
d829461def
Merge branch 'fix_issue_3083' of https://github.com/amir9480/FlaxEngine into amir9480-fix_issue_3083
2025-01-27 11:58:13 +01:00
Wojtek Figat
53ba5968fd
Fix missing default value usage on GPU particle shape rotation and simplify CPU code
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#3104
2025-01-27 11:42:59 +01:00
Wojtek Figat
cc735a1b6a
Merge branch 'particle-rotate-shape' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-rotate-shape
2025-01-27 11:35:26 +01:00
Wojtek Figat
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
Wojtek Figat
0b48a274e5
Fix compilation
2025-01-24 22:54:56 +01:00
Wojtek Figat
342f3543ca
Fix LOG_FLUSH to flush only when automatic mode is disabled
2025-01-24 20:15:32 +01:00
Wojtek Figat
b36e55446f
Add Engine::ReportCrash event for custom crash reporting or handling
2025-01-24 20:15:17 +01:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
fa2f2e3104
Fix Linux build
2025-01-24 12:53:56 +01:00
Wojtek Figat
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
Wojtek Figat
dffc6ea24d
Move hash set related configs into proper header file and rename those
2025-01-24 00:05:07 +01:00
Wojtek Figat
38f74c8cf7
Refactor Dictionary and HashSet to use shared base class
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Add const iterators
2025-01-23 23:59:31 +01:00
Wojtek Figat
61a731704d
Fix const-correctness in dictionary iterator access
2025-01-23 21:40:52 +01:00
Wojtek Figat
f5280eab74
Refactor and improve collections code
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#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
af416fe0c8
Fix packaging issues to properly read asset data after it's serialized with a new format
2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8
Add more logging for cooking process
2025-01-22 00:01:25 +01:00
Wojtek Figat
4cf22c3a1f
Fix material to run shader generation when using null rendering backend
2025-01-21 23:14:00 +01:00
Wojtek Figat
344d17714c
Fix crash when using ref struct reflection in managed api
2025-01-21 15:39:21 +01:00
Wojtek Figat
b247070840
Fix regression in Dictionary capacity and use similar improvement in HashSet
2025-01-21 15:38:14 +01:00
Wojtek Figat
9fd98c8e12
Optimize blend weights to use 8-bit per bone (instead of 16-bit)
2025-01-21 11:40:01 +01:00
Wojtek Figat
0b24c50161
Expose ContentDeprecated to scripting (editor-only)
2025-01-21 10:18:57 +01:00
Wojtek Figat
7d0804af91
Add content deprecation upgrades support to prefabs and scenes when loading levels
2025-01-20 23:53:13 +01:00
Wojtek Figat
67f12596e2
Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails
2025-01-20 23:52:12 +01:00
Wojtek Figat
65a689f8ab
Add logging first scene asset id in cooked game
2025-01-20 23:51:08 +01:00
Wojtek Figat
18fd68db25
Add SpawnOptions container for more robust prefabs spawning
2025-01-20 23:50:47 +01:00
Wojtek Figat
86444aa5f3
Fix TypeUtils.GetTypeName for nested generic types
2025-01-20 23:49:40 +01:00
Wojtek Figat
f4c07388d9
Restore old upgrader for skinned models from 9f648caac8
2025-01-20 23:49:00 +01:00
Wojtek Figat
eaf48bb176
Fix regression in dynamic mesh bounds and triangles setup after refactor
2025-01-20 23:48:25 +01:00
Wojtek Figat
d4a5c76c82
Add serialization of game settings for proper upgrade when loading deprecated data
2025-01-20 23:47:51 +01:00
Wojtek Figat
8a7ceef288
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
Amir Alizadeh
ec11a79f55
Add raycast support to the ContainerControl
2025-01-19 23:55:56 +03:30
Chandler Cox
425699c4b0
Clamp control anchors betwen 0 and 1.
2025-01-19 13:51:50 -06:00