Commit Graph

174 Commits

Author SHA1 Message Date
Wojtek Figat
2c1b2d2b7c Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is 2024-04-25 18:01:06 +02:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
7578e1dbe3 Fix errors on using spline editor in Prefab window
#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
551337f7a0 Minor improvement in spline editor 2024-03-29 17:14:35 +01:00
Chandler Cox
981fe9482c Fix multi collider to work in prefab window. 2024-03-24 15:51:33 -05:00
Chandler Cox
fd756f7bae Allow multiple collision actors to be created from context menu. 2024-03-22 10:35:53 -05:00
Wojtek Figat
56a33e4c98 Fix bug in actors duplicate action due to incorrect actors list setup
#2309
2024-03-07 20:23:00 +01:00
Wojtek Figat
c561d684eb Refactor undo logic for actors reparenting in Editor
#1741
2024-03-06 19:01:36 +01:00
Wojtek Figat
2e305da286 Fix crash when scene graph node gets somehow duplicated by internal error in Editor 2024-03-05 16:31:14 +01:00
Wojtek Figat
e4583907e2 Fix build regression from #2299 2024-03-04 21:30:04 +01:00
Wojtek Figat
32501101b1 Cleanup comments and implement todo to use LOD0 only
#2299
2024-03-04 20:27:11 +01:00
Norite SC
33bd6a56ce vertex snapping refactor corrections 2024-03-04 19:15:15 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
124832b076 Fixes to vertex snapping
#2045
2024-02-24 23:35:56 +01:00
Wojtek Figat
1dfc8b0a47 Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
2024-02-24 18:38:23 +01:00
Wojtek Figat
8bcf4fdaf0 Cleanup and improve #2045 2024-02-24 12:53:33 +01:00
Wojtek Figat
de4ee1372f Merge branch 'GizmoSnaping' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-GizmoSnaping 2024-02-24 07:57:27 +01:00
Wojtek Figat
9a21cfd092 Fix transform scaling applying to nested objects when drawing
#1796 #1350
2024-02-20 23:55:06 +01:00
Wojtek Figat
621281ab3a Merge branch 'coll-resize-orient' of https://github.com/Tryibion/FlaxEngine into Tryibion-coll-resize-orient 2024-02-20 11:07:12 +01:00
Wojtek Figat
85c7357b25 Merge branch 'fix-prefab-trans' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-prefab-trans 2024-02-20 10:53:47 +01:00
Wojtek Figat
2de890ca6a Codecleanup for #1482 2024-02-19 17:33:21 +01:00
Wojtek Figat
0d1dbd8845 Merge branch 'add_spline_snap' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_snap 2024-02-19 15:51:02 +01:00
Wojtek Figat
45241d63bd Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment 2024-02-18 10:39:16 +01:00
Wojtek Figat
b2d0afd4ef Simplify code in #2202 for script type searching 2024-02-06 11:09:08 +01:00
Chandler Cox
b85f471fcb Add drag cleanup on destroy. 2024-01-23 08:59:27 -06:00
Chandler Cox
f306d34a6e Add drag drop for actor script items into scenes and prefabs. 2024-01-23 08:34:15 -06:00
Chandler Cox
0eb4e0205e Better fix 2024-01-12 19:43:58 -06:00
Chandler Cox
2935b8ba10 Fix prefab transform on drag drop with parent. #1749 2024-01-12 19:12:48 -06:00
Chandler Cox
cae9ddfa36 Default to keep local orientation. 2024-01-10 13:56:38 -06:00
Chandler Cox
361cb914f3 Keep local orientation on collider spawn. Add option to keep orientation when resizing collider. 2024-01-10 11:42:49 -06:00
NoriteSC
8c1f727d9b Merge branch 'FlaxEngine:master' into GizmoSnaping 2023-12-20 23:15:18 +01:00
Menotdan
51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Mr. Capybara
57dee19f75 Merge branch 'master' into arrow-debug-draw-improviment 2023-12-17 10:28:00 -04:00
Mr. Capybara
3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
Menotdan
9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Wojtek Figat
51fc4c68cd Use tooltip from native function docs and support multiple colliders selected at once #2063 2023-12-14 11:04:36 +01:00
Wojtek Figat
8a5a7851cf Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize 2023-12-14 10:49:46 +01:00
Menotdan
9454385683 Use the BoxColliderNode class for handling actor spawn events. 2023-12-12 15:46:15 -05:00
Wojtek Figat
b297b9f185 Fix not supported dragging prefab actors between windows
#2065
2023-12-12 18:59:52 +01:00
NoriteSC
4fb2d3f7f3 sync 2023-12-07 23:55:10 +01:00
Wojtek Figat
af4a6b80a8 Merge branch 'scale-default' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-default 2023-12-06 12:51:23 +01:00
Wojtek Figat
5575917c4b Fix prefab window performance with large hierarchies 2023-12-05 23:44:45 +01:00
Chandler Cox
7d15944381 Add break 2023-12-02 09:27:13 -06:00
Chandler Cox
58bfd1954e Fix UICanvas to only spawn CanvasScalar if it doesnt already have one. 2023-12-02 09:24:04 -06:00
Mr. Capybara
44f0b5a1de Merge branch 'master' into add_spline_snap 2023-11-27 14:59:10 -04:00
Wojtek Figat
e57e86cde1 Fix spawned ui canvas scaller to use the same transform as CanvasScaler
#1819
2023-11-06 13:54:01 +01:00
Wojtek Figat
ad290d0140 Merge branch 'spawn-scalar' of https://github.com/Tryibion/FlaxEngine into Tryibion-spawn-scalar 2023-11-06 13:36:24 +01:00
Wojtek Figat
585b6bacad Simplify #1807 2023-11-04 19:26:46 +01:00
Chandler Cox
90642b8862 Spawn canvas scalar on canvas creation. 2023-10-27 13:25:50 -05:00